High-intensity Activity in European vs. National Rugby Union Games in the best 2014–2015 Team

Author(s):  
Charly Fornasier-Santos ◽  
Gregoire P Millet ◽  
Paul Stridgeon ◽  
Olivier Girard ◽  
Franck Brocherie ◽  
...  

AbstractThe purpose of this study is to evaluate the influence of competition level on running patterns for five playing position in the most successful 2014–2015 European rugby union team. Seventeen French rugby union championship and seven European rugby Champions Cup games were analysed. Global positioning system (sampling: 10 Hz) were used to determine high-speed movements, high-intensity accelerations, repeated high-intensity efforts and high-intensity micro-movements characteristics for five positional groups. During European Champions Cup games, front row forwards performed a higher number of repeated high-intensity efforts compared to National championship games (5.8±1.6 vs. 3.6±2.3; +61.1%), and back row forwards travelled greater distance both at high-speed movements (3.4±1.8 vs. 2.4±0.9 m·min-1; +41.7%) and after high-intensity accelerations (78.2±14.0 vs. 68.1 ±13.4 m; +14.8%). In backs, scrum halves carried out more high-intensity accelerations (24.7±3.1 vs. 14.8±5.0; +66.3%) whereas outside backs completed a higher number of high-speed movements (62.7±25.4 vs. 48.3±17.0; +29.8%) and repeated high-intensity efforts (13.5±4.6 vs. 9.7±4.9;  +39.2%). These results highlighted that the competition level affected the high-intensity activity differently among the five playing positions. Consequently, training programs in elite rugby should be tailored taking into account both the level of competition and the high-intensity running pattern of each playing position.

2017 ◽  
Vol 12 (8) ◽  
pp. 1059-1068 ◽  
Author(s):  
Matthew C. Varley ◽  
Arne Jaspers ◽  
Werner F. Helsen ◽  
James J. Malone

Purpose:Sprints and accelerations are popular performance indicators in applied sport. The methods used to define these efforts using athlete-tracking technology could affect the number of efforts reported. This study aimed to determine the influence of different techniques and settings for detecting high-intensity efforts using global positioning system (GPS) data.Methods:Velocity and acceleration data from a professional soccer match were recorded via 10-Hz GPS. Velocity data were filtered using either a median or an exponential filter. Acceleration data were derived from velocity data over a 0.2-s time interval (with and without an exponential filter applied) and a 0.3-second time interval. High-speed-running (≥4.17 m/s2), sprint (≥7.00 m/s2), and acceleration (≥2.78 m/s2) efforts were then identified using minimum-effort durations (0.1–0.9 s) to assess differences in the total number of efforts reported.Results:Different velocity-filtering methods resulted in small to moderate differences (effect size [ES] 0.28–1.09) in the number of high-speed-running and sprint efforts detected when minimum duration was <0.5 s and small to very large differences (ES –5.69 to 0.26) in the number of accelerations when minimum duration was <0.7 s. There was an exponential decline in the number of all efforts as minimum duration increased, regardless of filtering method, with the largest declines in acceleration efforts.Conclusions:Filtering techniques and minimum durations substantially affect the number of high-speed-running, sprint, and acceleration efforts detected with GPS. Changes to how high-intensity efforts are defined affect reported data. Therefore, consistency in data processing is advised.


Sports ◽  
2020 ◽  
Vol 8 (12) ◽  
pp. 161
Author(s):  
Toni Modric ◽  
Sime Versic ◽  
Damir Sekulic

