scholarly journals Making, managing and experiencing ‘the now’: Digital media and the compression and pacing of ‘real-time’

2020 ◽  
Vol 22 (9) ◽  
pp. 1680-1698 ◽  
Author(s):  
Rebecca Coleman

Digital media time is commonly described as ‘real-time’. But what does this term refer to? How is ‘real-time’ made, managed and experienced? This article explores these questions, drawing on interviews with UK-based digital media professionals. Its specific concern is with how accounts of the time of digital media indicate a particular, yet supple, temporality, which emphasises ‘the now’. I draw on current literature that explores how real-time is a temporality capable of being stretched and condensed, or variously compressed and paced. While much of this literature focuses on the technological fabrication of real-time, I explore how ‘the now’ is produced through the interplay between human and non-human practices. Through discussion of the interviews, the article concentrates on social, cultural and affective dimensions of ‘the now’, fleshing out more technologically focused work and contributing to understanding of a prevalent way in which time is organised in contemporary digital societies.

2020 ◽  
Vol 7 (1) ◽  
Author(s):  
Tian J. Ma ◽  
Rudy J. Garcia ◽  
Forest Danford ◽  
Laura Patrizi ◽  
Jennifer Galasso ◽  
...  

AbstractThe amount of data produced by sensors, social and digital media, and Internet of Things (IoTs) are rapidly increasing each day. Decision makers often need to sift through a sea of Big Data to utilize information from a variety of sources in order to determine a course of action. This can be a very difficult and time-consuming task. For each data source encountered, the information can be redundant, conflicting, and/or incomplete. For near-real-time application, there is insufficient time for a human to interpret all the information from different sources. In this project, we have developed a near-real-time, data-agnostic, software architecture that is capable of using several disparate sources to autonomously generate Actionable Intelligence with a human in the loop. We demonstrated our solution through a traffic prediction exemplar problem.


2018 ◽  
Vol 5 (1) ◽  
pp. 139
Author(s):  
I Dewa Gde Bayu Wiranatha ◽  
Cok Gede Indra Partha ◽  
Widyadi Setiawan

Hotel management to monitor the energy to know the electrical energy consumption at the hotel. Energy monitoring is carried out in order to achieve the efficient use of electrical energy, for accurate energy monitoring requires a tool that can monitor the power consumption in real time and store on digital media or database so easy to access. Data stored on the database using the help of microcontroller and Ethernet Shiled connected to the LAN network. The sensors used in this research are voltage down 220VAC: 9VAC and current sensors with maximum current capacity of 100 A. The result of data recording is the highest current sensor deviation of 2.4% and the highest voltage sensor deviation is 0.4%.


2016 ◽  
Vol 40 (1) ◽  
pp. 25-34 ◽  
Author(s):  
Georg Hajdu

This article introduces the concept of real-time composition and composition as a “dispositif” in the sense of Foucault and Deleuze, defining it as a heterogeneous ensemble of pieces that together form an apparatus. The introduction situates the dispositif in the context of cultural developments, most notably its slow but steady shift away from textualization in digital media. As musicians are adapting to ensuing cultural and, above all, economic changes, new musical forms emerge that rely to a lesser degree on fully notated scores, such as “comprovisation” or laptop performance. Antithetically, the computer also allows the creation of “authorless” notated scores in real time to be sight-read by capable musicians—a practice for which special software has been developed in recent years. Because these scores are not meant to be kept and distributed, they are ephemeral and, therefore, disposable. Three examples by the author are given to illustrate the interwovenness of this approach, where carefully selected narratives and dramaturgies make up for the inherent unpredictability of the outcome.


2019 ◽  
Vol 1 (2) ◽  
pp. 62-74
Author(s):  
Luis Sangil

Technological advances have introduced changes in digital media business and funding models. Traditional “legacy” newspapers are reacting to the superior business performance of digital intermediaries such as Google and Facebook, which capture a big part of total digital advertising revenues. This work describes the change of focus of the Unidad Editorial, publisher of a set of leading digital newspapers in Spain, including elmundo.es. The company ceased perceiving other digital newspapers as its competitor and tried to learn from the advertising revenue models of major players in the digital arena. This study argues that the management of big data is deeply transforming legacy newspapers' advertising regime. Their advertising model is increasingly based on more sophisticated segmentation tools and programmatic advertising techniques. It finds that a strategy to attract revenue based on learning from competitive models of big platforms is efficient and logical. Hence, the ability to market the value of individual users in real-time is a key factor in the success of this model.


2020 ◽  
Vol 8 (2) ◽  
pp. 206-212
Author(s):  
Benjamin Hanussek

OverviewThe introduction of the smartphone into the private and professional lives of humans has provided a channel to real-time and place-specific information that can enhance (and disturb) day-to-day living. Given such impact, many museums and archaeological exhibitions have chosen to develop digital applications to enhance the visitor experience via accompanying the visitor through the exhibitions. Yet after a decade, these applications still seem understudied and, in practice, very undeveloped. This review aims to shed some light on the possibilities and shortcomings of museum apps. I discuss and critically evaluate the technical efficiency, practical utility, and user experience of the British Museum Guide (Museums Guide Ltd.) and My Visit to the Louvre (Musée du Louvre) applications. These two mobile apps represent the contemporary standard for museum apps, thereby allowing me to generalize about this genre of digital media.


Abstract Three-dimensional (3D) and real-time three-dimensional (4D) technology, 3D power Doppler and high frequency transducers are being increasingly used in gynecological ultrasound. This treatise discusses practical aspects of these techniques and audits the utility and advantages of these indications in guiding and improving patient outcomes. Current literature places these techniques as a method of choice to image morbid pelvic anatomy and pathophysiology.


2021 ◽  
Author(s):  
Brooke Erin Duffy ◽  
Megan Sawey

Despite the staggering uptick in social media employment over the last decade, this nascent category of cultural labor remains comparatively under-theorized. In this paper, we contend that social media work is configured by a visibility paradox: while workers are tasked with elevating the presence—or visibility—of their employers’ brands across Facebook, Twitter, Instagram, and more, their identities—and much of their labor—remains hidden behind branded social media accounts. To illuminate how this ostensible paradox impacts laborers’ conditions and experiences of work, we present data from in-depth interviews with more than 40 social media professionals. Their accounts make clear that social media work is not just materially concealed, but rendered socially invisible through its lack of crediting, marginal status, and incessant demands for un/under-compensated emotional labor. This patterned devaluation of social media employment can, we show, be situated along two gender-coded axes that have long structured the value of labor in the media and cultural industries: 1). technical-communication and 2). creation-circulation. After detailing these in/visibility mechanisms, we conclude by addressing the implications of our findings for the politics and subjectivities of work in an increasingly digital media economy.


2017 ◽  
Vol 21 (1) ◽  
pp. 26-38 ◽  
Author(s):  
Sarah Pink ◽  
Larissa Hjorth ◽  
Heather Horst ◽  
Josh Nettheim ◽  
Genevieve Bell

In this article, we advance current discussions by bringing together debates about digital play and digital labour. We consider everyday life entanglements of mobile media and digital work and play at home. To develop this argument, we analyse the embodied and affective dimensions of mundane everyday life at home with digital media through the concepts of atmosphere and ambient play. We argue that attention to how digital play is implicated in the constitution of texture and feeling of the everyday needs to underpin our understanding of how mobile media are participating in shifts in everyday experiences of work and home. In doing so, we draw on ethnographic research undertaken with middle-class families in Melbourne, Australia.


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