scholarly journals The Framework of Combining Artificial Intelligence and Construction 3D Printing in Civil Engineering

2018 ◽  
Vol 206 ◽  
pp. 01008
Author(s):  
Kang Tan

Construction 3D printing is becoming a significant force driving the transformation of civil engineering industry, but facing many problems for its immaturity. At the same time, the development of artificial intelligence and other advanced technology, especially BIM and virtual reality technology, provides new methods for solving these problems. Based on the defects of construction 3D printing and the advantages of these technology, this paper proposes a framework that combines artificial intelligence with construction 3D printing in five aspects: materials for 3D printing, automation design for 3D printing, digital construction for 3D printing, robots for 3D printing and BIM platform system for 3D printing. BIM platform system associates with the other aspects to work together efficiently during the life cycle of construction.

Author(s):  
Mehmet Saim Aşçı

Unmanned factories became a topic of discussion after the concept of Industry 4.0 was first introduced in the Hannover Fair in 2001, and increasing the computerization level in business life and supporting the production processes with advanced technology were determined as targets. In this regard, artificial intelligence and increased automation are expected to create new kinds of jobs in the coming years; however, a significant problem is predicted considering that these changes will invalidate a high number of job types exist today. Thus, the workforce will face a severe unemployment threat. As a result of all of this, radical changes in the work methods, along with means of seeking employment, are now considered. The qualities of the work and the workforce are being transformed along with the organization methods of the production. While on the other hand, it becomes evident that education also has to adapt to this transformation. In this study, the issues the labor might have to face during this period will be discussed, along with what could be done to solve these problems.


Complexity ◽  
2020 ◽  
Vol 2020 ◽  
pp. 1-11
Author(s):  
Zheng Wang ◽  
Chang Liu ◽  
Bin Song

In the traditional civil engineering industry, only abstract theoretical concepts are applied to express complex realistic contents, but this method of information transmission is sometimes very limited for engineering participants, because its expression is not comprehensive and specific and also makes the recipients have difficulty in understanding its information. The rise and development of virtual reality (VR) technology has become a good assistant to overcome this difficulty, providing an extremely effective means for displaying and simulating civil engineering project in real time. This paper introduced the methods and principles of VR platform system and structure dynamic analysis, conducted virtual scene design and three-dimensional modeling of civil engineering project, analyzed the synthetic debugging and simulation roaming of the virtual environment, proposed the engineering model of virtual construction process and planning structure calculation, discussed the realization method of virtual project management and visualization, and finally performed the simulation and its result analysis of panoramic display and planning of civil engineering project based on VR technology. The results show that the VR technology can simulate various environments and activities of civil engineering projects in advance, analyze the rationality of various schemes, and modify their different functional parameters, so it can achieve the simulation optimization of project planning, design, and construction.


2012 ◽  
Vol 524-527 ◽  
pp. 413-420 ◽  
Author(s):  
Hui Lin ◽  
Pei Liu ◽  
Wei Li ◽  
Lian Peng Zhang ◽  
Ya Zhou Ji

In China, the mine is facing a stern challenge over its environmental protection, the limitation on its structure and function within its subsystem, optimization of its limited manpower, financial and material resources and its sustainable development. Digital mine is come up with to deal with all these problems. The Digital Mine can be liken to “a logistics supply chain”, the basic characteristic is the high-speed network, with broadband and two-way communication system, used as “path map”, which shall make sure the fast delivery of all the data within all the relevant enterprises in the country; It consists of vehicles, which refers to the techniques of Mine CAD, virtual reality, mine simulation, scientific calculation, artificial intelligence, visualization and office automation; goods, which refers to mine data and mind application model; package, which refers to 3DGM(3-Dimensional Geographical Model) and data mining; security system, which refers to the collection and renewal system of mine data; and dispatching system, which refers to MGIS(Mine Geographical Information System), the common carrier of the entire information and office decisions, controlling the use and operation of all vehicles as well as all of the goods production and the package system. The basic structure of the Digital Mine is composed of two parts: digital ground and digital mine. The digital ground is a management information system based on the EPR (Enterprise Resource Planning) and spatial information infrastructure and information system based on 3S technology and computer network. The digital mine regards the mine geology and surveying data as basic information data for spatial positioning, furthermore, inputting other relevant information if necessary, such as mining working-face, excavating working-face, underground chamber, mechanical and electronic equipments, ventilation and safety device, underground pipeline and communication and others, forming a spatial database. Thus, the entire mine’s information system of management and service and decision support system is established. The Digital Mine is a huge systematic project, involving 3S (GIS, GPS, RS), IT (Information technology), mine science, virtual reality technology and visualization technology. Based on computers and network communication, the Digital Mine realizes the digitization of storing, transporting, expressing and applying of all the relevant spatial data and attribute data, including mine construction, exploration, development, mining, environmental protection and control. In addition, it is also a huge artificial intellectual system that integrates digital construction, digital exploration, digital mining, digital environmental protection and digital forecasting based on data dictionary technology, data warehouse technology, WebGIS, virtual reality technology, multimedia technology, CASE technology and artificial intelligence technology.


