The Use of Interactive Technologies for Education in Pandemic and Post-Pandemic Contexts: Design Implications

Author(s):  
Duarte L. Sousa ◽  
Pedro Campos ◽  
Sónia Matos
Heritage ◽  
2021 ◽  
Vol 4 (2) ◽  
pp. 664-689
Author(s):  
Pavlos Chatzigrigoriou ◽  
Vasiliki Nikolakopoulou ◽  
Theodoros Vakkas ◽  
Spyros Vosinakis ◽  
Panayiotis Koutsabasis

The research project “Mouseion Topos” (in English: “Museums Place”), focusing on traditional local settlements situated at three Aegean islands, aims to contribute to the promotion of their physiognomy and intangible cultural heritage by connecting regional museums with each settlement. The present article, part of the project’s initial phase, via the application of the HERMeS methodology (version 1 and 2) and the development of the associate digital documentation tools, identifies and records the architectural and urban elements influenced by each settlement’s intangible cultural heritage as listed by UNESCO and presented by their corresponding museums. The research findings revealed connections between the museums’ content and the documented tangible heritage based on the formulated conceptual and heatmaps, which can be used at the early design stages of the current project’s interactive applications, especially in mobile tours. Finally, the research findings verify that despite the limitations and issues for further research, the introduced HERMeS methodology and digital tools are reliable and contribute to the respective field’s theory. The paper also provides beneficial deliberation on digital architectural heritage documentation methods and interactive technologies, highlighting points and areas of interest that the tourist industry, technology designers, museum curators, and architects can employ.


Author(s):  
Lina Lee ◽  
Mary Lou Maher

Smart environments and the use of interactive technology has the potential to improve the quality of life for the senior community as well as to support the connections among the senior community and the world outside their community. In addition to the increasing number of studies in the field of aging and technologies, research is needed to understand the practical issues of user focus, adoption, and engagement for older adults to accept interactive technologies in their lives. In this study, we use two commercial technological interventions (uDraw and GrandPad) to understand technology-related perceptions and behaviors of older adults. We present five case studies that emerge from empirical observations of initial engagement with technology through research methods such as focus group discussions, in-depth interviews, observations, and diary studies. The contributions of this study are identification of the key factors that influence the initial engagement with interactive technology for older adults.


2013 ◽  
Vol 13 (4) ◽  
pp. 457-475 ◽  
Author(s):  
Lorena Blasco-Arcas ◽  
Blanca Hernandez-Ortega ◽  
Julio Jimenez-Martinez

2012 ◽  
Vol 33 ◽  
Author(s):  
Г. І. Матукова

У статті розкрито підхід до формування основ конкурентоспроможності фахівця сфери управління на засадах сучасних інтерактивних технологій навчання; показано можливості поетапної реалізації кейс-методу і його впливу на формування професійно важливих якостей майбутнього фахівця.Ключові слова: підприємництво, професійні якості, інтерактивне навчання, кейс-метод.  In articles approaches to formation of bases of competitiveness of the expert of sphere of management on starting positions of modern interactive technologies of training; it is shown possibility of stage-by-stage realization of a case-study and its influence on formation of professionally important qualities of the future expert. Key words: business, professional qualities, interactive training, a case- study.


2012 ◽  
Vol 8 (1) ◽  
pp. 35-53 ◽  
Author(s):  
Constantinos K. Coursaris ◽  
Konstantinos Kripintris

Usability has been an essential component of the Web User Experience (UX) and a focal research topic. In recent years, the penetration of interactive technologies in all aspects of everyday life challenges the way UX is understood and designed. The past decade, Human-Computer Interaction (HCI) scholars have been continuously attempting to introduce and explore new and non-traditional factors in the UX arena, such as aesthetics, emotions, affect, and trust. This study contributes to the field by exploring the relationship between aesthetics and UX; specifically the impact of the classical design element of white space on the perceived attractiveness and perceived usability of an e-commerce website. A between-subject research design involves the manipulation a website’s white space. Three different versions were constructed using 25, 50 and 75% of the white space, respectively. Findings offer support for the relationship between aesthetics and the perceived usability of a website. The study results suggest that the usability of a website is impacted negatively when white space increases over 50%. Practitioners should consider that in the context of eCommerce Web design, reduction of content and shrinking of visual elements, in favor of white space, is likely to negatively impact the usability of a website.


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