scholarly journals ARM Controller and EEG based Drowsiness Tracking and Controlling during Driving

Author(s):  
B. Naresh ◽  
S. Rambabu ◽  
D. Khalandar Basha

<span>This paper discussed about EEG-Based Drowsiness Tracking during Distracted Driving based on Brain computer interfaces (BCI). BCIs are systems that can bypass conventional channels of communication (i.e., muscles and thoughts) to provide direct communication and control between the human brain and physical devices by translating different patterns of brain activity commands through controller device in real time. With these signals from brain in mat lab signals spectrum analyzed and estimates driver concentration and meditation conditions. If there is any nearest vehicles to this vehicle a voice alert given to driver for alert. And driver going to sleep gives voice alert for driver using voice chip. And give the information about traffic signal indication using RFID. The patterns of interaction between these neurons are represented as thoughts and emotional states. According to the human feelings, this pattern will be changing which in turn produce different electrical waves. A muscle contraction will also generate a unique electrical signal. All these electrical waves will be sensed by the brain wave sensor and it will convert the data into packets and transmit through Bluetooth medium. Level analyzer unit (LAU) is used to receive the raw data from brain wave sensor and it is used to extract and process the signal using Mat lab platform. The nearest vehicles information is information is taken through ultrasonic sensors and gives voice alert. And traffic signals condition is detected through RF technology.</span>

Author(s):  
Chandana V

This project discusses about wheel chair controlled by brain based on Brain–computer interfaces (BCI). BCI’s are systems that can bypass conventional channels of communication (i.e., muscles and thoughts) to provide direct communication and control between the human brain and physical devices by translating different patterns of brain activity into commands in real time. The intention of the project is to develop a robot that can assist the disabled people in their daily life to do some work independent of others. Here, we analyse the brain wave signals. Human brain consists of millions of interconnected neurons, the pattern of interaction between these neurons are represented as thoughts and emotional states. According to the human thoughts, this pattern will be changing which in turn produce different electrical waves. A muscle contraction will also generate a unique electrical signal. All these electrical waves are sensed by the brain wave sensor and different patterns are used for controlling a wheel chair.


Author(s):  
V. A. Maksimenko ◽  
A. A. Harchenko ◽  
A. Lüttjohann

Introduction: Now the great interest in studying the brain activity based on detection of oscillatory patterns on the recorded data of electrical neuronal activity (electroencephalograms) is associated with the possibility of developing brain-computer interfaces. Braincomputer interfaces are based on the real-time detection of characteristic patterns on electroencephalograms and their transformation  into commands for controlling external devices. One of the important areas of the brain-computer interfaces application is the control of the pathological activity of the brain. This is in demand for epilepsy patients, who do not respond to drug treatment.Purpose: A technique for detecting the characteristic patterns of neural activity preceding the occurrence of epileptic seizures.Results:Using multi-channel electroencephalograms, we consider the dynamics of thalamo-cortical brain network, preceded the occurrence of an epileptic seizure. We have developed technique which allows to predict the occurrence of an epileptic seizure. The technique has been implemented in a brain-computer interface, which has been tested in-vivo on the animal model of absence epilepsy.Practical relevance:The results of our study demonstrate the possibility of epileptic seizures prediction based on multichannel electroencephalograms. The obtained results can be used in the development of neurointerfaces for the prediction and prevention of seizures of various types of epilepsy in humans. 


Proceedings ◽  
2018 ◽  
Vol 2 (18) ◽  
pp. 1179 ◽  
Author(s):  
Francisco Laport ◽  
Francisco J. Vazquez-Araujo ◽  
Paula M. Castro ◽  
Adriana Dapena

A brain-computer interface for controlling elements commonly used at home is presented in this paper. It includes the electroencephalography device needed to acquire signals associated to the brain activity, the algorithms for artefact reduction and event classification, and the communication protocol.


2021 ◽  
Vol 5 (3) ◽  
pp. 963
Author(s):  
Lalu Arfi Maulana Pangistu ◽  
Ahmad Azhari

Playing games for too long can be addictive. Based on a recent study by Brand et al, adolescents are considered more vulnerable than adults to game addiction. The activity of playing games produces a wave in the brain, namely beta waves where the person is in a focused state. Brain wave activity can be measured and captured using an Electroencephalogram (EEG). Recording brain wave activity naturally requires a prominent and constant brain activity such as when concentrating while playing a game. This study aims to detect game addiction in late adolescence by applying Convolutional Neural Network (CNN). Recording of brain waves was carried out three times for each respondent with a stimulus to play three different games, namely games included in the easy, medium, and hard categories with a consecutive taking time of 10 minutes, 15 minutes, and 30 minutes. Data acquisition results are feature extraction using Fast Fourier Transform to get the average signal for each respondent. Based on the research conducted, obtained an accuracy of 86% with a loss of 0.2771 where the smaller the loss value, the better the CNN model built. The test results on the model produce an overall accuracy of 88% with misclassification in 1 data. The CNN model built is good enough for the detection of game addiction in late adolescence. 


