The content and load of preseason field-based training in a championship-winning professional rugby league team: A case study

Author(s):  
Matthew Fairbank ◽  
Jamie Highton ◽  
Matthew Daniels ◽  
Craig Twist

This study reports on the content and periodisation of the preseason field-based training for a professional rugby league team. Thirty professional male rugby league players (26 ± 5 years, 180.9 ± 6.5 cm, 94 ± 9 kg) completed an 8-week preseason. Global positioning system devices and heart rate were used to monitor physical and physiological responses of different field-based training components (speed, conditioning, rugby skill and game-based training). Rugby skill training contributed the most to the total distance covered, conditioning was the greatest contributor to high-speed running (>15 km/h) and game-based training provided the greatest high metabolic distance (>20 W/kg) and overall external load. Game-based training provided the greatest time with heart rate ≥80% estimated maximum. The weekly preseason cycle had lower loads on Monday and Thursday whereas Tuesday and Friday produced the highest loads. The preseason described herein adopted a progressive overload comprising a weekly undulating cycle. This study emphasises how skill and games-based training contributes significantly to the overall load of a professional rugby league team's preseason with more traditional conditioning promoting high-speed running load and high metabolic load.

2021 ◽  
Vol 3 ◽  
Author(s):  
Tim Newans ◽  
Phillip Bellinger ◽  
Simon Buxton ◽  
Karlee Quinn ◽  
Clare Minahan

As women's rugby league grows, the need for understanding the movement patterns of the sport is essential for coaches and sports scientists. The aims of the present study were to quantify the position-specific demographics, technical match statistics, and movement patterns of the National Rugby League Women's (NRLW) Premiership and to identify whether there was a change in the intensity of play as a function of game time played. A retrospective observational study was conducted utilizing global positioning system, demographic, and match statistics collected from 117 players from all NRLW clubs across the full 2018 and 2019 seasons and were compared between the ten positions using generalized linear mixed models. The GPS data were separated into absolute (i.e., total distance, high-speed running distance, and acceleration load) and relative movement patterns (i.e., mean speed, mean high speed (> 12 km·h−1), and mean acceleration). For absolute external outputs, fullbacks covered the greatest distance (5,504 m), greatest high-speed distance (1,081 m), and most ball-carry meters (97 m), while five-eighths recorded the greatest acceleration load (1,697 m·s−2). For relative external outputs, there were no significant differences in mean speed and mean high speed between positions, while mean acceleration only significantly differed between wingers and interchanges. Only interchange players significantly decreased in mean speed as their number of minutes played increased. By understanding the load of NRLW matches, coaches, high-performance staff, and players can better prepare as the NRLW Premiership expands. These movement patterns and match statistics of NRLW matches can lay the foundation for future research as women's rugby league expands. Similarly, coaches, high-performance staff, and players can also refine conditioning practices with a greater understanding of the external output of NRLW players.


2016 ◽  
Vol 11 (8) ◽  
pp. 1080-1087 ◽  
Author(s):  
Amy Brightmore ◽  
John O’Hara ◽  
Kevin Till ◽  
Steve Cobley ◽  
Tate Hubka ◽  
...  

Purpose:To evaluate the movement and physiological demands of Australasian National Rugby League (NRL) referees, officiating with a 2-referee (ie, lead and pocket) system, and to compare the demands of the lead and pocket referees. Methods:Global positioning system devices (10 Hz) were used to obtain 86 data sets (lead, n = 41; pocket, n = 45) on 19 NRL referees. Total distance, relative distance covered, and heart rate per half and across match play were examined within and between referees using t tests. Distance, time, and number of movement “efforts” were examined in 6 velocity classifications (ie, standing <0.5, walking 0.51–2.0, jogging 2.01–4.0, running 4.01–5.5, high-speed running 5.51–7.0, and sprinting >7.0 m/s) using analysis of variance. Cohen d effect sizes are reported. Results:There were no significant differences between the lead and pocket referees for any movement or physiological variable. There was an overall significant (large, very large) effect for distance (% distance) and time (% time) (P < .001) between velocity classifications for both the lead and pocket referees. Both roles covered the largest distance and number of efforts at velocities of 0.51–2.0 m/s and 2.01–4.0 m/s, which were interspersed with efforts >5.51 m/s. Conclusions:Findings highlight the intermittent nature of rugby league refereeing but show that there were no differences in the movement and physiological demands of the 2 refereeing roles. Findings are valuable for those responsible for the preparation, training, and conditioning of NRL referees and to ensure that training prepares for and simulates match demands.


