HapticPanel: An Open System to Render Haptic Interfaces in Virtual Reality for Manufacturing Industry

2021 ◽  
Author(s):  
Bram van Deurzen ◽  
Patrik Goorts ◽  
Tom De Weyer ◽  
Davy Vanacken ◽  
Kris Luyten
1970 ◽  
Vol 40 (1) ◽  
pp. 68-71 ◽  
Author(s):  
Faieza Abdul Aziz ◽  
Maryam Mousavi

This paper discusses the application of haptic feedback in Virtual Reality to enhance user performance in manufacturing industry. Haptic interfaces have the potential to enhance communication and interaction via the computer enabling affective expressive interpersonal communication and enriching interaction by haptic feedback. The aim of this study was to investigate and develop a better understanding of using haptic feedback in manufacturing. Keywords: Virtual Reality, haptic, manufacturing   doi: 10.3329/jme.v40i1.3476 Journal of Mechanical Engineering, Vol. ME40, No. 1, June 2009 68-71


2001 ◽  
Vol 5 (1) ◽  
pp. 167-184 ◽  
Author(s):  
Robert L. Williams II ◽  
Meng-Yun Chen ◽  
Jeffrey M. Seaton

This article describes a unique project using commercial haptic interfaces to augment the teaching of high school physics. Since force is central to the teaching of physics, we believe that the use of haptics in virtual reality physics simulations has the potential for deeper, more engaging learning. Software has been developed which is freely-available on the internet, and HTML tutorials have been developed to support these haptics-augmented software activities in the teaching and learning of high school physics. Pilot study results are reported, which yielded positive feedback and suggestions for project improvement from high school physics students and teachers.


Author(s):  
Yuwei Li ◽  
David Donghyun Kim ◽  
Brian Anthony

Abstract We present HapticWall, an encountered-type, motor actuated vertical two-dimensional system that enables both small and large scale physical interactions in virtual reality. HapticWall consists of a motor-actuated vertical two-dimensional gantry system that powers the physical proxy for the virtual counterpart. The physical proxy, combined with the HapticWall system, can be used to provide both small and large scale haptic feedbacks for virtual reality in the vertical space. Haptic Wall is capable of providing wall-like haptic feedback and interactions in the vertical space. We created two virtual reality applications to demonstrate the application of the HapticWall system. Preliminary user feedback was collected to evaluate the performance and the limitations of the HapticWall system. The results of our study are presented in this paper. The outcome of this research will provide better understanding of multi-scale haptic interfaces in the vertical space for virtual reality and guide the future development of the HapticWall system.


2020 ◽  
Vol 10 (10) ◽  
pp. 3633
Author(s):  
Luis Pérez ◽  
Silvia Rodríguez-Jiménez ◽  
Nuria Rodríguez ◽  
Rubén Usamentiaga ◽  
Daniel F. García

Intelligent automation, including robotics, is one of the current trends in the manufacturing industry in the context of “Industry 4.0”, where cyber-physical systems control the production at automated or semi-automated factories. Robots are perfect substitutes for a skilled workforce for some repeatable, general, and strategically-important tasks. However, this transformation is not always feasible and immediate, since certain technologies do not provide the required degree of flexibility. The introduction of collaborative robots in the industry permits the combination of the advantages of manual and automated production. In some processes, it is necessary to incorporate robots from different manufacturers, thus the design of these multi-robot systems is crucial to guarantee the maximum quality and efficiency. In this context, this paper presents a novel methodology for process automation design, enhanced implementation, and real-time monitoring in operation based on creating a digital twin of the manufacturing process with an immersive virtual reality interface to be used as a virtual testbed before the physical implementation. Moreover, it can be efficiently used for operator training, real-time monitoring, and feasibility studies of future optimizations. It has been validated in a use case which provides a solution for an assembly manufacturing process.


2018 ◽  
Vol 15 (3) ◽  
pp. 1-19 ◽  
Author(s):  
Philipp Agethen ◽  
Viswa Subramanian Sekar ◽  
Felix Gaisbauer ◽  
Thies Pfeiffer ◽  
Michael Otto ◽  
...  

Author(s):  
Roberta Etzi ◽  
Siyuan Huang ◽  
Giulia Wally Scurati ◽  
Shilei Lyu ◽  
Francesco Ferrise ◽  
...  

Abstract The use of collaborative robots in the manufacturing industry has widely spread in the last decade. In order to be efficient, the human-robot collaboration needs to be properly designed by also taking into account the operator’s psychophysiological reactions. Virtual Reality can be used as a tool to simulate human-robot collaboration in a safe and cheap way. Here, we present a virtual collaborative platform in which the human operator and a simulated robot coordinate their actions to accomplish a simple assembly task. In this study, the robot moved slowly or more quickly in order to assess the effect of its velocity on the human’s responses. Ten participants tested this application by using an Oculus Rift head-mounted display; ARTracking cameras and a Kinect system were used to track the operator’s right arm movements and hand gestures respectively. Performance, user experience, and physiological responses were recorded. The results showed that while humans’ performances and evaluations varied as a function of the robot’s velocity, no differences were found in the physiological responses. Taken together, these data highlight the relevance of the kinematic aspects of robot’s motion within a human-robot collaboration and provide valuable insights to further develop our virtual human-machine interactive platform.


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