scholarly journals Six reasons why virtual reality is a game-changing computing and communication platform for organizations

2021 ◽  
Vol 64 (10) ◽  
pp. 48-55
Author(s):  
Osku Torro ◽  
Henri Jalo ◽  
Henri Pirkkalainen

Beyond the pandemic, organizations need to recognize what digital assets, interactions, and communication processes reap the most benefits from virtual reality.

2018 ◽  
pp. 13-18
Author(s):  
Г. Ю. Омельченко ◽  
О. М. Осіпов

The authors consider the problem of communication as social reality in the context of conceptual representations of non-classical ontology. These views are based on the idea of variability in the interpretation of basic philosophical category of reality. Works of Chris Berry, Jean Baudrillard, Robin Dunbar, Paul Lazarsfeld, Harold Laswell, Andrew Zverintsev, Charles Cooley, Merab Mamardashvili, Alina Panfilova, Alan Pulford, Paul Smith, Arkady Ursuland and others are devoted to this problem.The article aims to clarify the ontological meaning of the concept «communicative reality». It can resolve conceptual representations of non-classical ontology that is based on the idea of variability of interpretation basic to the concept of space is a philosophical category of reality.Non-classical ontology interprets the concept of «reality» as a collection of objects and phenomena that have approximately the same being or exist in the same way. If being is the property of objects, and existence is their procedural characteristics, then reality is the very objects that possess this property and realize this action. Thus, the objects and phenomena of the material world exist in one way and form an objective reality. There is another way and form of artistic reality. Plans, projects, fantasies have a way of existence and form of mental reality. Therefore, there is an idea of coexistence of different realities. Thus, it is possible to consider not only one reality («actually existed»), but also different realities that constitute the «sector of existence». In this case, it is necessary to speak not about reality, but about reality in a particular sector of life (objective, subjective and virtual reality). That is, the communicative reality can be defined as the particular sector being associated with a subjective interpretation of the real world. Is it possible to define a specific combination of objects, existing solely in the communication processes according to the laws that differ from laws of objective and virtual reality?Therefore, social communication is the result of the interaction of objectively existing segments of the social structure, with defined interests and requests. Social communication is based on existing channels of social ties and actually existing social interests and preferences. It is established that the person prefers to obtain information from a limited number of sources, which he/ she considers asthe closest social environment. Information is perceived positively if it meets social needs of individuals. Information influence that does not consider requests and exceeds the threshold of perception is filtered out as information noise. The patterns of perception of information determine certain forms of informational influence.Thus, the communicative reality even when generating a virtual picture of the world relies on objectively existing social relations, patterns of perception of information and the channels of mass communication. To sum up, the authorsgive an ontological definition of communication space– a set of conditions of interaction of social facilities, with a focus on specific layers of links between the communication objects.


Journalism ◽  
2019 ◽  
pp. 146488491986971
Author(s):  
Adriana Paíno Ambrosio ◽  
Mª Isabel Rodríguez Fidalgo

Different forms of communication have emerged throughout history and most of them have been linked to technological innovations. This fact has allowed the development, since the 1950s, of a powerful theoretical tradition specialized in the analysis of communication processes, which has resulted in the formulation of different communication theories. Recently, the emergence of Virtual Reality and 360-degree video has opened new analytical perspectives in relation to communication mediated by these technologies. Precisely, this article analyzes the narrative elements that are modified by the intervention of Virtual Reality and the peculiarities caused by the introduction of this technology in the communication process within a specific context such as journalism. This area of study has been selected because Virtual Reality and 360-degree video technologies are increasingly being used in the creation of journalistic content, which has resulted in the emergence of the so-called ‘immersive journalism’. Based on this analysis, the article proposes a new model for ‘immersive communication’ and a model for ‘the structure of immersive journalism’, which is totally novel in the journalistic context.


Communication ◽  
2019 ◽  
Author(s):  
David Markowitz ◽  
Jeremy Bailenson

Virtual Reality (VR) is a communication medium that makes virtual experiences feel real and appear unmediated. Since the 1960s, VR has been used by the military and medicine for training and simulations, but VR has also become fertile ground to evaluate social and psychological dynamics in academic settings. For example, journalists use VR to situate their readers within stories, educators use virtual technologies for experiential learning, and psychiatrists leverage VR to mitigate the negative effects of psychological traumas. What can an experience in VR reveal about people and communication processes? This article provides a multidimensional view of VR by dissecting its historical, technical, and psychological underpinnings that reveal unique characteristics about human behavior. We close with a commentary on the future of VR as tensions between academia and industry emerge.


10.28945/2745 ◽  
2004 ◽  
Author(s):  
Freimut Bodendorf ◽  
Manfred Schertler

An approach to improve communication processes in e-learning is introduced. Based on a separation of a content-related and a communicational part of e-learning environments a system to support both students and tutors in their communication endeavors is presented. The communication platform consists of administration, configuration, moderation, and certainly communication tools which are described in detail. Finally the example of a telecooperative case study is given to illustrate the platform’s potential in specific e-teaching/e-learning scenarios.


2007 ◽  
Vol 43 (1) ◽  
pp. 43-51
Author(s):  
Werner Jauk

An interface may be considered being a (social) situation where information is transferred effecting and affecting both, the communicator and the recipient. There is evidence, that musical performance could be argued to be a paradigm of this situation. As musical performance is part of a communication-process formalized in music an interface is part of a communication-process formalized in a non-mechanistic virtual reality. Musical perfomance as well as interfaces are based on expressive bahavior – by giving access to they “construct” music and virtual realities. These hypotheses are argued on the basis of experimental data of communication-processes as well as theories of music and media-art.


2004 ◽  
Vol 63 (3) ◽  
pp. 143-149 ◽  
Author(s):  
Fred W. Mast ◽  
Charles M. Oman

The role of top-down processing on the horizontal-vertical line length illusion was examined by means of an ambiguous room with dual visual verticals. In one of the test conditions, the subjects were cued to one of the two verticals and were instructed to cognitively reassign the apparent vertical to the cued orientation. When they have mentally adjusted their perception, two lines in a plus sign configuration appeared and the subjects had to evaluate which line was longer. The results showed that the line length appeared longer when it was aligned with the direction of the vertical currently perceived by the subject. This study provides a demonstration that top-down processing influences lower level visual processing mechanisms. In another test condition, the subjects had all perceptual cues available and the influence was even stronger.


Sign in / Sign up

Export Citation Format

Share Document