Dealing with World Domination: Lessons from The Powerpuff Girls and Friends
How did the world change on September 11, 2001? While the events of that day may be more the product of shifting geopolitical formations than the cause, September 11 brings into focus the political functions of global media networks and their potential as conduits of world domination. In this context, Cartoon Network provides some insights and challenges for both media theory and the politics of the twenty-first century. World domination is a recurring theme on Cartoon Network in anime products such as Dragon Ball Z and Gundam Wing, in post-feminist products such as The Powerpuff Girls and Dexter's Laboratory, and in cross-over work such as Samurai Jack and, most intriguingly, Pinky and the Brain, where a super-smart lab rat and his stupid friend are constantly plotting to take over the world. The failure — on Cartoon Network at least — of all plans for world domination invites us to consider means of resistance to aspirational politics on a global scale.