Simple wave, high - frequency approximation and ray theory


1979 ◽  
Vol 16 (7) ◽  
pp. 1388-1401 ◽  
Author(s):  
Larry W. Marks ◽  
F. Hron

The classical problem of the incidence of spherical waves on a plane boundary has been reformulated from the computational point of view by providing a high frequency approximation to the exact solution applicable to any seismic body wave, regardless of the number of conversions or reflections from the bottoming interface. In our final expressions the ray amplitude of the interference reflected-head wave is cast in terms of a Weber function, the numerical values of which can be conveniently stored on a computer disk file and retrieved via direct access during an actual run. Our formulation also accounts for the increase of energy carried by multiple head waves arising during multiple reflections of the reflected wave from the bottoming interface. In this form our high frequency expression for the ray amplitude of the interference reflected-head wave can represent a complementary technique to asymptotic ray theory in the vicinity of critical regions where the latter cannot be used. Since numerical tests indicate that our method produces results very close to those obtained by the numerical integration of the exact solution, its combination with asymptotic ray theory yields a powerful technique for the speedy computation of synthetic seismograms for plane homogeneous layers.





1999 ◽  
Vol 35 (3) ◽  
pp. 1514-1517 ◽  
Author(s):  
M. Martinez-Burdalo ◽  
A. Martin ◽  
R. Villar ◽  
L. Landesa




Geophysics ◽  
2019 ◽  
Vol 85 (1) ◽  
pp. MR1-MR10 ◽  
Author(s):  
Fuyong Yan ◽  
De-Hua Han ◽  
Tongcheng Han ◽  
Xue-Lian Chen

The layer-induced seismic anisotropy of sedimentary strata is frequency-dependent. At the low-frequency limit, the effective anisotropic properties of the layered media can be estimated by the Backus averaging model. At the high-frequency limit, the apparent anisotropic properties of the layered media can be estimated by ray theory. First, we build a database of laboratory ultrasonic measurement on sedimentary rocks from the literature. The database includes ultrasonic velocity measurements on sandstones and carbonate rocks, and velocity-anisotropy measurements on shales. Then, we simulate the sedimentary strata by randomly selecting a certain number of rock samples and using their laboratory measurement results to parameterize each layer. For each realization of the sedimentary strata, we estimate the effective and apparent seismic anisotropy parameters using the Backus average and ray theory, respectively. We find that, relative to Backus averaging, ray theory usually underestimates the Thomsen parameters [Formula: see text] and [Formula: see text], and overestimates [Formula: see text]. For an effective layered medium consisting of isotropic sedimentary rocks, the differences are significant. These differences decrease when shales with intrinsic seismic anisotropy are included. For the same sedimentary strata, the seismic wave should perceive stronger seismic anisotropy than the ultrasonic wave.



1968 ◽  
Vol 34 (4) ◽  
pp. 769-782 ◽  
Author(s):  
J. Dunwoody

High-frequency plane sound waves in ideal gases with internal dissipation are discussed. Particular applications to dissociating diatomic gases and gases displaying vibrational relaxation are considered. A criterion in the form of an inequality is derived for the validity of the high-frequency approximation and an asymptotic analysis is developed.



2014 ◽  
Vol 511-512 ◽  
pp. 490-494 ◽  
Author(s):  
Yi Min Qiu ◽  
Shi Hong Chen ◽  
Yi Zhou ◽  
Xin Hai Liu

This paper proposed a new image enhancement algorithm based on edge sharpening of wavelet coefficients for stereoscopic images. Our scheme uses the multi-scale characteristic of wavelet transform, decomposes the original image into low frequency approximation sub-graph and several high frequency direction. Under the multi-scale, the low frequency approximation sub-graph is processed by edge sharpening method. Then the low frequency sub-graph decomposes in multi-scale again. At last, the low frequency approximation graph after four layers decompose sharpening and the high frequency approximation of the decomposed sub-graph will be refactored to get the new image. Experimental results show that whether PSNR or visual effect, or the subjective assessment of the DMOS value, the proposed method has better enhanced performance than the conventional edge sharpening and wavelet transform. And it has good image edge enhancement, details protection. Meanwhile, the proposed algorithm has the same computational complexity with wavelet transform.



PLoS ONE ◽  
2021 ◽  
Vol 16 (11) ◽  
pp. e0260060
Author(s):  
Esteban Egea-Lopez ◽  
Jose Maria Molina-Garcia-Pardo ◽  
Martine Lienard ◽  
Pierre Degauque

Accurate characterization and simulation of electromagnetic propagation can be obtained by ray-tracing methods, which are based on a high frequency approximation to the Maxwell equations and describe the propagating field as a set of propagating rays, reflecting, diffracting and scattering over environment elements. However, this approach has been usually too computationally costly to be used in large and dynamic scenarios, but this situation is changing thanks the increasing availability of efficient ray-tracing libraries for graphical processing units. In this paper we present Opal, an electromagnetic propagation simulation tool implemented with ray-tracing on graphical processing units, which is part of the Veneris framework. Opal can be used as a stand-alone ray-tracing simulator, but its main strength lies in its integration with the game engine, which allows to generate customized 3D environments quickly and intuitively. We describe its most relevant features and provide implementation details, highlighting the different simulation types it supports and its extension possibilites. We provide application examples and validate the simulation on demanding scenarios, such as tunnels, where we compare the results with theoretical solutions and further discuss the tradeoffs between the simulation types and its performance.



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