2014 ◽  
Vol 9 (6) ◽  
pp. 925-930 ◽  
Author(s):  
Craig Twist ◽  
Jamie Highton ◽  
Mark Waldron ◽  
Emma Edwards ◽  
Damien Austin ◽  
...  

Purpose:This study compared the movement demands of players competing in matches from the elite Australian and European rugby league competitions.Methods:Global positioning system devices were used to measure 192 performances of forwards, adjustables, and outside backs during National Rugby League (NRL; n = 88) and European Super League (SL; n = 104) matches. Total and relative distances covered overall and at low (0–3.5 m/s), moderate (3.6–5 m/s), and high (>5 m/s) speeds were measured alongside changes in movement variables across the early, middle, and late phases of the season.Results:The relative distance covered in SL matches (95.8 ± 18.6 m/min) was significantly greater (P < .05) than in NRL matches (90.2 ± 8.3 m/min). Relative low-speed activity (70.3 ± 4.9 m/min vs 75.5 ± 18.9 m/min) and moderate-speed running (12.5 ± 3.3 m m/min vs 14.2 ± 3.8 m/min) were highest (P < .05) in the SL matches, and relative high-speed distance was greater (P < .05) during NRL matches (7.8 ± 2.1 m/min vs 6.1 ± 1.7 m/min).Conclusions:NRL players have better maintenance of high-speed running between the first and second halves of matches and perform less low- and moderate-speed activity, indicating that the NRL provides a higher standard of rugby league competition than the SL.


2014 ◽  
Vol 9 (4) ◽  
pp. 680-688 ◽  
Author(s):  
Tim J. Gabbett

Purpose:A limitation of most rugby league time–motion studies is that researchers have examined the demands of single teams, with no investigations of all teams in an entire competition. This study investigated the activity profiles and technical and tactical performances of successful and less-successful teams throughout an entire rugby league competition.Methods:In total, 185 rugby league players representing 11 teams from a semiprofessional competition participated in this study. Global positioning system analysis was completed across the entire season. Video footage from individual matches was also coded via notational analysis for technical and tactical performance of teams.Results:Trivial to small differences were found among Top 4, Middle 4, and Bottom 4 teams for absolute and relative total distances covered and distances covered at low speeds. Small, nonsignificant differences (P = .054, ES = 0.31) were found between groups for the distance covered sprinting, with Top 4 teams covering greater sprinting distances than Bottom 4 teams. Top 4 teams made more meters in attack and conceded fewer meters in defense than Bottom 4 teams. Bottom 4 teams had a greater percentage of slow play-the-balls in defense than Top 4 teams (74.8% ± 7.3% vs 67.2% ± 8.3%). Middle 4 teams showed the greatest reduction in high-speed running from the first to the second half (–20.4%), while Bottom 4 teams completed 14.3% more high-speed running in the second half than in the first half.Conclusion:These findings demonstrate that a combination of activity profiles and technical and tactical performance are associated with playing success in semiprofessional rugby league players.


2009 ◽  
Vol 4 (4) ◽  
pp. 506-516 ◽  
Author(s):  
Philip R. Hayes ◽  
Kjell van Paridon ◽  
Duncan N. French ◽  
Kevin Thomas ◽  
Dan A. Gordon

Purpose:The aim of this study was to develop a laboratory-based treadmill simulation of the on-course physiological demands of an 18-hole round of golf and to identify the underlying physiological responses.Methods:Eight amateur golfers completed a round of golf during which heart rate (HR), steps taken, and global positioning system (GPS) data were assessed. The GPS data were used to create a simulated discontinuous round on a treadmill. Steps taken and HR were recorded during the simulated round.Results:During the on-course round, players covered a mean (±SD) of 8,251 ± 450 m, taking 12,766 ± 1,530 steps. The mean exercise intensity during the on-course round was 31.4 ± 9.3% of age-predicted heart rate reserve (%HRR) or 55.6 ± 4.4% of age-predicted maximum HR (%HRmax). There were no significant differences between the simulated round and the on-course round for %HRR (P = .537) or %HR max (P = .561) over the entire round or for each individual hole. Furthermore, there were no significant differences between the two rounds for steps taken. Typical error values for steps taken, HR, %HRmax, and %HRR were 1,083 steps, ±7.6 b·min-1, ±4.5%, and ±8.1%, respectively.Conclusion:Overall, the simulated round of golf successfully recreated the demands of an on-course round. This simulated round could be used as a research tool to assess the extent of fatigue during a round of golf or the impact of various interventions on golfers.


