RELIEF TEXTURE MAPPING ON FIELD PROGRAMMABLE GATE ARRAY
Relief texture mapping is an image-based rendering technique which can successfully support the representation of 3D surface details and view motion parallax. It has the potential to significantly increase visual realism of rendered geometry while keeping system load constant. In this paper, FPGA (Field Programmable Gate Array) chip technology is applied to this three-dimensional image warping method. A relief texture mapping system has been implemented on a reprogrammable and reconfigurable FPGA board. The algorithm is optimized for the specific architecture and the framework is customized for circuit resources, which can be flexibly changed for other structures. In our design, we take advantage of inherent parallelism of the algorithm by concatenating multiple warping engines and well organizing data in memory space. Experimental results show high image quality with improved rendering speed.