come_NET

Author(s):  
Konstantin Aal ◽  
Anne Weibert ◽  
Kai Schubert ◽  
Mary-Ann Sprenger ◽  
Thomas Von Rekowski

The case study presented in this chapter discusses the design and implementation of an online platform, “come_NET,” in the context of intercultural computer clubs in Germany. This tool was built in close cooperation with the children and adult computer club participants. It was designed to foster the sharing of ideas and experiences across distances, support collaboration, and make skills and expertise accessible to others in the local neighborhood contexts. In particular, the participatory-design process involving the children in the computer clubs fostered a profound understanding of the platform structure and functionalities. The study results show how younger children in particular were able to benefit, as the closed nature of the platform enabled them to gather experience as users of social media, but in a safe and controlled environment.

2021 ◽  
Author(s):  
◽  
Fatimah Mohammed Alsaif

<p>Learning environments are important spaces because these are where primary school children spend many hours. These environments can vary from single cell classrooms to modern open plan learning studios. As the design of these learning environments can affect the learning outcomes of students, their design and the design process behind them are important fields of investigation. Involving the users of learning environments in the design process is an important factor to be considered. Studies overseas stress the importance of involving teachers and students in the design process of learning environments. However, studies about learning environments in New Zealand show less consideration for the internal layout of classrooms and the involvement of users in their design process. Thus, this thesis studies and compares the design process behind learning environments in New Zealand with those overseas and the effect of this involvement on the design of primary school internal learning spaces, specifically classrooms. The aim of this thesis is create an understanding of the design process behind primary school classroom learning environments in New Zealand.  To achieve the aim, this thesis undertakes five phases of study. The first phase is surveying primary school teachers and architects who design educational spaces, about the design and design process of learning environments in New Zealand. The survey results show that both teachers and architects support participatory design in schools and wish for more student user involvement. The second phase is a trial using social media to encourage more teacher and student participation in designing learning environments. Wordpress and Facebook groups were used for this experiment and teachers and students of primary schools in New Zealand were invited to participate. The trial result appears to indicate that social media does not work in encouraging students and teachers in thinking about the design of learning environments in general without having a specific project as a focus. The third phase is a workshop gathering five teachers and one architect to discuss the detail of the design process behind learning environments in New Zealand. The workshop result suggests that again participants support participatory design but suggest the need for guidance on how to do this, possibly from the Ministry of Education. The fourth phase is a case study of the early stages of a re‐build project for Thorndon Primary School in Wellington city. The case study included interviews, focus groups, observations, and collecting documentation. The main conclusion from the case study is that all parties to the project were in support of participatory design but would have benefitted from guidance as the whole design process and user involvement in it is unclear. The last phase is also case studies but here the focus is on the design process for rearranging the internal layout of two classrooms in two primary schools in Wellington city. The case studies covered observing the involvement of students in the design process, some classroom and brainstorming sessions, and interviews with teachers. The main result of this phase is the observation that students enjoy working on the design of their own environments and that they are able and ready to work as part of such a design process.  The key conclusions of this thesis are that all parties involved in this research supported user participation in the design process, but in all the cases investigated there is almost no proper participatory design; students enjoy designing their learning environments and that enjoyment makes them belong and connect to these more; and proper preliminary guidelines for participatory design in learning environments could improve and encourage user involvement in designing learning environments in New Zealand.</p>


