A Computational Method for Task Allocation and Coordination in a Distributed Design Environment

Author(s):  
Jay Johnson ◽  
Hao Wu ◽  
Todd Sifleet ◽  
Meryvn Fathianathan

Managing the product realization process is a difficult endeavor in today’s global product development environment. Design project managers are required to form teams from geographically distributed designers as well as effectively manage the collaborative design process. In this paper, a computational method is proposed to aid design managers in allocating design tasks to geographically distributed designers and identify appropriate coordination mechanisms to manage the collaborative design process. The method involves three stages: i) arriving at an initial design task sequence using the design structure matrix through partitioning of design tasks into blocks of dependent, independent and interdependent tasks, ii) allocating of design tasks to design teams and the improvement of the design sequence accounting for the number of designers available and their competencies and iii) determination of design review meeting frequencies as a coordination mechanism for interdependent tasks using agent based modeling simulations.

2015 ◽  
Vol 789-790 ◽  
pp. 1311-1316 ◽  
Author(s):  
Thanh Cong Nguyen ◽  
Yao Jin

This paper examines the application of proposed Design Structure Matrix (DSM) by modeling the collaborative design of the Automotive Powertrain System. A task of the whole design process is divided into several levels and some specific design tasks. Respectively, the flow diagram is set up based on the DSM principle. In order to optimize the design process and to shorten the development cycle, detailed analysis and reconstruction of DSM were performed by eliminating iterative design process.


2021 ◽  
Vol 23 (4) ◽  
pp. 0-0

The rapid development of information technology (IT) has enabled digital services to evolve continually and support a growing number of internet-enabled devices, along with user diversity. The end-user anticipation within the smart environments, which are internet-enabled, delivery networks and innovative technologies. What tools/methods can support the collaborative design and effectively choreograph the design process with dynamic knowledge between service designers and service users? The cooperative design is recognizable in the design environment with a collection wide-ranged by co-design methods and tools. In-depth interviews uncover contextually appropriate design process requirements from diverse stakeholder groups. A collection of design tools and methods are selected and implemented within a Web-based co-design platform. Uncovered design requirements are subsequently applied in extending the Double Diamond framework prior to operationalization into a design process blueprint with supporting service design tool selection as the main contributions for this paper.


Author(s):  
Rajarathinam Arangarasan ◽  
Rajit Gadh

Abstract Shape modeling plays a vital role in the design process but often it is the most tedious task in the whole design cycle. In recent years the Computer Aided Design (CAD) industry has evolved through a number of advances and developments in design methodology. However, modeling in these CAD systems requires expertise and in-depth understanding of the modeling process, user interface and the CAD system itself, resulting in increased design cycle time. To overcome these problems a new methodology and a system called “Detailed Virtual Design System” (DVDS) has been developed for detailed shape modeling in a multi-modal, multi-sensory Virtual Environment (VE). This system provides an intuitive and natural way of designing using hand motions, gestures and voice commands. Due to the lack of effective collaborative design, visualization and analysis tools, designers spend a considerable amount of time and effort in the group discussion during design process. To enable multiple designers to effectively and efficiently collaborate in a design environment, framework of a collaborative virtual environment, called “Virtual Environment to Virtual Environment” (V2V), has been discussed. This framework allows same site and remote site multi-modal, multi-sensory immersive interface between designers.


Author(s):  
Feniosky Peña-Mora ◽  
Ram D. Sriram ◽  
Robert Logcher

AbstractLarge-scale engineering projects typically involve many different types of professionals who must interact and communicate with one another. This interaction produces conflicts that need to be resolved. A framework is presented in which the rationale used in a collaborative design environment for designing an artifact is also used for conflict mitigation. The framework contains mechanisms for checking interactions and prompting hypotheses about the reasons for the interactions. These hypotheses, once verified by the designers, improve conflict resolution by assisting them in coordinating and negotiating conflicts. This, in turn, enhances communication during the design process and consequently increases productivity in the engineering industry.


Author(s):  
Kaarthic Madhavan ◽  
David Shahan ◽  
Carolyn C. Seepersad ◽  
Danny A. Hlavinka ◽  
Walt Benson

A set-based multiscale and multidisciplinary design method has been proposed in which distributed designers manage interdependencies by exchanging targets and Pareto sets of solutions. Prior research has shown that the set-based method (SBM) has the potential to reduce the number of costly iterations between design teams, relative to centralized optimization approaches, while expanding the variety of high-quality, system-wide solutions. These results have been obtained with representative examples in a laboratory setting. The goal of this research is to investigate whether similar results are obtained from an industrial trial, implemented in an industry design environment. The SBM is applied to the design of a downhole module for our industrial partners at Schlumberger, a developer of oilfield tools and services. The design was conducted on location at Schlumberger by an intern who converted the existing Schlumberger design process into a set-based design process. Results indicate that the SBM delivers the benefits predicted in the laboratory, along with a host of advantageous side effects, such as a library of back-up design options for future design projects.


Author(s):  
Jin Woo Lee ◽  
Shanna R. Daly ◽  
Aileen Y. Huang-Saad ◽  
Colleen M. Seifert

Front-end design processes including problem definition and idea generation set a course for the ultimate success of a design. Many design process models emphasize the importance of divergence — considering alternative options — in promoting creativity. Depending on the circumstances of the design environment, design strategies to support divergence may be different as design processes are impacted by various contextual factors, such as available resources and expertise. To investigate how engineers explore alternatives during front-end design, we interviewed 10 academic engineers working in the discipline of microfluidics. Typically, a design process is described as identifying a problem and then generating potential solutions. In our sample, we found these engineers began their design processes with an existing solution and then searched for problems that fit. This qualitative study provided rich descriptions of design processes that show little to no evidence of divergence in generating possible solutions, and instead provide evidence of significant divergence in exploring possible problems. These data suggest traditional models of the design process are inadequate to capture the inverted solution-to-problem design process evident in designs of microfluidic devices created by academics. Understanding how design processes are altered in practice based on contextual factors such as setting and discipline can lead to strategies to better support innovation.


Author(s):  
Camilo POTOCNJAK-OXMAN

Stir was a crowd-voted grants platform aimed at supporting creative youth in the early stages of an entrepreneurial journey. Developed through an in-depth, collaborative design process, between 2015 and 2018 it received close to two hundred projects and distributed over fifty grants to emerging creatives and became one of the most impactful programs aimed at increasing entrepreneurial activity in Canberra, Australia. The following case study will provide an overview of the methodology and process used by the design team in conceiving and developing this platform, highlighting how the community’s interests and competencies were embedded in the project itself. The case provides insights for people leading collaborative design processes, with specific emphasis on some of the characteristics on programs targeting creative youth


2013 ◽  
Vol 712-715 ◽  
pp. 2888-2893
Author(s):  
Hai Qiang Liu ◽  
Ming Lv

In order to realize information sharing and interchange of complex product multidisciplinary collaborative design (MCD) design process and resources. The Process integrated system control of product multidisciplinary collaborative design was analyzed firstly in this paper, then design process of complex product for supporting multidisciplinary collaborative was introduced, a detailed description is given of the organization structure and modeling process of MCD-oriented Integration of Product Design Meta-model ; and concrete implement process of process integrated system control method was introduced to effectively realize information sharing and interchange between product design process and resources.


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