HortScience ◽  
2021 ◽  
pp. 1-6
Author(s):  
Seon-Ok Kim ◽  
Ji-Eun Jeong ◽  
Yun-Ah Oh ◽  
Ha-Ram Kim ◽  
Sin-Ae Park

This study aimed to compare the brain activity and emotional states of elementary school students during horticultural and nonhorticultural activities. A total of 30 participants with a mean age of 11.4 ± 1.3 years were included. This experiment was conducted at Konkuk University campus in Korea. Participants performed horticultural activities such as harvesting, planting, sowing seeds, and mixing soil. Nonhorticultural activities included playing with a ball, solving math problems, watching animation videos, folding paper, and reading a book. The study had a crossover experimental design. Brain activity of the prefrontal lobes was measured by electroencephalography during each activity for 3 minutes. On completion of each activity, participants answered a subjective emotion questionnaire using the semantic differential method (SDM). Results showed that relative theta (RT) power spectrum was significantly lower in both prefrontal lobes of participants when engaged in harvesting and reading a book. The relative mid beta (RMB) power spectrum was significantly higher in both prefrontal lobes when participants engaged in harvesting and playing with a ball. The ratio of the RMB power spectrum to the RT power spectrum reflects concentration. This ratio increased during harvesting activity, indicating that children’s concentration also increased. The sensorimotor rhythm (SMR) from mid beta to theta (RSMT), another indicator of concentration, was significantly higher in the right prefrontal lobe during harvesting than during other activities. Furthermore, SDM results showed that the participants felt more natural and relaxed when performing horticultural activities than nonhorticultural activities. Horticultural activities may improve brain activity and psychological relaxation in children. Harvesting activity was most effective for improving children’s concentration compared with nonhorticultural activities.


2018 ◽  
Vol 210 ◽  
pp. 05012 ◽  
Author(s):  
Zuzana Koudelková ◽  
Martin Strmiska

A Brain Computer Interface (BCI) enables to get electrical signals from the brain. In this paper, the research type of BCI was non-invasive, which capture the brain signals using electroencephalogram (EEG). EEG senses the signals from the surface of the head, where one of the important criteria is the brain wave frequency. This paper provides the measurement of EEG using the Emotiv EPOC headset and applications developed by Emotiv System. Two types of the measurements were taken to describe brain waves by their frequency. The first type of the measurements was based on logical and analytical reasoning, which was captured during solving mathematical exercise. The second type was based on relax mind during listening three types of relaxing music. The results of the measurements were displayed as a visualization of a brain activity.


2013 ◽  
Vol 756-759 ◽  
pp. 1753-1757
Author(s):  
Gui Xin Zhang ◽  
Ping Dong Wu ◽  
Man Ling Huang

Brain-Machine Interface (BMI) could make people control machine through EEG which is produced by the brain activity, and it provide a new communication method between human and machine. The research for BMI will extend the ability of communication and control the environment and machine. The key point of the BMI is how to abstract and distinguish different EEG characters. Therefore, EEG signal processing method is the emphasis of BMI. Wavelet Transform and Hilbert-Huang Transform are used to analyze the EEG signal in this paper. The results indicate that these two methods could abstract the main characters of the EEG, but the Hilbert-Huang Transform could express the distributing status in the time and frequency aspect of the EEG more accurately, because it produces the self-adaptive basis according the data, and obtain the local and instantaneous frequency of the EEG.


2013 ◽  
pp. 1549-1570
Author(s):  
Carmen Vidaurre ◽  
Andrea Kübler ◽  
Michael Tangermann ◽  
Klaus-Robert Müller ◽  
José del R. Millán

There is growing interest in the use of brain signals for communication and operation of devices, in particular, for physically disabled people. Brain states can be detected and translated into actions such as selecting a letter from a virtual keyboard, playing a video game, or moving a robot arm. This chapter presents what is known about the effects of visual stimuli on brain activity and introduces means of monitoring brain activity. Possibilities of brain-controlled interfaces, either with the brain signals as the sole input or in combination with the measured point of gaze, are discussed.


2002 ◽  
Vol 95 (3) ◽  
pp. 955-962 ◽  
Author(s):  
Jong Ran Park ◽  
Takami Yagyu ◽  
Naomi Saito ◽  
Toshihiko Kinoshita ◽  
Takane Hirai

The brain wave activity of a professional Salpuri dancer was observed while the subject recalled her performance of the Salpuri dance when sitting in a chair with closed eyes. As she recalled the feeling of the ecstatic trance state induced by the dance, an increase in alpha brain activity was observed together with marked frontal midline theta activity. Compared to a resting state, the dynamics of the electrical activity in the brain showed an increase in the global field power integral and a decrease in generalized frequency and spatial complexity.


Sign in / Sign up

Export Citation Format

Share Document