2021 ◽  
Author(s):  
◽  
Fatimah Mohammed Alsaif

<p>Learning environments are important spaces because these are where primary school children spend many hours. These environments can vary from single cell classrooms to modern open plan learning studios. As the design of these learning environments can affect the learning outcomes of students, their design and the design process behind them are important fields of investigation. Involving the users of learning environments in the design process is an important factor to be considered. Studies overseas stress the importance of involving teachers and students in the design process of learning environments. However, studies about learning environments in New Zealand show less consideration for the internal layout of classrooms and the involvement of users in their design process. Thus, this thesis studies and compares the design process behind learning environments in New Zealand with those overseas and the effect of this involvement on the design of primary school internal learning spaces, specifically classrooms. The aim of this thesis is create an understanding of the design process behind primary school classroom learning environments in New Zealand.  To achieve the aim, this thesis undertakes five phases of study. The first phase is surveying primary school teachers and architects who design educational spaces, about the design and design process of learning environments in New Zealand. The survey results show that both teachers and architects support participatory design in schools and wish for more student user involvement. The second phase is a trial using social media to encourage more teacher and student participation in designing learning environments. Wordpress and Facebook groups were used for this experiment and teachers and students of primary schools in New Zealand were invited to participate. The trial result appears to indicate that social media does not work in encouraging students and teachers in thinking about the design of learning environments in general without having a specific project as a focus. The third phase is a workshop gathering five teachers and one architect to discuss the detail of the design process behind learning environments in New Zealand. The workshop result suggests that again participants support participatory design but suggest the need for guidance on how to do this, possibly from the Ministry of Education. The fourth phase is a case study of the early stages of a re‐build project for Thorndon Primary School in Wellington city. The case study included interviews, focus groups, observations, and collecting documentation. The main conclusion from the case study is that all parties to the project were in support of participatory design but would have benefitted from guidance as the whole design process and user involvement in it is unclear. The last phase is also case studies but here the focus is on the design process for rearranging the internal layout of two classrooms in two primary schools in Wellington city. The case studies covered observing the involvement of students in the design process, some classroom and brainstorming sessions, and interviews with teachers. The main result of this phase is the observation that students enjoy working on the design of their own environments and that they are able and ready to work as part of such a design process.  The key conclusions of this thesis are that all parties involved in this research supported user participation in the design process, but in all the cases investigated there is almost no proper participatory design; students enjoy designing their learning environments and that enjoyment makes them belong and connect to these more; and proper preliminary guidelines for participatory design in learning environments could improve and encourage user involvement in designing learning environments in New Zealand.</p>


2018 ◽  
Vol 33 (5) ◽  
pp. 730-743 ◽  
Author(s):  
Maryam Lashgari ◽  
Catherine Sutton-Brady ◽  
Klaus Solberg Søilen ◽  
Pernilla Ulfvengren

PurposeThe purpose of this study is to clarify business-to-business (B2B) firms’ strategies of social media marketing communication. The study aims to explore the factors contributing to the formation and adoption of integration strategies and identify who the B2B firms target.Design/methodology/approachA multiple case study approach is used to compare four multinational corporations and their practices. Face-to-face interviews with key managers, and extensive readings and observations of the firms’ websites and social media platforms have been conducted.FindingsThe study results in a model, illustrating different processes of selection, adoption and integration involved in the development of social media communication strategy for B2B firms. Major factors involved in determining the platform type, and strategies used within different phases and processes are identified.Research limitations/implicationsAs the chosen methodology may limit generalizability, further research is encouraged to test the model within a B2B context especially within small and medium enterprises as only large multinational corporations were investigated in this study.Practical implicationsThe paper provides insight into how B2B marketers can align social media with their firms’ goals through the strategic selection of platforms to reach the targeted audience and communicate their message.Originality/valueThe study uncovers the benefits gained by B2B firms’ through interaction with individuals on social media. This is a significant contribution as the value of such interaction was previously undefined and acted as a barrier for adopting social media in some B2B firms.


2021 ◽  
Vol 15 (1) ◽  
pp. 81-102
Author(s):  
Imron Rosyidi ◽  
Zaenal Mukarom ◽  
Rif'at Fatkhurrohman Jaelani

