A creative solution for rapid and inexpensive model-making in product design processes

Author(s):  
F Veloso ◽  
Á Sampaio ◽  
F Chaves ◽  
R Simoes
Author(s):  
Kazuya Oizumi ◽  
Kazuhiro Aoyama

Management of product design projects becomes increasingly difficult as the complexity of products increases. For better management of such projects, well-considered preliminary coordination of design processes is essential. This paper proposes a method for coordination in the design process, which comprises two phases: 1) division of the design work into smaller tasks and sequencing them and 2) establishment of management activities. To facilitate this coordination, an integrated model of a product, process, and organization is proposed. The division and sequencing of design tasks is based upon analysis of the product model. The method utilizes rational prioritization of design parameters, which means identification of parameters that must be first considered for changes. The resulting design processes can show where coordination among design tasks is needed. This, in turn, implies the necessity of management. It is preferable for a different style of management to be adopted for each part. Here, the importance of management and organizational structure prescribe the style of management that should be adopted. In this paper, two approaches to management are discussed: 1) the formation of a pre-agreement, and 2) integration and after-approval. Throughout the paper, the example of a solar boat design is used to explain how the proposed method works and to demonstrate its feasibility.


2021 ◽  
Vol 74 (74) ◽  
Author(s):  
Michele Zannoni ◽  
Andreas Sicklinger ◽  
Marco Pezzi

Interfaces and prostheses, whether physical, visual, or virtual, are more and more characterized by an ever-increasing level of complexity. In this designing scenario, the relationship with cognitive sciences, ergonomics, semiotics, and the contribution of enabling technologies is transforming the field of product design into that of the design of complex systems that interface the relationship between human and machine.


2007 ◽  
Vol 72 (612) ◽  
pp. 35-42
Author(s):  
Kazuhiro HIRAO ◽  
Naohiko YAMAMOTO ◽  
Tadashi KATO ◽  
Yoshimi MIZUTANI

Author(s):  
David R. Wallace ◽  
Shaun M. Abrahamson ◽  
Nicholas P. Borland

Abstract Refinement of product design processes is recognized as a means for organizations to impact lead times, cost, and quality. Although methods such as the design structure matrix (DSM) exist to analyze design processes, their applications have been limited by overhead in collecting data and maintaining accurate representations. Representation timeliness and resolution issues have typically led to static, high-level process views. In this work, the design process is derived dynamically from an evolving network of design resources inter-related by service dependencies. This network is created to simulate the state of a product design. Through the analysis of resulting dependencies, high-resolution networks of task and parameter interdependency can be extracted. A software module is developed to provide the service of automatically extracting and analyzing the structure of service exchanges in integrated design models. The module provides a matrix or DSM visualization of service relationships and mechanisms to sort resources according to service priority. This allows for realtime evaluation of design processes as models of the product evolve, providing information to guide the strategic addition of resources.


2015 ◽  
Vol 23 (4) ◽  
pp. 296-307 ◽  
Author(s):  
Alaeddine Zouari ◽  
Michel Tollenaere ◽  
Habib Ben Bacha ◽  
Aref Y Maalej

Author(s):  
Lionel Bennes ◽  
Florence Bazzaro ◽  
Jean-Claude Sagot

Concurrent and multidisciplinary product design processes are necessary to maintain the competitiveness of manufacturing industries, but their implementation is complicated by difficulties of collaboration between experts from different areas of expertise. Virtual reality can be used as an intermediate design representation in order to ease this collaboration. Nowadays, virtual reality is already in use in the industry for product design, but it suffers from acceptance issues by product designers. In this paper, we propose the As Soon As Possible methodology for the anthropocentric development of immersive multidisciplinary convergence support tools. These immersive tools can ease interdisciplinary collaboration while providing a response to the lack of virtual reality acceptance by designers. The feasibility of the concept is then demonstrated by an industrial use case.


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