scholarly journals Friendship, Uncertainty, and “Commonplacing” in Renaissance Florence

2021 ◽  
Vol 52 (1) ◽  
pp. 27-54
Author(s):  
Gábor Mihály Tóth

Abstract In fifteenth-century Florence, friendship—or the client–patron relationship, as contemporaries termed it—was often associated with uncertainties and risks. An investigation of diaries, notebooks, and letter correspondences of the time, from the perspective of game theory and decision theory, reveals how Florentines reasoned about the uncertainties of friendship, deploying an array of knowledge-constructing practices, under the rubric of “commonplacing,” to understand it. The preventive techniques that Florentines applied to cope with the conflicting testimonies of the contemporary information culture (the increase in the variety and the availability of vernacular texts, the expansion of literacy, etc.) only served to intensify their predicament. The fact that clients and patrons largely viewed their relationship in the same way challenges the traditional notion of that relationship as asymmetrical.

2021 ◽  
Vol 0 (0) ◽  
Author(s):  
John Geanakoplos

Abstract Decision theory and game theory are extended to allow for information processing errors. This extended theory is then used to reexamine market speculation and consensus, both when all actions (opinions) are common knowledge and when they may not be. Five axioms of information processing are shown to be especially important to speculation and consensus. They are called nondelusion, knowing that you know (KTYK), nested, balanced, and positively balanced. We show that it is necessary and sufficient that each agent's information processing errors be (1) nondeluded and balanced so that the agents cannot agree to disagree, (2) nondeluded and positively balanced so that it cannot be common knowledge that they are speculating, and (3) nondeluded and KTYK and nested so that agents cannot speculate in equilibrium. Each condition is strictly weaker than the next one, and the last is strictly weaker than partition information.


Game Theory ◽  
2015 ◽  
Vol 2015 ◽  
pp. 1-20 ◽  
Author(s):  
Nicholas S. Kovach ◽  
Alan S. Gibson ◽  
Gary B. Lamont

When dealing with conflicts, game theory and decision theory can be used to model the interactions of the decision-makers. To date, game theory and decision theory have received considerable modeling focus, while hypergame theory has not. A metagame, known as a hypergame, occurs when one player does not know or fully understand all the strategies of a game. Hypergame theory extends the advantages of game theory by allowing a player to outmaneuver an opponent and obtaining a more preferred outcome with a higher utility. The ability to outmaneuver an opponent occurs in the hypergame because the different views (perception or deception) of opponents are captured in the model, through the incorporation of information unknown to other players (misperception or intentional deception). The hypergame model more accurately provides solutions for complex theoretic modeling of conflicts than those modeled by game theory and excels where perception or information differences exist between players. This paper explores the current research in hypergame theory and presents a broad overview of the historical literature on hypergame theory.


1984 ◽  
Vol 89 (4) ◽  
pp. 1107
Author(s):  
Ronald F. E. Weissman ◽  
D. V. Kent and ◽  
F. W. Kent

Author(s):  
Tessa E Pronk ◽  
Paulien H Wiersma ◽  
Anne van Weerden

While reusing research data has evident benefits for the scientific community as a whole, decisions to archive and share these data are primarily made by individual researchers. For individuals, it is less obvious that the benefits of sharing data outweigh the associated costs, i.e. time and money. In this sense the problem of data sharing resembles a typical game in interactive decision theory, more commonly known as game theory. Within this framework we analyse in this paper how different measures to promote sharing and reuse of research data affect sharing and not sharing individuals. We find that the scientific community can benefit from top-down policies to enhance sharing data even when the act of sharing itself implies a cost. Namely, if (almost) everyone shares, many individuals can gain a higher efficiency as datasets can be reused. Additionally, measures to ensure better data retrieval and quality can compensate for sharing costs by enabling reuse. Nevertheless, an individual researcher who decides not to share omits the costs of sharing. Assuming that the natural tendency will be to use a strategy that will lead to maximisation of individual efficiency it is seen that, as more individuals decide not to share, there is a point at which average efficiency for both sharing and non-sharing researchers becomes lower than was originally the case and scientific community efficiency steadily drops. With this in mind, we conclude that the key to motivate the researcher to share data lies in reducing the costs associated with sharing, or even better, turning it into a benefit.


2019 ◽  
Vol 34 (4) ◽  
pp. 792-800 ◽  
Author(s):  
Mehdi Rajabi Asadabadi ◽  
Keiran Sharpe

PurposeThe purpose of this paper is to use game theory and ambiguity theory to show how “economically rational” vendors will behave in a procurement process that runs over more than one period. In light of that behavior, we have proposed “economically rational” counter-strategies on the part of purchasers.Design/methodology/approachBased on a perception–expectation framework, a unique game-based approach is designed. The authors have proposed “economically rational” counter-strategies on the part of purchasers, which are premised on the theory of rational agency.FindingsAmbiguity in the procurement process is a bane for procuring principals and a boon for suppliers – for the former, it is an issue to be managed, and for the latter it provides an opportunity to extract “insurance rents” from the principals. The authors show that, under certain conditions, the contracting principal can be exploited by a rational, rent-extracting vendor. In particular, they show that there is an incentive for a vendor to delay the resolution of ambiguities in the contract until late in the procurement process, when the insurance rents are at a maximum.Originality/valueThis study contributes to the current literature by highlighting an existing problem in the procurement process and describing it using decision theory under ambiguity in a game-like setting. Specifically, the authors use game theory in a unique way to deal with imperfect information coupled with ambiguity.


Author(s):  
Cristina Bicchieri

Decision theory studies individual decision-making in situations in which an individual’s choice neither affects nor is affected by other individuals’ choices; while game theory studies decision-making in situations where individuals’ choices do affect each other. Decision theory asks questions like: what does it mean to choose rationally? How should we make choices when the consequences of our actions are uncertain? Buying insurance and deciding which job to take are examples of the kind of decisions studied by this discipline. Game theory instead applies to all decisions that have a strategic component. The choices of an oligopolist, voting strategies, military tactical problems, deterrence, but also common phenomena such as threatening, promising, conflict and cooperation are its subject matter. In a strategic situation, the goal is not just to choose rationally, but to choose in such a way that a mutual solution is achieved, so that choices ‘coordinate’ in the right way. The formal methods developed by game theory do not require that the subject making a choice be an intentional agent: coordinated interaction between animals or computers can be successfully modelled as well.


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