Hoax or false information is a problem and one of the impacts of the unwise use of social media. The spread of hoaxes on social media can potentially break the unity and trigger religious conflict. In response to these problems, West Java Saber Hoaks was formed to suppress and prevent the spread of hoaxes on social media. The purpose of this study is to reveal: (1) Jabar Saber Hoaks' efforts in preventing hoaxes; and (2) literacy of social media da'wah by Jabar Saber Hoaks. This study uses a case study method with a qualitative approach. Based on the study results, the following findings were obtained: (1) There were four efforts made by West Java Saber Hoaks to prevent hoaxes, namely opening a complaint service and monitoring content that has the potential to be a hoax, clarifying information, and providing literacy. (2) Social media da'wah literacy by West Java Saber Hoaks is carried out using preventive measures and information verification. From the results of this study, there are significant and recommendations, namely: (1) There is a need for mainstreaming social media literacy. (2) There is a need for preventive da'wah efforts on social media to ward off hoax information.Hoaks atau false information merupakan problematika dan salah satu dampak yang ditimbulkan dari penggunaan media sosial yang kurang bijak. Penyebaran hoaks di media sosial dapat berpotensi memecah persatuan dan memicu konflik keagamaan. Menyikapi persmasalahan tersebut, Jabar Saber Hoaks dibentuk untuk menekan dan menangkal penyebaran hoaks di media sosial. Tujuan dari studi ini ialah untuk mengungkap: (1) Upaya Jabar Saber Hoaks dalam menangkal hoaks; dan (2) Literasi dakwah media sosial oleh Jabar Saber Hoaks. Studi ini menggunakan metode studi kasus dengan pendekatan kualitatif. Berdasarkan hasil studi, didapatkan temuan berikut: (1) Ada empat upaya yang dilakukan Jabar Saber Hoaks dalam menangkal hoaks, yaitu membuka layanan aduan, memantau konten yang beprotensi hoaks, mengklarifikasi informasi dan memberikan literasi. (2) Literasi dakwah media sosial oleh Jabar Saber Hoaks dilakukan dengan cara upaya preventif dan verifikasi informasi. Dari hasil studi ini ada signifikasi dan rekomendasi, yaitu: (1) Perlu adanya mainstreaming literasi media sosial. (2) Perlu adanya uapaya dakwah preventif di media sosial untuk menangkal informasi hoaks.


Author(s):  
Kata Kapusy ◽  
Emma Lógó

User experience (UX) has been a hot topic and should be an integral part of the design process – from the early concept to the final product. This article introduces a UX evaluation methodology that helps collect the pragmatic and hedonic attributes of an application in the onboarding process. Moreover, the presented method helps not just to understand the UX (including customers’ unconscious need, desire, and pain points) but also to make the development points clear and straightforward to everyone in the product management team. We focus on a social media platform – Snapchat.


2021 ◽  
Vol 9 (1) ◽  
pp. 99
Author(s):  
Tine Silvana Rachmawati ◽  
Merryam Agustine

People must know how identify and search for credible health information. This study aimed to determine how information literacy activities prevented the spread of health information hoaxes on social media. This study used a qualitative approach and case study research methods. The collect research data through observation, interviews with 15 interviewees, and literature study techniques. The study results found that people obtained health information literacy by utilizing social media that is used daily. First, people recognized when they needed information, meaning they already understood when to search for information and knew what information to seek. Second, people can find information was performed in various ways, such as choosing a mass media portal that was easy to use, searching for specific information by including keywords or hashtags. Third, people evaluate the information found by knowing who made the information. Who disseminates the information? Are social media accounts trustworthy? Does the skill match the required information? Fourth, people use the obtained information effectively. People only chose the information that was suitable for what they felt and needed. Conclusion this research is people that who use social media must have information literacy expertise in finding health information so that avoid hoax information widely circulating today.


Koneksi ◽  
2020 ◽  
Vol 3 (2) ◽  
pp. 398
Author(s):  
Evelyn Natasha ◽  
Septia Winduwati

Bottled users' self-disclosure is the occurrence by writing the contents of the heart and feelings about various things as well as statements that are sometimes unable to be discussed like things that are intimately or  private when announced on general media, not anonymous. The purpose of determining how self-disclosure of anonymous social media users named Bottled. This research uses self-disclosure theory (Johari Window) and social penetration theory. This research uses a qualitative approach with the method used is a case study. Database collection technically with interviews, observation, and documentation. The key information this study were Psychologists as expert speakers and three supporting informants who were found through purposive sampling techniques.This study results reveal that self-disclosure that occurs in Bottled users makes individuals more comfortable to be open about evaluative and descriptive expressions. Bottled users' self-disclosure is also a form of self-clarification. Self disclosure pengguna Bottled ini merupakan terjadinya suatu tindakan  pengungkapan diri menggunakan menuliskan isi hati dan perasaan tentang berbagai  macam hal serta pernyataan-pernyataan yang terkadang  mampu dibicarakan misalnya hal yang bersifat intim atau terlalu privasi bila dibagikan pada media yang terlalu generik, yang bukan anonim. Penelitian ini bertujuan buat mengetahui bagaimana self-disclosure pengguna media umum anonim bernama Bottled. Penelitian ini menggunakan teori a (Johari Window) & teori penetrasi sosial. Penelitian ini memakai pendekatan kualitatif menggunakan metode yang digunakan merupakan studi perkara. Teknik pengumpulan data menggunakan wawancara, observasi dan dokumentasi. Narasumber  dalam penelitian ini adalah Psikolog menjadi narasumber pakar dan tiga informan pendukung yang ditemukan melalui teknik purposive sampling. Hasil penelitian ini mengungkapkan bahwa self disclosure yang terjadi pada pengguna Bottled berakibat individua lebih nyamana untuk terbukaa tentang ungkapan yang evaluatif & naratif. Self disclosure pengguna Bottled pula sebagai bentuk penjernihan diri. 


