The architectural design studio as a learning environment: a qualitative exploration of architecture design student learning experiences in design studios from first- through fourth-yea

2008 ◽  
Author(s):  
Patience Lamunu Opiyo Lueth
2018 ◽  
Vol 48 ◽  
pp. 01046
Author(s):  
Ebru Alakavuk

Threshold is a popular design theory in architecture that can be defined in many ways. One definition is “a barrier space that is located for separating the volumes”. This is “dictionary definition” of the threshold, but in fact this term can has various meanings according to the different perspectives. The threshold can be physical, psychological, emotional, social, economic, etc. definitions. There are many ways of expressing threshold in to architectural design considering the terms mentioned above. In this paper different ways of expressing “threshold” term in to the architectural design is discussed. For this purpose third year architecture design studio is taken as a case study. The student projects by the ways of defining and expressing the threshold term in to design is taken in consideration. The aim of this paper to put forward the integration of various meanings of threshold in to the architectural design by the case studies that are obtained from the architectural design studio.


2020 ◽  
Vol 16 (2) ◽  
pp. 235
Author(s):  
Norhafezah Yusof ◽  
Rosna Awang-Hashim ◽  
Amrita Kaur ◽  
Marzura Abdul Malek ◽  
S. Kanageswari Suppiah Shanmugam ◽  
...  

Failure in addressing students’ needs in the context of student learning experiences may lead to negative impact on the image of higher education. Framed in self-determination theory, this study examined students’ relatedness on most satisfying experiences in their respective universities. Participants’ (N=1974) responses to open-ended questions were inductively coded to understand relatedness principles of student learning experiences to emerge from the data. The findings revealed that students valued the role of lecturers in professional and personal contexts, peers for friendship and teamwork and academic and non-academic experiences resulted from projects and activities. Given this, to provide a positive learning environment for students, university management needs to address and support lecturers’ well-being, pay attention to student relations on campus and support academic and non-academic activities. By understanding the roles of connecting students to lecturers, students to students and students to administrative staff, we could build a dynamic and functional campus environment for each party to live and care about each other. Keywords: Learning environment, Learning experience, Relatedness, Student engagement


2018 ◽  
Vol 9 (7) ◽  
pp. 1397-1403
Author(s):  
Prof. Ismita Singh

Learning experiences of the students of Architecture for the Design Studio from first year of Architecture Education to fifth-year, students learning experiences as interrelational, perceive the experiences as transitional, and understand that their learning experiences aid in the production of outcomes. Studio culture is generated partially by a student culture that encompasses interaction, which affect learning experiences. This study explores the meaning students make their learning experiences in the design studio, which are affected by interaction.


2018 ◽  
Vol 43 (2) ◽  
pp. 60-68
Author(s):  
Bengi Yurtsever ◽  
Cigdem Polatoğlu

Learning is an internalization process that depends on individual components. This study focuses on the problematic of learning in architectural design education process and examines its components. The relationship between learning and perception and how it can be handled in the architectural environment is discussed. Answers are searched on the axis of “individual, experience, perception” and especially is focused the concept of “filtering”. The learning environment in the architectural design studio is seen as a cultural environment where all actors share their experiences. It is thought that these variables should be brought to the forefront in order not to lose the originality, with so many variables connected with these cultural actors. In this context, it is aimed to examine the relation between filtering and authenticity in the process of debating the problem of learning in working. The discussion was conducted through a blended learning environment that is supposed to support the aforementioned relationship. The study is based on the constructing grounded theory as a qualitative research pattern. The dynamic structure that can be empowered by the field experience of the selected research pattern has been a driving force in the study. Temporary hypotheses were identified with the preliminary problems and conceptual samples that were expected to be discussed, and then an experience environment was created that could generate data for the study. Then an experience environment was created that could generate data for the work. The implications of the observations, the open-ended questionnaires and the process of making the interviews were evaluated by descriptive analysis. With this approach, problems can be observed on an individual basis; and some of the problems that were grounded were brought into questionable positions with the architectural design studio.


2017 ◽  
Vol 23 (9) ◽  
pp. 9259-9264 ◽  
Author(s):  
Alice Sabrina Ismail ◽  
Hazrina Haja Bava Mohidin ◽  
Nik Baizura Nik Bauzi

2015 ◽  
Vol 27 (5) ◽  
pp. 8-12
Author(s):  
Carole Kacius ◽  
Cynthia L. Stone ◽  
Silvia Bigatti

2018 ◽  
Vol 41 ◽  
pp. 05005
Author(s):  
Luhur Sapto Pamungkas ◽  
Cinthyaningtyas Meytasari ◽  
Hendro Trieddiantoro

Studios. This ability gained through visual design thinking. The spatial experience honed by three dimensional thinking from the medium diversity. The spatial experience learned through a room layout, proportion, and composition. This research used an experimental method and the primary data obtained by a “Likert” scale questionnaire. The Respondents are 50 students of the Architectural Design Studio. Moreover, the analysis focuses on the VR for spatial experience. The result was a descriptive explanation of the effectiveness of Virtual Reality for a spatial experience of architecture students at Technology University of Yogyakarta.


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