Running performances (RPs) are known to be important parameters of success in football (soccer), but there is a lack of studies where RPs are contextualized regarding applied tactical solutions. This study aims to quantify and analyze the differences in position-specific RPs in professional football, when games are played with three defensive players (3DP) and four defensive players (4DP). The participants here include professional football players (M ± SD, age 23.57 ± 2.84 years, body height 181.9 ± 5.17 cm, body mass 78.36 ± 4.18 kg) playing at the highest competitive level in Croatia. RPs were measured by global positioning system and classified into four groups based on playing positions: central defenders (CD; n = 47), wide defenders (WD; n = 24), midfielders (MF; n = 48), or forwards (FW; n = 19). Analysis of variance and discriminant canonical analysis are used to identify differences between 3DP and 4DP tactical solutions in terms of the RPs for each playing position. The number of accelerations and decelerations most significantly contributed to the differentiation of 3DP and 4DP among MFs (Wilks λ = 0.31, p < 0.001), with higher occurrences with 3DP. For CDs, total distance, and high-intensity running were higher in 3DP (Wilks λ = 0.66, p < 0.001). No multivariate differences were found for FW and WD players in terms of the RPs between 3DP and 4DP tactical formations. The characteristics and differences shown in this study may provide useful information for coaching staff regarding changing in-season tactical formations. Additionally, the results are useful for optimizing training programs for football players with different playing positions. When changing from 4DP to 3DP tactical formations, WDs training programs should include more of high-intensity running, while MFs training programs should be more based on short intensity activities (accelerations and decelerations).


2019 ◽  
Vol 40 (06) ◽  
pp. 385-389 ◽  
Author(s):  
Adam Beard ◽  
Ryan Chambers ◽  
Gregoire P. Millet ◽  
Franck Brocherie

AbstractThe purpose of this study was to compare the game movement demands between professional club and senior international rugby union players. Data were obtained from 188 players from 4 professional club teams (Rabo Direct Pro12) and the affiliated international team during the 2014–15 season. Players were tracked by global positioning system (GPS) sampled at 10 Hz and were categorized into 6 different positional groups (front row forwards, FRF; second row forwards, SRF; back row forwards, BRF; half backs, HB; centres, C; outside backs, OB) and separated into playing standard (club vs. international level). Data on distance, distance per minute, high speed running, maximum velocity, sprint distance and efforts as well as repeated high-intensity locomotion efforts (RHILE) were collected. Significant effects (P<0 .05) between club and international were found for RHILE in all 6 positional groupings with a higher number of RHILE in international vs. club games. Significantly (P<0.05) greater total distance and meterage were also shown in international compared to club for OB position. The RHILE differences between club and international games whatever the positions appear of practical relevance for coaches and performance staff to concentrate on training protocols to enhance this quality as well as evaluation methods.


2019 ◽  
Vol 31 (1) ◽  
pp. 85-90
Author(s):  
Heita Goto ◽  
James A. King

Purpose: The purposes of the present study were to examine high-intensity running distance during 6-a-side small-sided games (SSGs) and 11-a-side matches (11M) in youth soccer players using speed and metabolic power approaches and the magnitude of difference between the high-intensity running distance calculated with the 2 approaches. Method: A total of 11 outfield players (age = 16.3 [0.6] y) performed SSGs with 3 pitch sizes (small SSG [SSGS], medium SSG, and large SSG [SSGL]) and 11M. A Global Positioning System (15 Hz) was employed to calculate total distance covered, distance covered at a speed ≥4.3 m·s−1 (TS), and metabolic power of ≥20 W·kg−1 (TP). Results: The total distance covered increased from SSGS through to SSGL (P < .001) and was greater during 11M and SSGL compared with other SSGs (P < .01). TS and TP increased from SSGS (TS vs TP = 98 [55] vs 547 [181] m) through to SSGL (538 [167] vs 1050 [234] m; P < .001). TS and TP during 11M (370 [122] vs 869 [233] m) was greater than SSGS (P < .001 for both) and less than SSGL (P < .05 for both). The magnitude of difference between TS and TP (as a percentage) was lower with an increase in pitch size during SSGs and was greater in SSGS (615% [404%]; P < .001), medium SSG (195% [76%]; P < .05), and smaller in SSGL (102% [33%]; P < .01) compared with 11M (145% [53%]). Conclusion: SSGs can replicate the high-intensity demands of 11M and the speed approach underestimates the high-intensity demands of SSGs and 11M compared with the metabolic power approach.


