scholarly journals Co-designing a remote rehabilitation tool for Parkinson’s disease: exploratory values and challenges

BMC Neurology ◽  
2021 ◽  
Vol 21 (1) ◽  
Author(s):  
Patricia Abril-Jiménez ◽  
Beatriz Merino-Barbancho ◽  
Cecilia Vera-Muñoz ◽  
María Teresa Arredondo Waldmeyer

Abstract Background Impaired motor function is one of the early symptoms shown in patients with Parkinson Disease (PD). For this reason, rehabilitative interventions have been used for many years to improve motor and non-motor symptoms. Among them, the use of music therapy has shown benefits in helping to overcome some of the most common motor dysfunction. Addressing the challenge of providing access to this type of therapy, this document presents the collaborative design process to develop a remote training support tool for PD based on music therapy. Methods A qualitative study with creative co-design methods was used in which different groups of healthcare professionals, patients, and relatives participated in six iterative sessions. Workshops were designed and structured to incrementally discover requirements and needs and validate the proposed prototype ideas. Results The study provided key aspects that were used for the development and validation of the proposed prototypes for the remote music-based training support tool for PD. Up to 20 factors that had a positive and/or negative influence on patient access to training were detected. These factors were classified into three common themes: daily activities and independence, participation in treatment and barriers to daily treatment, and self-management and personalization of information and telecommunication technologies (ICT). Conclusions This paper shows the results of a collaborative design process aimed at identifying the different factors, relevant to patients with PD, to improve their access to remote ICT-based training therapy and their expectations regarding alternative therapies, such as music. The participatory design methods and the iterative model used helped overcome many of the traditionally barriers that this type of technological support solutions usually have, facilitating the future participation.

Author(s):  
Carolynn J. Walthall ◽  
Srikanth Devanathan ◽  
Lorraine Kisselburgh ◽  
Karthik Ramani ◽  
E. Daniel Hirleman ◽  
...  

Wikis, freely editable collections of web pages, are showing potential for a flexible documentation and communication tool for collaborative design tasks. They also provide a medium that can be further transformed by properly understanding both the need for flexibility as well as support for design thinking early in the design process. The purpose of this work is to analyze the different dimensions of the wiki from a communication perspective as applicable to design. With a focus on communication in design, we will explore the advantages and disadvantages of using wikis in student engineering design teams. Our ultimate goal is to better support the design process while exploiting the potential for increasing the shared understanding among teams using a wiki. By introducing a wiki in a globally distributed product development course, students gain hands-on experience in using wikis as a design tool. Feedback from students will be collected through questionnaires and used to improve and transform the wiki as a support tool for communication during early design collaboration.


2020 ◽  
Vol 198 ◽  
pp. 03016
Author(s):  
ZHAO aili ◽  
GUO zhanbin ◽  
WANG liming ◽  
QU qingfeng ◽  
QIN haibin

To promote the realization of collaborative design path of mixed bean planting machinery by studying the application of participatory design method in mixed bean planting machinery. To clarify the importance of industrial design for the innovation and development of mixed bean planting machinery, use participatory design methods to coordinate the development trend of industrial design and mixed bean planting machinery, and guide design practice to achieve joint research and joint design, thus realizing the innovative development of mixed bean planting machinery.


Heritage ◽  
2021 ◽  
Vol 4 (2) ◽  
pp. 985-1004
Author(s):  
Marianna Charitonidou

The article examines the principles of Giancarlo De Carlo’s design approach. It pays special attention to his critique of the modernist functionalist logic, which was based on a simplified understanding of users. De Carlo′s participatory design approach was related to his intention to replace of the linear design process characterising the modernist approaches with a non-hierarchical model. Such a non-hierarchical model was applied to the design of the Nuovo Villaggio Matteotti in Terni among other projects. A characteristic of the design approach applied in the case of the Nuovo Villaggio Matteotti is the attention paid to the role of inhabitants during the different phases of the design process. The article explores how De Carlo’s “participatory design” criticised the functionalist approaches of pre-war modernist architects. It analyses De Carlo’s theory and describes how it was made manifest in his architectural practice—particularly in the design for the Nuovo Villaggio Matteotti and the master plan for Urbino—in his teaching and exhibition activities, and in the manner his buildings were photographs and represented through drawings and sketches. The work of Giancarlo De Carlo and, especially, his design methods in the case of the Nuovo Villaggio Matteotti can help us reveal the myths of participatory design approaches within the framework of their endeavour to replace the representation of designers by a representation of users. The article relates the potentials and limits of De Carlo’s participatory design approach to more contemporary concepts such as “negotiated planning”, “co-production”, and “crossbenching”. The article also intends to explore whether there is consistency between De Carlo’s theory of participation and its application.