2021 ◽  
Vol 2021 ◽  
pp. 1-7
Author(s):  
Li Ma

With the development of language research and language teaching, people realize that grammatical competence is an important part of communicative competence. In foreign language teaching, grammar teaching is not only necessary but also the main way to achieve the goal of communicative competence. This article mainly studies the virtual reality technology college English immersive context teaching method based on artificial intelligence and machine learning. The purpose is to improve students’ English learning ability. Through the comparative teaching experiment of two classes of freshmen in a university, the experimental class conducted VR technology-based immersive virtual context teaching from the perspective of constructivism, while the control class adopted common multimedia equipment and traditional teaching methods. In the classroom, teachers occupy most of the time, students only passively receive a lot of information from teachers, they have little chance to participate in the exchange of information and express ideas in the target language, and most of the time they are “immersed” in the Chinese environment. The overall English level was also better than that of the control class, with an average score of 2.8 points higher. This shows that college English immersive context teaching combining constructivism theory and VR technology can indeed improve students’ English level.


Author(s):  
Mehmet Saim Aşçı

Unmanned factories became a topic of discussion after the concept of Industry 4.0 was first introduced in the Hannover Fair in 2001, and increasing the computerization level in business life and supporting the production processes with advanced technology were determined as targets. In this regard, artificial intelligence and increased automation are expected to create new kinds of jobs in the coming years; however, a significant problem is predicted considering that these changes will invalidate a high number of job types exist today. Thus, the workforce will face a severe unemployment threat. As a result of all of this, radical changes in the work methods, along with means of seeking employment, are now considered. The qualities of the work and the workforce are being transformed along with the organization methods of the production. While on the other hand, it becomes evident that education also has to adapt to this transformation. In this study, the issues the labor might have to face during this period will be discussed, along with what could be done to solve these problems.


2013 ◽  
Vol 367 ◽  
pp. 523-527
Author(s):  
Jiu Gen Yuan ◽  
Ruo Nan Xing

With the development of science and technology, more and more advanced technology is applied to the field of education. Technology brings new vitality to the education, the application of VR technology in education have attracted more attention. This paper introduces the virtual reality technology and virtual experiment and introduces two key technology of construction Virtual Laboratory: VRML and JAVA, It Elaborates structure and process of virtual experiment. We expect to provide the basis for future virtual laboratory building.


2018 ◽  
Vol 37 (3) ◽  
pp. 5-7
Author(s):  
Ida Arlene Joiner

Have you ever wanted to implement new technologies in your library or resource center such as (drones, robotics, artificial intelligence, augmented/virtual reality/mixed reality, 3D printing, wearable technology, and others) and presented your suggestions to your stakeholders (board members, directors, managers, and other decision makers) only to be rejected based on “there isn’t enough money in the budget,” or “no one is going to use the technology,” or “we like things the way that they are,” then this column is for you.


2021 ◽  
Vol 257 ◽  
pp. 02051
Author(s):  
Zonglin Jiang

Due to the multi-purpose and multi-collaboration nature of BIM technology, it makes the application of BIM not only the presentation of the structural model, but also the related construction progress and the embodiment of the construction process. It is this multi-functional use that makes BIM technology popular in the industry. 3D printing technology, on the other hand, when used in the field of engineering and construction, mainly prints out parts or all of the structure, and also ensures accuracy and speed. Linking the two will make the future of the related industry in a sudden development. Based on this, this paper will conduct an in-depth study on the application of 3D printing and BIM technology in the direction of bridges, aiming to promote the integration of the civil engineering field with the intelligent manufacturing scene and lay a solid foundation for the construction of modern society.


2021 ◽  
Vol 2021 ◽  
pp. 1-11
Author(s):  
Yuqing Wang

Virtual reality technology has promoted the reform of education. This research mainly discusses college physical education teaching assisted by artificial intelligence-based virtual reality technology. According to the position change of the virtual human’s center of gravity, the spline keyframe interpolation method is used for interpolation, and the model pose obtained in each frame is rendered to obtain the virtual human’s animation. After synthesizing a virtual human animation with three-dimensional human motion data, the animation can have functions such as video storage, fast playback, slow playback, and freeze. At the same time, the system can also display and play the virtual human animation and the video shot by the camera on the same screen, in order to make an intuitive comparison of the athletes’ movements. Coaches can edit by hand or shoot the sports of outstanding domestic and foreign athletes on the spot and then use VC++6.0 as a development tool to analyze and get the simulation video of the 3D virtual human body. The virtual human animation technology in the motion analysis system is to relocate the three-dimensional motion data extracted from the video captured by the camera to the three-dimensional virtual human model we have established, and the three-dimensional virtual human will then simulate the technical actions of the athletes, which indirectly reflects that the three-dimensional movement information of the athletes enables coaches and athletes to observe the athletes’ technical movements in a three-dimensional space in real time, repeatedly, and from multiple angles so that the coach can accurately guide the athletes’ technical movements. Finally, a neural network based on artificial intelligence technology is used to evaluate the teaching effect. In the comparative experiment, 35% of the people in the virtual teaching experiment group were excellent, while the control group had only 10% in this excellent range (90–100). This research contributes to the smooth progress of VR technology teaching in colleges and universities.


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