Interactive System Design with End Users Using a PC Based Design Tool

1988 ◽  
Vol 32 (5) ◽  
pp. 357-361
Author(s):  
Christopher R. Koster ◽  
John H. Wilkinson

New PC based design and prototyping tools are making it easier for user interface designers to rapidly implement prototypes of new user interfaces for complex systems. We used such a tool to design the user interface for an on-line data base that was being developed to replace an existing batch system. The tool not only made the design of the user interface easier, but it also allowed us to present a prototype of the system to end users and to conduct design reviews in an interactive fashion. This allowed us to actively involve users in the design of the user interface and resulted in a better design that met both the users requirements and our own internal design goals.

1988 ◽  
Vol 19 (4) ◽  
pp. 24-26
Author(s):  
Hartmut Weule ◽  
Lukas Loffler

1988 ◽  
Vol 32 (5) ◽  
pp. 362-366 ◽  
Author(s):  
Dwight P. Miller

Rapid interface prototyping (RIP) involves the simulation of potential user-interface designs for demonstrating and evaluating design concepts and iteratively modifying the interface designs without the burden of labor-intensive code generation and modification. In the past few years, many interface designers have had to use expensive equipment to help them perform RIP. Well, thanks to Bill Atkinson and the folks at Apple Computer Inc., you can purchase HyperCard® 1 software for your Macintosh® 2 for $49 and use it right out of the box for many of your RIP projects, without need of additional hardware (just add a cup of creativity). A special feature of HyperCard® allows the designer to create software-controlled buttons which, along with the graphics capabilities and the layering properties, permit the dynamic simulation of virtually any control panel that can be operated by discrete user inputs. Changes to the prototype can be made very rapidly (almost instantly) by an experienced HyperCard® user, making it possible to modify an existing prototype “on-line” in a design meeting. This paper will describe this serendipitous application of HyperCard®, its potential as an equipment-interface design tool, and describe how it was used to simulate the user interface for a weapons field tester, designed at Sandia.


2014 ◽  
Vol 886 ◽  
pp. 625-628
Author(s):  
Yi Fei Zhang ◽  
Chun Yan Ke

Information applied technology has greatly promoted ELT efficiency by means of resources sharing, distributing and optimizing. In order to demonstrate how to construct a highly efficient teaching system, the paper starts with its remarkable characteristics, further to introduce its design principles, puts emphasis on its model design, which include activities analysis, activities design, rules design and steps design, involving software choosing, MVC architecture and so on, bringing forward the understandings of designing principles, such as accessibility, adaptability, affordability, durability, compatibility and reusability.


i-com ◽  
2015 ◽  
Vol 14 (3) ◽  
Author(s):  
Filip Kis ◽  
Cristian Bogdan

AbstractModel Based User Interface Development offers the possibility to design User Interfaces without being concerned about the underlying implementation. This is achieved by devising models at a high level of abstraction, thus creating the potential for involving users or domain experts to achieve a user-centered design process. Obtaining a running interactive application from such models usually requires several model transformations. One of the current problems is that while a user interface is generated after these transformations, other parts of the interactive system such as the application logic need to pre-exist or they must be written manually before the interface can be tested in a realistic scenario. This leaves the domain experts dependent on programmers and increases the time between iterations. In this paper we work with Query Annotations, which were previously used only for modeling at low levels and for generating fully functional interfaces, and we aim to generalize them for the high-level modeling approach called Discourse Modeling. The direct expected benefit of this generalization is the possibility to generate complete, readily testable interactive prototypes, rather than just their user interfaces. In addition, Query Annotations can serve as the mapping between the various levels of abstraction and bring to the domain experts a better understanding of the transformation process, as well as the possibility to modify the interfaces and models directly.


1989 ◽  
Vol 33 (17) ◽  
pp. 1158-1158
Author(s):  
Mark D. Hansen ◽  
Edwin B. Griggs ◽  
Robert C. Runyard ◽  
Milton A. Steiner ◽  
Roy C. Sigsbey

This demonstration presents the utility of USI prototyping (of computer-based systems) as a human factors engineering design tool. We will present our USI prototyping tool, its composition, and a sample application. Throughout the demonstration we will illustrate how prototype USIs can be generated quickly and efficiently for user evaluation and immediate insertion into system design. Our tool for prototyping USIs is called a “USI Prototyping System (USIPS).” USIPS is divided into four components: Imagetool, Fonttool, Dynatool, and On-Line Help. Imagetool is used to build static images of text and graphics. Fonttool is used to design the fonts used in the images. Dynatool is used to link these static images into user and event driven USIs that interface to real and or simulated data bases. As a result these USIs appear to work as they would in the target system. On-Line Help is used to provide unfamiliar users with information on how to operate USIPS. We will describe each of these components in the demonstration. USI prototyping is used to formally and informally study design options for the USI before coding takes place. As the system design is being developed, different ways of interacting with users and displaying information is studied at relatively little cost. These studies yield an effective USI design which can then be implemented. A large bonus of USI prototyping is that it enables early and congenial interaction with future users of the system. User working groups can be formed and included early in the USI design process. Since the user is actively involved in the USI design process, user acceptance problems would be kept to a minimum. USI prototyping is also used to provide rapid answers to questions arising during the system development process.


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