Author(s):  
Gu¨l E. Okudan ◽  
Madara Ogot ◽  
Girish Rao

A number of software tools exist to assist the designer during the design process. These include tools for solid modeling of components, programs for simulating complex systems, for generating machining code and so on. However, a closer examination reveals that most of these tools are of use in the later stages in the design process. Even though design activity analyses showed the initial phases of design to have the maximum impact on the successful design of a product, few tools exist to support the needs of the designer during these critical stages. This paper documents the development of a design support tool (DIST) based on an analysis of a collaborative design activity. Then, results of an experiment are shared, which was designed to investigate DIST’s effectiveness during conceptual design by novice designers.


Author(s):  
Niccolo' Becattini ◽  
Gaetano Cascini ◽  
Jamie Alexander O'Hare ◽  
Federico Morosi ◽  
Jean-Francois Boujut

AbstractThe observation of designers' behaviour in collaborative design activities and the analysis of protocols improved the understanding of how novel ideas emerge, what occurs among designers and, indirectly, what methods have a good impact on the outcomes. Yet, protocol analysis requires recording the design sessions, often in a simulated environment, thus introducing a bias in the observation. Moreover, the analysis takes up to 1000 times the duration of the observed design session. These limitations definitely hinder the scalability of this practice to large experiments in real operational environments.This paper investigates the possibility to use the data collected in log files, automatically recorded during collaborative design sessions assisted by an ICT design support tool, as a means to extract relevant information about the design process and ultimately to infer insights about co-designers' cognition during the session. In this perspective, the paper proposes a set of metrics tailored to an Augmented Reality-based collaborative design tool. The study has been carried about by processing the data collected in 5 real case studies conducted in three different design companies.


2017 ◽  
Vol 6 (2) ◽  
pp. 247-265 ◽  
Author(s):  
Melissa Brough ◽  
Charlotte Lapsansky ◽  
Carmen Gonzalez ◽  
Benjamin Stokes ◽  
François Bar

Despite the growing significance of mobile devices, especially among marginalized communities, there are few explorations of how participatory design (PD) can be applied to mobile communication technologies. This case study of Mobile Voices (VozMob) explores a community-based approach to PD and its potential to promote the participation of groups typically marginalized from the design process, and to empower users. VozMob is a mobile platform that was codesigned with and for immigrant workers and organizers to facilitate the online publishing of multimedia stories about their lives and their social justice efforts. Through collective visualization methods, observation, and interviews, this study investigates the factors that enabled or hindered meaningful user participation in the VozMob design process. Significant differences emerged between participants’ experiences of the design process, which allow for the exploration of themes related to technology appropriation, design ownership, and power sharing in collaborative processes. Our findings reveal that a community-based approach to PD can shed light on the degree to which—and how—collaborative design and equitable participation is possible through mobile media.


Author(s):  
Camilo POTOCNJAK-OXMAN

Stir was a crowd-voted grants platform aimed at supporting creative youth in the early stages of an entrepreneurial journey. Developed through an in-depth, collaborative design process, between 2015 and 2018 it received close to two hundred projects and distributed over fifty grants to emerging creatives and became one of the most impactful programs aimed at increasing entrepreneurial activity in Canberra, Australia. The following case study will provide an overview of the methodology and process used by the design team in conceiving and developing this platform, highlighting how the community’s interests and competencies were embedded in the project itself. The case provides insights for people leading collaborative design processes, with specific emphasis on some of the characteristics on programs targeting creative youth


Author(s):  
Konstantin Aal ◽  
Anne Weibert ◽  
Kai Schubert ◽  
Mary-Ann Sprenger ◽  
Thomas Von Rekowski

The case study presented in this chapter discusses the design and implementation of an online platform, “come_NET,” in the context of intercultural computer clubs in Germany. This tool was built in close cooperation with the children and adult computer club participants. It was designed to foster the sharing of ideas and experiences across distances, support collaboration, and make skills and expertise accessible to others in the local neighborhood contexts. In particular, the participatory-design process involving the children in the computer clubs fostered a profound understanding of the platform structure and functionalities. The study results show how younger children in particular were able to benefit, as the closed nature of the platform enabled them to gather experience as users of social media, but in a safe and controlled environment.


Sign in / Sign up

Export Citation Format

Share Document