Collaboration versus Concreteness: Tensions in Designing for Scale

2020 ◽  
Vol 122 (12) ◽  
pp. 1-34
Author(s):  
Marisa Cannata ◽  
Tuan D. Nguyen

Background Substantial research on reform implementation highlights numerous challenges to implementing innovations at scale with depth and sustainability, yet new reforms continue to encounter many of the same challenges. This has led to calls for researchers to work in partnership with practitioners to design, implement, and scale educational innovations. Although these approaches hold promise, little is known about the internal operations of these improvement approaches and the experiences of their participants. Purpose Through a case study of a research–practice partnership that uses a continuous improvement approach to design and development, this article explores how the collaborative design process shaped the resulting innovation design. Research Design: This is a qualitative case study that included interviews with members of the district and school design teams, observations and field notes from design team meetings, and participant feedback forms. Findings/Results The evidence converges on three main challenges in the design process. These challenges point to tensions in maximizing all the design factors because they sometimes conflicted with each other: (1) Members were most engaged when the work was very specific and deemed feasible in a particular context, (2) Efforts to develop more specificity in the design emphasis were limited by efforts to engage educators in a collaborative process in which school-level actors had ownership over key design decisions, and (3) The abstractness of the emerging reform led to difficulties in establishing a shared deep understanding of each core component of the reform. Finally, the ability of school teams to productively resolve these tensions was related to the existing capacity of the school. Conclusions This case study of a collaborative design process in a research–practice partnership illustrates the complexities of the co-construction of a set of reform practices between researchers, practitioners, and other stakeholders and highlights the need for a delicate balance between specificity of the design and local engagement. We showed how a collaborative process fostered high engagement as researchers and practitioners co-constructed the reform, and how the team struggled to define the core strategies in sufficient detail to allow for implementation planning in a way that maintained the co-constructed design. There appeared to be a tension between achieving the necessary concreteness or specificity in the reform design that would be implemented across contexts, and a process that valued local ownership and collaborative decision-making.

Author(s):  
Camilo POTOCNJAK-OXMAN

Stir was a crowd-voted grants platform aimed at supporting creative youth in the early stages of an entrepreneurial journey. Developed through an in-depth, collaborative design process, between 2015 and 2018 it received close to two hundred projects and distributed over fifty grants to emerging creatives and became one of the most impactful programs aimed at increasing entrepreneurial activity in Canberra, Australia. The following case study will provide an overview of the methodology and process used by the design team in conceiving and developing this platform, highlighting how the community’s interests and competencies were embedded in the project itself. The case provides insights for people leading collaborative design processes, with specific emphasis on some of the characteristics on programs targeting creative youth


Author(s):  
Sofia Scataglini ◽  
Daniele Busciantella-Ricci

AbstractThis paper draws a link between what happens in maker spaces and how these processes can be simulated in the mathematical collaborative model (co-model) of the research through collaborative design (co-design) process (RTC). The result is the ability to identify the main variables for simulating the “making” dynamics of the RTC model. This outcome is discussed with an emphasis on the “intangible” role of “making,” alongside the proposed concept of “fab the knowledge.” Speculative thinking is used here to link the innovative and theoretical aspects of design research to their application in and for innovative learning contexts. The RTC co-model can be used to compute, simulate and train a co-design process in intangible spaces, such as fab labs. In these spaces, multiple actors with different skills and backgrounds, who may or may not be experts in design, collaborate on setting a design question and identifying a shared design answer, in a process of RTC. A “network” of neural mechanisms operating and communicating between design experts and non-experts, like a computing system of a biological mechanism, can be used to train and simulate a research answer, thereby “fabricating” knowledge.


Author(s):  
Senthil Chandrasegaran ◽  
Sriram Karthik Badam ◽  
Zhenpeng Zhao ◽  
Niklas Elmqvist ◽  
Lorraine Kisselburgh ◽  
...  

Sketching for conceptual design has traditionally been performed on paper. Recent computational tools for conceptual design have leveraged the availability of hand-held computing devices and web-based collaborative platforms. Further, digital sketching interfaces have the added advantages of storage, duplication, and sharing on the web. We have developed skWiki, a tool that enables collaborative sketching on digital tablets using a web-based framework. We evaluate skWiki in two contexts, (a) as a collaborative ideation tool, and (b) as a design research tool. For this evaluation, we perform a longitudinal study of an undergraduate design team that used skWiki over the course of the concept generation and development phase of their course project. Our analysis of the team’s sketching activity indicated instances of lateral and vertical transformation between participants, indicating collaborative exploration of the breadth and depth of the design space. Using skWiki for this evaluation also demonstrated it to be an effective research tool to investigate such collaborative design processes.


