A Cloud Service Framework for Virtual Try-on of Footwear in Augmented Reality

Author(s):  
Chih-Hsing Chu ◽  
Chih-Hung Cheng ◽  
Han-Sheng Wu ◽  
Chia-Chen Kuo

This paper presents a cloud service framework for design evaluation of personalized footwear in augmented reality (AR) via networks. The service allows users to ubiquitously perceive themselves trying on 3D shoe models in a video stream. They upload a clip of feet motion recorded by a commercial depth camera to the cloud. A new clip is generated to display the try-on process and made available to specified receivers via video streaming on a mobile device. The framework design emphasizes making most use of open-source software and off-the-shelf technologies commercially available. A prototyping cloud system implementing the framework demonstrates the practical value of virtual footwear try-on as AR as a Service (ARaaS). This research realizes the idea of human-centric design evaluation in modern e-commerce. The cloud framework may provide a feasible solution to improve the usability for real-time applications of augmented reality.

Author(s):  
Chih-Hsing Chu ◽  
Chih-Hung Cheng ◽  
Han-Sheng Wu ◽  
Chia-Chen Kuo

This paper presents an experimental cloud service framework for design evaluation of personalized footwear in augmented reality (AR) via networks. The service allows users to ubiquitously perceive themselves trying on three-dimensional (3D) shoe models in a video stream. They upload a clip of feet motion recorded by a commercial depth camera to the cloud. A new clip is generated to display the try-on process and made available to specified receivers via video streaming on a mobile device. The framework design emphasizes making most use of open-source software and off-the-shelf technologies commercially available. A prototyping cloud system implementing the framework demonstrates the practical value of virtual footwear try-on as AR as a service (ARaaS). This experimental study realizes the idea of human-centric design evaluation in modern e-commerce. The cloud framework may provide a feasible example to improve the usability for real-time applications of AR.


2014 ◽  
Vol 513-517 ◽  
pp. 491-497
Author(s):  
Yi Wen Zhang ◽  
Wei Zhou ◽  
Qi Wang ◽  
Li Lan Chen ◽  
Jie Fang

A systematic multi-channel model paradigm for information interaction was proposed under the framework of the development of digital protection system of traditional culture. Analysis was carried out by aiming at the modular classification, interactive structure and data interface in the framework design for the information data. Attention was focused on solving such problems as the key technologies and operate mode of the interactive optimization and structural optimization for the virtual and augmented reality scene. The concept and technology of cartoon animation were analyzed. Thus, the effectiveness of the interactive technology of the system model and the advantages of the multi-channel orderly integration for information were testified.


2021 ◽  
Vol 11 (3) ◽  
pp. 19-32
Author(s):  
Shahin Fatima ◽  
Shish Ahmad

Cloud computing has become a feasible solution for virtualization of cloud resources. Although it has many prospective to hold individuals by providing many benefits to organizations, still there are security loopholes to outsource data. To ensure the ‘security' of data in cloud computing, quantum key cryptography is introduced. Quantum cryptography makes use of quantum mechanics and qubits. The proposed method made use of quantum key distribution with Kerberos to secure the data on the cloud. The paper discussed the model for quantum key distribution which makes use of Kerberos ticket distribution center for authentication of cloud service providers. The proposed model is compared with quantum key distribution and provides faster computation by producing less error rate.


Author(s):  
Nida Kauser Khanum ◽  
Pankaj Lathar ◽  
G. M. Siddesh

Fog computing is an extension of cloud computing, and it is one of the most important architypes in the current world. Fog computing is like cloud computing as it provides data storage, computation, processing, and application services to end-users. In this chapter, the authors discuss the security and privacy issues concerned with fog computing. The issues present in cloud are also inherited by fog computing, but the same methods available for cloud computing are not applicable to fog computing due to its decentralized nature. The authors also discuss a few real-time applications like healthcare systems, intelligent food traceability, surveillance video stream processing, collection, and pre-processing of speech data. Finally, the concept of decoy technique and intrusion detection and prevention technique is covered.


2021 ◽  
Author(s):  
Raihan Kabir ◽  
Yutaka Watanobe ◽  
Keita Nakamura ◽  
Rashedul Islam ◽  
Keitaro Naruse

Efficient knowledge sharing, computation load minimization, and collision-free movement are very important issues in the field of multi-robot automation. Several cloud robot architectures have been investigated to fulfill these requirements. However, the performance of the cloud-robot architectures created to date are suboptimal due to the lack of efficient data management for multi-robotic systems. With this point in mind, this paper proposes an efficient cloud multi-robot framework with cloud database model for mobile robot applications to facilitate multi-robot management, communication, and resource sharing. In this proposed architecture, the cloud framework is comprised with cloud data analysis, cloud database management, and cloud service management. The data analysis serves different data processing and decision-making tasks for generating the next robot action based on robot sensors’ data with the help of a data access components layer. A multistage cloud database model distributes, stores, and accesses different categories of data related to robot sensors and environments. And cloud service facilitates multi-robot management, communication, and resource sharing in the cloud framework. Additionally, as a use case, a cloud-based convolutional neural network (CNN) model is introduced for learning and recognizing robot application data. The obtained results of our tests indicate that the proposed cloud-robot architecture provides efficient computation power, communications, and knowledge sharing for managing multi-mobile robot systems.


