scholarly journals The concept of things in the virtual world from the theory of human rights for property

2021 ◽  
pp. 161-177
Author(s):  
Bronisław Sitek

The subject of the study is an attempt to define the concept of “virtual object” in the context of the human right to property. The human right to property, formed in the 20th century, undergoes far-reaching transformations as a result of the creation of virtual reality, and with it the virtual objects. The aim of the study is to find an answer to the question of how useful the traditional concept of human right to property is in relation to the human right to virtual objects. As a research hypothesis, the author adopted the statement that the category of things defined as res incorporales is useful for examining the ownership of virtual objects. The studies use the legal-dogmatic and legal-historical methods. As a result of the research, the author concluded that the usefulness of the traditional concept of human right to property is relatively of little use in the case of human right to a virtual object.

1999 ◽  
Vol 4 (1) ◽  
pp. 8-17 ◽  
Author(s):  
G Jansson ◽  
H Petrie ◽  
C Colwell ◽  
D. Kornbrot ◽  
J. Fänger ◽  
...  

This paper is a fusion of two independent studies investigating related problems concerning the use of haptic virtual environments for blind people: a study in Sweden using a PHANToM 1.5 A and one in the U.K. using an Impulse Engine 3000. In general, the use of such devices is a most interesting option to provide blind people with information about representations of the 3D world, but the restriction at each moment to only one point of contact between observer and virtual object might decrease their effectiveness. The studies investigated the perception of virtual textures, the identification of virtual objects and the perception of their size and angles. Both sighted (blindfolded in one study) and blind people served as participants. It was found (1) that the PHANToM can effectively render textures in the form of sandpapers and simple 3D geometric forms and (2) that the Impulse Engine can effectively render textures consisting of grooved surfaces, as well as 3D objects, properties of which were, however, judged with some over- or underestimation. When blind and sighted participants' performance was compared differences were found that deserves further attention. In general, the haptic devices studied have demonstrated the great potential of force feedback devices in rendering relatively simple environments, in spite of the restricted ways they allow for exploring the virtual world. The results highly motivate further studies of their effectiveness, especially in more complex contexts.


Author(s):  
Raajan N. R. ◽  
Nandhini Kesavan

Augmented Reality (AR) plays a vital role in the field of visual computing. AR is actually different but often confused to be the same is Virtual Reality (VR). While VR creates a whole new world, AR aims at designing an environment in real time with virtual components that are overlaid on the real components. Due to this reason, AR comes under the category of 'mixed reality'. AR could be viewed on any smart electronic gadgets like mobile, laptop, projector, tablet etc., AR could be broadly classified as Marker-based and Markerless. If it is marker-based, a pattern is used whereas in markerless system there is no need of it. In case of marker, if we show the pattern to a webcam it will get details about it and impose the object on the marker. We are incorporating a new efficient solution for integrating a virtual object on to a real world which can be very much handful for tourism and advertisement for showcasing objects or things. The ultimate goal is to augmenting the 3D video onto a real world on which it will increase the person's conceptual understanding of the subject.


2021 ◽  
Vol 74 (10) ◽  
pp. 2674-2677
Author(s):  
Roman M. Fridmanskyy ◽  
Viktoria I. Fridmanska ◽  
Ihor Yu. Dir ◽  
Vasyl V. Kopcha

The aim: To consider the general principles of the human right to sterilization in terms of medicine and law. Materials and methods: Formal-logical methods of analysis and synthesis allowed to reveal the content of the concepts that make up the subject of research, to classify them, as well as to formulate intermediate and general conclusions. The systematic method allowed to study the role and significance of right to sterilization among other human rights and freedoms. Using the historical method, the doctrinal basis of the study was analyzed, and the main stages of the formation of category “right to sterilization” with human participation were identified. Conclusions: The issue of surgical sterilization should not be considered during contractions, as happened in this particular case, but before or after childbirth, because a woman in childbirth can not adequately perceive information and make such important decisions. If this decision is made after delivery, the doctor must make sure that the patient is psychologically healthy. In addition, the consent for surgical sterilization of the spouses must be signed together. Although this procedure follows from the human right to dispose of one’s own body, however, in the presence of marriage, referring to Part 2 of Art. 54 of the IC of Ukraine, which states that all important issues of the family should be resolved by the spouses together, on the basis of equality. If such a decision is made by the wife alone, she must be considered to have committed the wrongful conduct.