Author(s):  
Charly Fornasier-Santos ◽  
Gregoire P Millet ◽  
Paul Stridgeon ◽  
Olivier Girard ◽  
Franck Brocherie ◽  
...  

AbstractThe purpose of this study is to evaluate the influence of competition level on running patterns for five playing position in the most successful 2014–2015 European rugby union team. Seventeen French rugby union championship and seven European rugby Champions Cup games were analysed. Global positioning system (sampling: 10 Hz) were used to determine high-speed movements, high-intensity accelerations, repeated high-intensity efforts and high-intensity micro-movements characteristics for five positional groups. During European Champions Cup games, front row forwards performed a higher number of repeated high-intensity efforts compared to National championship games (5.8±1.6 vs. 3.6±2.3; +61.1%), and back row forwards travelled greater distance both at high-speed movements (3.4±1.8 vs. 2.4±0.9 m·min-1; +41.7%) and after high-intensity accelerations (78.2±14.0 vs. 68.1 ±13.4 m; +14.8%). In backs, scrum halves carried out more high-intensity accelerations (24.7±3.1 vs. 14.8±5.0; +66.3%) whereas outside backs completed a higher number of high-speed movements (62.7±25.4 vs. 48.3±17.0; +29.8%) and repeated high-intensity efforts (13.5±4.6 vs. 9.7±4.9;  +39.2%). These results highlighted that the competition level affected the high-intensity activity differently among the five playing positions. Consequently, training programs in elite rugby should be tailored taking into account both the level of competition and the high-intensity running pattern of each playing position.


2021 ◽  
Vol 10 (4) ◽  
pp. 230
Author(s):  
Onel Pérez-Fernández ◽  
Juan Carlos García-Palomares

Moped-style scooters are one of the most popular systems of micro-mobility. They are undoubtedly good for the city, as they promote forms of environmentally-friendly mobility, in which flexibility helps prevent traffic build-up in the urban centers where they operate. However, their increasing numbers are also generating conflicts as a result of the bad behavior of users, their unwarranted use in public spaces, and above all their parking. This paper proposes a methodology for finding parking spaces for shared motorcycle services using Geographic information system (GIS) location-allocation models and Global Positioning System (GPS) data. We used the center of Madrid and data from the company Muving (one of the city’s main operators) for our case study. As well as finding the location of parking spaces for motorbikes, our analysis examines how the varying distribution of demand over the course of the day affects the demand allocated to parking spaces. The results demonstrate how reserving a relatively small number of parking spaces for scooters makes it possible to capture over 70% of journeys in the catchment area. The daily variations in the distribution of demand slightly reduce the efficiency of the network of parking spaces in the morning and increase it at night, when demand is strongly focused on the most central areas.


Author(s):  
Prabha Ramasamy ◽  
Mohan Kabadi

Navigational service is one of the most essential dependency towards any transport system and at present, there are various revolutionary approaches that has contributed towards its improvement. This paper has reviewed the global positioning system (GPS) and computer vision based navigational system and found that there is a large gap between the actual demand of navigation and what currently exists. Therefore, the proposed study discusses about a novel framework of an autonomous navigation system that uses GPS as well as computer vision considering the case study of futuristic road traffic system. An analytical model is built up where the geo-referenced data from GPS is integrated with the signals captured from the visual sensors are considered to implement this concept. The simulated outcome of the study shows that proposed study offers enhanced accuracy as well as faster processing in contrast to existing approaches.


2006 ◽  
Vol 84 (7) ◽  
pp. 1951-1967 ◽  
Author(s):  
A. Brosh ◽  
Z. Henkin ◽  
E. D. Ungar ◽  
A. Dolev ◽  
A. Orlov ◽  
...  

2020 ◽  
Vol 2020 ◽  
pp. 1-10
Author(s):  
Wusheng Liu ◽  
Qian Tan ◽  
Lisheng Liu

The planning and operation of urban buses depend heavily on the time-varying origin-destination (OD) matrix for bus passengers. In most cities, however, only boarding information is recorded, while the alighting information is not available. This paper proposes a novel method to predict the destination of a single bus passenger based on bus smartcard data, metro smartcard data, and global positioning system (GPS) bus data. First, the attractiveness of each bus stop in a bus line was evaluated, considering the attractiveness of nearby metro stations. Then, the exploration and preferential return (EPR) model was employed to estimate the probability of a bus stop to be the alighting stop, i.e., the destination, of a passenger. The estimation result was obtained through a simulation based on the Monte Carlo (MC) algorithm. The effectiveness of our method was proved through a case study on the bus network in Shenzhen, China.


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