Author(s):  
Oliver Neumann

Following the example of the design research project for an outdoor theater roof wood structure at the UBC Malcolm Knapp Research Forest at Maple Ridge, B.C., - a multi-disciplinary case study of contemporary applications of CNC timber framing technology - this paper reviews the collaboration between the disciplines of architecture, wood science and structural engineering throughout the design process. The research illustrates the particular characteristics of the roof design fabricated on a CNC beam processor and highlights the potential CNC timber framing technology to promote collaborations on innovative contemporary wood design solutions in the particular context of British Columbia.


2020 ◽  
Author(s):  
Deógenes Silva Junior ◽  
Roberto Pereira

In collaborative software design scenarios, Consolidation is a key process for contributions from diverse participants to be understood, reviewed, and integrated into a coherent set of design objects. However, this process is complex because it acts at different times and objects throughout a design process, and few works in literature are devoted to addressing this process and its inherent complexity. This paper presents an exploratory case study to investigate Consolidation in a Design Thinking-inspired process. As results, remarks about dimensions of Consolidation, activities where Consolidation occurred and strategies used were identified, which can be a source for designing technical features for supporting Consolidation practices.


2021 ◽  
Author(s):  
◽  
Izack Franklin

<p>My research begins with an investigation into existing public space to reveal its appropriation and determinants to determine if the site is successful or not. These findings will inform the design research through introducing small interventions which create new site qualities.  This research aims to find what influences use and appropriation within public space. Observations of the determinants and qualities of different sites, will lead to the identification of key aspects, the discoverings will be analysed to determine what makes a public space successful or unsuccessful.  The objective is to use these discoveries to introduce a change in the design process through developing ideas that amplify the surrounding existing environment/ structures.  I aim to use designed and non-designed elements that reconfigure the way users manipulate space. I was offered an opportunity to work with a kindergarten (Awatea Kindergarten) as a case study to test my findings.  Findings from the design research highlight how the introduction of new elements into a space, can reconfigure the existing area and amplify those existing natural elements into the design.</p>


Author(s):  
Julia KRAMER ◽  
Julia KONG ◽  
Brooke STATON ◽  
Pierce GORDON

In this case study, we present a project of Reflex Design Collective, an experimental social equity design consultancy based in Oakland, California. Since founding Reflex Design Collective four years ago, we have reimagined the role of “designers” to transform relationships structured by oppression. To illustrate this reimagination, we present a case study of our work as ecosystem-shifters. In 2017, we facilitated a co-design innovation summit where unhoused Oakland residents led collaborative efforts to alleviate the burdens of homelessness, with city staff and housed residents serving as allies instead of experts. Our approach to design facilitation differs from a typical design thinking process by pairing our clients with those on the front-lines of social inequity in a collaborative design process. Specifically, we elevate the importance of democratized design teams, contextualized design challenges, and ongoing reflection in a design process. We highlight successes of our design facilitation approach in the Oakland homelessness summit, including outcomes and areas for improvement. We then draw higher-level key learnings from our work that are translatable to designers and managers at large. We believe our approach to equity design will provide managers and designers an alternative mindset aimed to amplify the voices of marginalized groups and stakeholders.


Leonardo ◽  
2013 ◽  
Vol 46 (1) ◽  
pp. 86-87 ◽  
Author(s):  
Tim Murray-Browne ◽  
Di Mainstone ◽  
Nick Bryan-Kinns ◽  
Mark D. Plumbley

The Serendiptichord is a wearable instrument, resulting from a collaboration crossing fashion, technology, music and dance. This paper reflects on the collaborative process and how defining both creative and research roles for each party led to a successful creative partnership built on mutual respect and open communication. After a brief snapshot of the instrument in performance, the instrument is considered within the context of dance-driven interactive music systems followed by a discussion on the nature of the collaboration and its impact upon the design process and final piece.


Author(s):  
Karen J. Ostergaard ◽  
Joshua D. Summers

A taxonomy that classifies issues affecting the collaborative design process is proposed. These factors, which may inhibit or facilitate the progress or success of a design team, provide a description of collaborative design situations. The taxonomy includes top-level attributes of team composition, communication, distribution, design approach, information, and nature of the problem. An example collaborative design situation is used to illustrate the application of the taxonomy. This taxonomy is an initial step towards the creation of new collaborative support agent-based tools structured upon a fundamental understanding of the collaborative process with a theoretical foundation.


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