1995 ◽  
Vol 4 (1) ◽  
pp. 1-23 ◽  
Author(s):  
Warren Robinett ◽  
Richard Holloway

The visual display transformation for virtual reality (VR) systems is typically much more complex than the standard viewing transformation discussed in the literature for conventional computer graphics. The process can be represented as a series of transformations, some of which contain parameters that must match the physical configuration of the system hardware and the user's body. Because of the number and complexity of the transformations, a systematic approach and a thorough understanding of the mathematical models involved are essential. This paper presents a complete model for the visual display transformation for a VR system; that is, the series of transformations used to map points from object coordinates to screen coordinates. Virtual objects are typically defined in an object-centered coordinate system (CS), but must be displayed using the screen-centered CSs of the two screens of a head-mounted display (HMD). This particular algorithm for the VR display computation allows multiple users to independently change position, orientation, and scale within the virtual world, allows users to pick up and move virtual objects, uses the measurements from a head tracker to immerse the user in the virtual world, provides an adjustable eye separation for generating two stereoscopic images, uses the off-center perspective projection required by many HMDs, and compensates for the optical distortion introduced by the lenses in an HMD. The implementation of this framework as the core of the UNC VR software is described, and the values of the UNC display parameters are given. We also introduce the vector-quaternion-scalar (VQS) representation for transformations between 3D coordinate systems, which is specifically tailored to the needs of a VR system. The transformations and CSs presented comprise a complete framework for generating the computer-graphic imagery required in a typical VR system. The model presented here is deliberately abstract in order to be general purpose; thus, issues of system design and visual perception are not addressed. While the mathematical techniques involved are already well known, there are enough parameters and pitfalls that a detailed description of the entire process should be a useful tool for someone interested in implementing a VR system.


2020 ◽  
pp. 355-367
Author(s):  
Igor A. Konovalov ◽  

Increased interest in the local government history is associated not just with the necessity to peer into the past, but also with purely practical needs. While returning to forgotten traditions, it is important to take into account the heritage of centuries. Today, we need to take a fresh look at well-known facts, to cast away old delusions and myths, and to prevent the emergence of new ones. Theoretical basis of the paper is such methods as historicism, objectivity, alternativeness; they allow an unbiased approach to the analysis of the problems and a critical attitude towards the sources. The methodology includes the use of means and methods of local, systemic, problem-chronological, and comparative historical methods, as well as the development of a “new imperial history.” The paper systematizes sources on formation and development of the local government in Siberia in the Imperial period. The following groups of sources are highlighted: regulatory and legal acts; documents of management and record keeping; statistical materials; periodicals; sources of personal provenance. There is regional specificity in the content and structure of sources. The sources characterize the history of local government in Siberia in the 18th - early 20th century, wherein personal, socio-political, and departmental conflicts played an important role. The article attempts to show the role and place of the general police in the local government of pre-revolutionary Siberia and to analyze the main sources on the subject. It focuses on structure, nature, organizational and legal problem of the local government in Siberia in the 18th - early 20th century.


2021 ◽  
Vol 59 (1) ◽  
pp. 159-171
Author(s):  
Nezir Pivić ◽  
Lejla Zilić-Čurić

Sentencing to life imprisonment is not in contrast with human rights issued in European Convention for the protection of Human Rights and Fundamental Freedoms. However, the sentenced imposed to life imprisonment and system to of its execution must meet certain standards to be compatible with requirements stated in Article 3 of European Convention. The subject of our research paper are mentioned standards that Contracting States have to respect in terms of enforcing the sentence of life imprisonment. Introduction to the subject of the research is given in the form of penological review of life imprisonment as well as review of internationally established legal standards under the umbrella of the United Nations and the Council of Europe that relate to sentencing and enforcement of life imprisonment. In focus of this research paper is case law of the European Court of Human Rights that refer to life imprisonment. In that context, the focus of this research paper deals with the issue of the relationship between life imprisonment and prohibition of torture as human right that is absolutely protected and the issue of the Contracting States’s margin in appreciation in prescribing the form and conditions of revision of the sentence. The intention of the authors is focused on the legal analysis of Strasbourg case law on issue of compatibility of life imprisonment with the requirements of the Article 3 of the European Convention and to present the standards generated by Strasbourg case law regarding the implementation and mechanism of revision of life imprisonment.


