scholarly journals Comparing Conventional and Augmented Reality Instructions for Manual Assembly Tasks

Author(s):  
Jonas Blattgerste ◽  
Benjamin Strenge ◽  
Patrick Renner ◽  
Thies Pfeiffer ◽  
Kai Essig
2021 ◽  
Author(s):  
Mingyu Fu ◽  
Wei Fang ◽  
Shan Gao ◽  
Jianhao Hong ◽  
Yizhou Chen

Abstract Wearable augmented reality (AR) can superimpose virtual models or annotation on real scenes, and which can be utilized in assembly tasks and resulted in high-efficiency and error-avoided manual operations. Nevertheless, most of existing AR-aided assembly operations are based on the predefined visual instruction step-by-step, lacking scene-aware generation for the assembly assistance. To facilitate a friendly AR-aided assembly process, this paper proposed an Edge Computing driven Scene-aware Intelligent AR Assembly (EC-SIARA) system, and smart and worker-centered assistance is available to provide intuitive visual guidance with less cognitive load. In beginning, the connection between the wearable AR glasses and edge computing system is established, which can alleviate the computation burden for the resource-constraint wearable AR glasses, resulting in a high-efficiency deep learning module for scene awareness during the manual assembly process. And then, based on context understanding of the current assembly status, the corresponding augmented instructions can be triggered accordingly, avoiding the operator’s cognitive load to strictly follow the predefined procedure. Finally, quantitative and qualitative experiments are carried out to evaluate the EC-SIARA system, and experimental results show that the proposed method can realize a worker-center AR assembly process, which can improve the assembly efficiency and reduce the occurrence of assembly errors effectively.


i-com ◽  
2021 ◽  
Vol 20 (1) ◽  
pp. 63-72
Author(s):  
Johannes Funk ◽  
Ludger Schmidt

Abstract This study compares the use of a marker-based AR instruction with a paper instruction commonly used in manual assembly. Hypotheses were tested as to whether the instruction type affects assembly time, number of errors, usability, and employee strain. Instead of student participants and artificial assembly tasks (e. g. Lego assemblies), the study was conducted with 16 trainees in a real workplace for the assembly of emergency door release handles in rail vehicles. Five assembly runs were performed. Assembly times and assembly errors were determined from recorded videos. Usability (SUS) and strain (NASA-TLX) were recorded with questionnaires. After a slower assembly at the beginning, the AR group assembled significantly faster in the fifth run. The comparable number of errors, usability and strain make marker-based AR applications interesting for knowledge transfer in manual assembly, especially due to the easy entrance and low costs.


2021 ◽  
Author(s):  
Rudieri Dietrich Bauer ◽  
Thiago Luiz Watambak ◽  
Salvador Sergi Agati ◽  
Marcelo da Silva Hounsell ◽  
Andre Tavares da Silva

2011 ◽  
Vol 1 ◽  
pp. 00029 ◽  
Author(s):  
Nirit Gavish ◽  
Teresa Gutierrez ◽  
Sabine Webel ◽  
Jorge Rodriguez ◽  
Franco Tecchia

Author(s):  
Josef Wolfartsberger ◽  
Jean D. Hallewell Haslwanter ◽  
Roman Froschauer ◽  
René Lindorfer ◽  
Mario Jungwirth ◽  
...  

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