2015 ◽  
Vol 47 (1) ◽  
pp. 179-188 ◽  
Author(s):  
Javier Mallo ◽  
Esteban Mena ◽  
Fabio Nevado ◽  
Víctor Paredes

AbstractThe aim of this study was to examine the physical demands imposed on professional soccer players during 11-a-side friendly matches in relation to their playing position, using global positioning system (GPS) technology. One hundred and eleven match performances of a Spanish “La Liga” team during the 2010-11 and 2011-12 pre-seasons were selected for analysis. The activities of the players were monitored using GPS technology with a sampling frequency of 1 Hz. Total distance covered, distance in different speed categories, accelerations, and heart rate responses were analyzed in relation to five different playing positions: central defenders (n=23), full-backs (n=20), central midfielders (n=22), wide midfielders (n=26), and forwards (n=20). Distance covered during a match averaged 10.8 km, with wide and central midfielders covering the greatest total distance. Specifically, wide midfielders covered the greatest distances by very high-intensity running (>19.8 km·h-1) and central midfielders by jogging and running (7.2-19.7 km·h-1). On the other hand, central defenders covered the least total distance and at high intensity, although carried out more (p<0.05-0.01) accelerations than forwards, wide midfielders, and fullbacks. The work rate profile of the players obtained with the GPS was very similar to that obtained with semi-automatic image technologies. However, when comparing results from this study with data available in the literature, important differences were detected in the amount of distance covered by sprinting, which suggests that caution should be taken when comparing data obtained with the GPS with other motion analysis systems, especially regarding high-intensity activities.


2020 ◽  
Vol 6 (1) ◽  
pp. e000659 ◽  
Author(s):  
Hayato Yamamoto ◽  
Masanori Takemura ◽  
Junta Iguchi ◽  
Misato Tachibana ◽  
Junzo Tsujita ◽  
...  

ObjectivesOur aim of this study was to quantify the physical demands of elite rugby union players by each position as a step towards designing position-specific training programme using a Global Positioning System/accelerometer system.MethodsThis study was performed as a retrospective observational study. Data were obtained from 45 official matches. The sample size used for the analysis was 298. The per-match total distances, accelerations and impacts were calculated and statistically compared for the forwards and backs and for individual positions.ResultsTotal distances for the forwards and backs were 5731.1±507.8 and 6392.1±646.8 m, respectively. The high-velocity running distances (>18.0 km/hour) covered by the forwards and backs were 317.4±136.9 and 715.0±242.9 m, respectively. The number of accelerations (>1.5 m/s2) for the forwards and backs were 76.3±18.9 and 100.8±19.6 times, respectively, and the number of high impacts (>10 g) were 48.0±46.9 and 35.6±28.3 times for the forwards and backs, respectively. All characteristics were significantly different between the forwards and backs (p<0.05). The per-position characteristics were also calculated. Within the backs, scrum half (SH) and wingers (WTBs) covered high-velocity running significantly higher distance than fly-half (SH d=2.571, WTBs d=1.556) and centres (SH d=1.299, WTBs d=0.685) (p<0.05).ConclusionBy clarifying the physical demands according to the positions, it will be possible to create optimised position-specific training programmes.


2015 ◽  
Vol 10 (6) ◽  
pp. 711-717 ◽  
Author(s):  
Georgia M. Black ◽  
Tim J. Gabbett