2021 ◽  
Vol 3 (1) ◽  
pp. 17-30
Author(s):  
Josephine Caust

Cultural rights are becoming an increasingly important area of human rights discussion given the association between culture, identity and social equity. The subject is considered here in the context of how the absence of cultural rights influences both the recognition of the diversity of cultures and the capacity of some to access and practice art. Culture and arts practices are intertwined but certain arts practices are prioritised over others by funding bodies, governments and institutions. Recent examples from Australia are highlighted, in which changes to the cultural makeup of the country are occurring at a rapid rate without adequate responses from governments to address funding inequities. It is argued here that unless cultural rights are seen as a basic human right and embedded in the legal national framework, then sectors of the broader community are disenfranchised.


2020 ◽  
Vol 3 (1) ◽  
pp. 17-30
Author(s):  
Josephine Caust

AbstractCultural rights are becoming an increasingly important area of human rights discussion given the association between culture, identity and social equity. The subject is considered here in the context of how the absence of cultural rights influences both the recognition of the diversity of cultures and the capacity of some to access and practice art. Culture and arts practices are intertwined but certain arts practices are prioritised over others by funding bodies, governments and institutions. Recent examples from Australia are highlighted, in which changes to the cultural makeup of the country are occurring at a rapid rate without adequate responses from governments to address funding inequities. It is argued here that unless cultural rights are seen as a basic human right and embedded in the legal national framework, then sectors of the broader community are disenfranchised.


2020 ◽  
Vol 9 (26) ◽  
pp. 291-303
Author(s):  
Hamdi Serin

Virtual reality is the system in which users feel that they are in a virtual world with various equipment and the users interact with this world. With this feature, virtual reality is very useful for many fields of activity, as well as education. Virtual reality applications in education enable students to gain experiences that are dangerous or impossible for them to acquire in real life and learn by doing and living. For this reason, virtual reality is an important innovation for future educational environments. The population of this study is composed of teachers in private schools in Iraq in the 2017-2018 academic year. One hundred thirty teachers participated in the online questionnaire, 101 of which were considered valid. The sample consisted of 101 teachers who completed the questionnaire. Based on the findings, the results of the research were stated, and recommendations were developed. As a result of the research, we realized that the vast majority of teachers think that virtual reality is interesting, encourages students to be active, is suitable for students with schematic and visual thinking style, provides students with a general idea about the subject, facilitates the implementation of information, makes it easier to learn, and it provides a quick review of the course they have studied. They also think it requires concentration.


2018 ◽  
pp. 1819-1845
Author(s):  
Raajan N. R. ◽  
Nandhini Kesavan

Augmented Reality (AR) plays a vital role in the field of visual computing. AR is actually different but often confused to be the same is Virtual Reality (VR). While VR creates a whole new world, AR aims at designing an environment in real time with virtual components that are overlaid on the real components. Due to this reason, AR comes under the category of 'mixed reality'. AR could be viewed on any smart electronic gadgets like mobile, laptop, projector, tablet etc., AR could be broadly classified as Marker-based and Markerless. If it is marker-based, a pattern is used whereas in markerless system there is no need of it. In case of marker, if we show the pattern to a webcam it will get details about it and impose the object on the marker. We are incorporating a new efficient solution for integrating a virtual object on to a real world which can be very much handful for tourism and advertisement for showcasing objects or things. The ultimate goal is to augmenting the 3D video onto a real world on which it will increase the person's conceptual understanding of the subject.


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