2016 ◽  
Vol 13 (1) ◽  
pp. 745 ◽  
Author(s):  
Öznur Öztosun Çaydere

In the study, an answer is looked for to the question of how youngsters utilize Facebook in acquisition of knowledge of music. By determining the process of acquisition of knowledge of music, communication and access to knowledge by those students attending to music departments of universities via Facebook, a social media environment, it is aimed to set forth its relation to life-long learning. The study will be performed in a format of case study as a qualitative research in this context by means of interview with students of music department, who are Facebook users. In line with study results, suggestions shall be put forward. ÖzetYaşam boyu öğrenme, bireysel veya toplumsal gerçekleşen öğrenmeler olarak tanımlanabilir. Yaşam boyu öğrenme planlı veya plansız öğrenmeleri kapsayabilir. Plansız öğrenmeler kapsamında sosyal medyanın bilgiye ulaşma ve bilgiyi kullanma yönünde yaşam boyu öğrenmeye katkı sağladığı düşünülebilir. Bu bağlamda araştırmada, müzik bölümü öğrencilerinin müzik konusunda Facebook’ tan nasıl yararlandıkları sorusuna cevap aramaktadır. Üniversitelerin müzik bölümlerinde okuyan öğrencilerin sosyal medya ortamı olan Facebook tan müzik konusunda bilgi edinme, iletişim ve bilgiye ulaşma süreçlerinin tespit edilerek, hayat boyu öğrenmeyle olan ilişkisinin ortaya konulması amaçlanmıştır.  Araştırma, bu kapsamda nitel araştırma türünde, durum çalışması deseninde,  Facebook kullanıcısı olan müzik bölümü öğrencileri ile görüşme tekniği kullanılarak gerçekleştirilecektir. Araştırma sonuçları paralelinde öneriler sunulacaktır.


2017 ◽  
Author(s):  
Nuning Kurniasih ◽  
Julian Amriwijaya

This study aims to analyze how the internet sources used as therapy treatment (Web Therapy) by internet addicts, especially social media addicts. The method used is qualitative method based on case study perspective. The method used to collect data incorporates in-depth interview, observation, and literature study. The informants are nine internet addicts who acknowledge themselves as internet addicts, especially social media addicts not by medical diagnostic as one, and been using internet sources as a treatment to overcome their mental issue. Triangulation is conducted by interviewing a psychology expert. The study results show that (1) The informants admit that internet sources help them reduce stress while under pressure. (2) The informants admitted the initiative comes within themselves to use internet sources in order to reduce stress. (3) There are some ways for informants to identify their personal problems, that is (a) When they feel like they have no one around to talk with, to share their problems with, they use chatting platform to talk with and positive feedbacks from social media. (b) When they encounter negative psychological condition, they need entertainment from internet sources to be relaxed and refresh. (c) When they need contemplation they will look up for some information sources on the internet which might help them to contemplate. (4) To employ self-healing using Web Therapy, the informants choose (a) Entertaining internet sources that can help them laugh and relax (b) Internet sources contain references on how to cope with their problems. (c) Internet sources that can help them to contemplate when encounter problems. (d) Interactive internet media where they can interact and communicate with friends online. (5) The informants prefer social media such as online games with multiple players, youtube, facebook, online forums longue such as kaskus.com and detik.com, and the form of information including games, movies, music, articles on health, food, humor series, chatting, memes, sarcasms, and satyrs (6) The informants agree that although they feel better after using some internet sources as a treatment for self-healing therapy, but it is only temporary not a permanent one. They are also aware of the significant to face their own problems and cope with it. This study results can be the groundwork for libraries to develop Web Therapy services.


Sign in / Sign up

Export Citation Format

Share Document