Sustainable Architectural Design Studio Towards the Development of Creative Learning Environment

2017 ◽  
Vol 23 (9) ◽  
pp. 9259-9264 ◽  
Author(s):  
Alice Sabrina Ismail ◽  
Hazrina Haja Bava Mohidin ◽  
Nik Baizura Nik Bauzi
2018 ◽  
Vol 43 (2) ◽  
pp. 60-68
Author(s):  
Bengi Yurtsever ◽  
Cigdem Polatoğlu

Learning is an internalization process that depends on individual components. This study focuses on the problematic of learning in architectural design education process and examines its components. The relationship between learning and perception and how it can be handled in the architectural environment is discussed. Answers are searched on the axis of “individual, experience, perception” and especially is focused the concept of “filtering”. The learning environment in the architectural design studio is seen as a cultural environment where all actors share their experiences. It is thought that these variables should be brought to the forefront in order not to lose the originality, with so many variables connected with these cultural actors. In this context, it is aimed to examine the relation between filtering and authenticity in the process of debating the problem of learning in working. The discussion was conducted through a blended learning environment that is supposed to support the aforementioned relationship. The study is based on the constructing grounded theory as a qualitative research pattern. The dynamic structure that can be empowered by the field experience of the selected research pattern has been a driving force in the study. Temporary hypotheses were identified with the preliminary problems and conceptual samples that were expected to be discussed, and then an experience environment was created that could generate data for the study. Then an experience environment was created that could generate data for the work. The implications of the observations, the open-ended questionnaires and the process of making the interviews were evaluated by descriptive analysis. With this approach, problems can be observed on an individual basis; and some of the problems that were grounded were brought into questionable positions with the architectural design studio.


2018 ◽  
Vol 41 ◽  
pp. 05005
Author(s):  
Luhur Sapto Pamungkas ◽  
Cinthyaningtyas Meytasari ◽  
Hendro Trieddiantoro

Studios. This ability gained through visual design thinking. The spatial experience honed by three dimensional thinking from the medium diversity. The spatial experience learned through a room layout, proportion, and composition. This research used an experimental method and the primary data obtained by a “Likert” scale questionnaire. The Respondents are 50 students of the Architectural Design Studio. Moreover, the analysis focuses on the VR for spatial experience. The result was a descriptive explanation of the effectiveness of Virtual Reality for a spatial experience of architecture students at Technology University of Yogyakarta.


2018 ◽  
Vol 5 (1) ◽  
pp. 36
Author(s):  
Ilya Fadjar Maharika

<p class="Keywords">Integration of human knowledge principle has been widespread in the world of Islamic education, including in Indonesia. Partially seen as an attempt to build a school of thought of architecture education, the principle opens the discussion on the discursive level of design thinking. This paper reveals an explorative effort to translate the idea into a class experiment in an architectural design studio. This class experimental research uses a content analysis of students’ reflective writing who involve the design process that deliberately begins with the introduction of revealed knowledge (Arabic: <em>wahy</em>) in Architectural Design Studio 7 at the Department of Architecture, Universitas Islam Indonesia. In conclusion, it has formulated a dynamic and multi-dimensional construction of design thinking based on the integration of knowledge</p>


2006 ◽  
Vol 31 (3) ◽  
pp. 77-84
Author(s):  
Rabee M. Reffat

This paper introduces an alternative teaching model in a virtual architectural design studio, its application, impacts and constraints. This model aims for achieving collaborative learning through facilitating students to Inhabit, Design, Construct and Evaluate (IDCE) their designs collaboratively in a multi-user real-time 3D virtual environment platform (Activeworlds). The application of this model in virtual design studio (VDS) teaching has favorably impacted students' motivation for active, creative and explorative learning, social dynamics between studio participants. It also fostered learning electronic communication, collaboration techniques and etiquette in addition to design technology. The model assisted in developing collaborative experience and shared responsibility. However, there are some drawbacks of the virtual environment platform that hindered having a responsive design environment to users' needs with especially in modeling and rate of viewing. The advantages and constraints of applying the IDCE teaching model in a multi-user real-time 3D virtual environment for first year students at the University of Sydney are addressed in this paper.


2014 ◽  
Vol 8 (1) ◽  
Author(s):  
B. Hassanpour ◽  
A. I. Che-Ani ◽  
I. M. S. Usman ◽  
S. Johar ◽  
N. M. Tawil

Sign in / Sign up

Export Citation Format

Share Document