2019 ◽  
Vol 3 (2) ◽  
pp. 43
Author(s):  
Adam Tomkins ◽  
Eckart Lange

In stakeholder participation workshops, digital and hard-copy maps, alongside other representation formats in 2D and 3D, are used extensively to support communication, spatial evaluation and interactive decision making processes. In this paper, we present a novel tool to enhance traditional map-based workshop activities using augmented reality. Augmented reality technology is gaining momentum as a tool for visualising environmental design choices in planning and design, and is used in a range of applications including stakeholder participation, design evaluation and flood risk communication. We demonstrate interactive and collaborative 3D cartographic visualisations which enable real-time multi-user exercises in landscape intervention design and flood visualisation.


2015 ◽  
Vol 2 (1) ◽  
pp. 77
Author(s):  
Tonny Hidayat

Augmented Reality adalah sebuah teknologi yang relatif baru dan masih dikembangkan sampai saat ini. Konsepnya adalah menggabungkan dimensi dunia nyata dengan dimensi 'dunia nyata' yang termediasi, atau dunia virtual, untuk menciptakan kesan bahwa dimensi dunia nyata kita diperkaya dengan objek maya tiga dimensi. Hal ini dilakukan dengan cara 'menggambar' objek tiga dimensi pada marker, yakni sebuah 'pola' dalam bingkai segi empat yang bersifat unik dan dapat dikenali oleh aplikasinya. Aplikasi yang bersangkutan menerima input berupa video stream, yang berarti menggunakan input berupa citraan dari perangkat keras yang berfungsi menangkap gambar, biasanya sebuah webcam. Karena berupa video stream, artinya gambaran yang ditangkap sebagai input akan berubah-ubah, dan program harus dapat tetap mengenali marker meskipun berubah posisi dan orientasi relatif terhadap perangkat input. Pengenalan terhadap posisi dan pergerakan ini adalah salah satu konsep Teknologi Informasi yang bernama Computer Vision, dan digunakan untuk mendeteksi pola pergerakan relatif objek terhadap kamera.Pendidikan terhadap anak harus dilakukan sedini mungkin terutama dalam hal kesehatan. Seiring dengan berkembangnya pemahaman masyarakat tentang pentingnya kesehatan gigi, banyak pihak yang telah memberikan informasi terkait kesehatan gigi di berbagai media. Tidak hanya orang dewasa yang menjadi sasaran akan tetapi juga mulai dari anak-anak sudah dikenalkan dengan pengetahuan tersebut. Karena dibutuhkan media penyampaian untuk anak maka banyak bermunculan media edukasi yang diharapkan bisamendidik anak dengan berbagai macam cara..Pemanfaatan Augmented Realitysebagai alat untuk mengedukasi anak, ini akan memberikan pandangan baru terhadap media edukasi yang ada pada saat ini, bukan hanya menggunakan objek secara nyata tapi juga bisa digunakan objek berbentuk virtual dalam penyampaian informasi. Nilai tambah dari media ini adalah mempermudah penyampaian dan membuat informasi semakin menarik terutama bagi anak.Augmented Reality is a technology that is relatively new and still being developed today. The concept is to combine real-world dimensions to the dimensions of the 'real world' are mediated, or the virtual world, to create the impression that the dimensions of the real world we are enriched by virtual three-dimensional objects. This is done by 'drawing' a three-dimensional object on the marker, which is a 'pattern' in a rectangular frame that is unique and can be recognized by the application. Pertinent application accepts input in the form of a video stream, which means using the input in the form of images of the hardware image capture function, typically a webcam. Because the form of a video stream, meaning that as the input image captured will vary, and programs must be able to recognize the markers remained unchanged despite the position and orientation relative to the input device. Introduction to the position and movement is one of the Information Technology concept called Computer Vision, and is used to detect object movement patterns relative to the camera.Education of children should be done as early as possible, especially in terms of health. Along with the development of public understanding about the importance of dental health, many people who have provided information related to dental health in a variety of media. Not only adults who were targeted but also start from the children has been introduced with such knowledge. Because it takes delivery of media for children then many emerging medium of education is expected to educate children with a variety of ways.Utilization of Augmented Reality as a tool to educate the child, this will provide a new perspective on media education that existed at this time, instead of just using the real object but also can be used in the form of a virtual object in the delivery of information. The added value of this medium is to facilitate the delivery and make the information more interesting, especially for children.


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