Purpose:No study has investigated the frequency and nature of repeated high-intensity-effort (RHIE) bouts across elite and semielite rugby league competitions. This study examined RHIE activity in rugby league match play across playing standards.Participants:36 elite and 64 semielite rugby league players.Methods:Global positioning system analysis was completed during 17 elite and 14 semielite matches.Results:The most commonly occurring RHIE bouts involved 2 efforts (2-RHIE) for both elite and semielite players. Only small differences were found in 2-RHIE activity between elite and semielite match play (effect size [ES] ≥0.31 ± 0.15, ≥88%, likely). RHIE bouts were more likely to involve contact as the number of efforts in a bout increased (ES ≥0.40 ± 0.15, 100%, almost certainly). Semielite players performed a greater proportion of 2-contact-effort RHIE bouts than their elite counterparts (68.2% vs 60.6%, ES 0.33 ± 0.15, 92%, likely), while elite players performed a greater proportion of 3-effort bouts (26.9% vs 21.1%, ES 0.31 ± 0.15, 88%, likely). Elite players also had a shorter recovery (1.00−3.99 vs ≥4.00 min) between RHIE bouts (ES ≥1.60 ± 0.71, ≥94%, likely).Conclusion:These findings highlight the RHIE demands of elite and semielite rugby league match play. Elite players are more likely to perform RHIE bouts consisting of 3 efforts and to have a shorter recovery time between bouts. Exposing players to these RHIE demands in training is likely to improve their ability to tolerate the most demanding passages of match play.


Sports ◽  
2021 ◽  
Vol 9 (10) ◽  
pp. 139
Author(s):  
Toni Modric ◽  
Mario Jelicic ◽  
Damir Sekulic

Previous studies examined training/match ratios (TMr) to determine the training load relative to the match load, but the influence of the relative training load (RTL) on success in soccer is still unknown. Therefore, this study aimed to investigate the possible influence of RTL on final match outcome in soccer (win, draw, and loss). Running performances (RP) of soccer players (n = 21) in the Croatian highest national soccer competition were analyzed during the season 2020–2021. Data were measured by the global positioning system in 14 official matches and 67 training sessions. RTL was assessed by TMr, which were calculated as the ratio of RP during training and match in the same week, evaluating the following measures: TDr (total distance ratio), LIDr (low-intensity distance ratio), RDr (running distance ratio), HIDr (high-intensity distance ratio), ACCr (total accelerations ratio), DECr (total decelerations ratio), HI-ACCr (high-intensity accelerations ratio), HI-DECr (high-intensity decelerations ratio). All TMr were examined separately for each training session within in-season microcycles (categorized as days before the match day, i.e., MD minus). Spearman correlations were used to identify association between match outcome and TMr. The results indicated negative associations between match outcome and TDr, LIDr, ACCr and DECr on MD-1 and MD-2). In contrast, positive associations were evidenced between match outcome, and HIDr on MD-3 and TDr, LIDr, ACCr and DECr on MD-5 (p < 0.05; all moderate correlations). These findings demonstrate that final match outcome in soccer was associated with greater RTL of (i) high-intensity running three days before the match, (ii) total and low-intensity running, accelerations and decelerations five days before the match, and (iii) lower RTL of total and low-intensity running, accelerations and decelerations one and two days before the match.


Author(s):  
Matthew Fairbank ◽  
Jamie Highton ◽  
Matthew Daniels ◽  
Craig Twist

This study reports on the content and periodisation of the preseason field-based training for a professional rugby league team. Thirty professional male rugby league players (26 ± 5 years, 180.9 ± 6.5 cm, 94 ± 9 kg) completed an 8-week preseason. Global positioning system devices and heart rate were used to monitor physical and physiological responses of different field-based training components (speed, conditioning, rugby skill and game-based training). Rugby skill training contributed the most to the total distance covered, conditioning was the greatest contributor to high-speed running (>15 km/h) and game-based training provided the greatest high metabolic distance (>20 W/kg) and overall external load. Game-based training provided the greatest time with heart rate ≥80% estimated maximum. The weekly preseason cycle had lower loads on Monday and Thursday whereas Tuesday and Friday produced the highest loads. The preseason described herein adopted a progressive overload comprising a weekly undulating cycle. This study emphasises how skill and games-based training contributes significantly to the overall load of a professional rugby league team's preseason with more traditional conditioning promoting high-speed running load and high metabolic load.


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