The sculptor-architect: In rêverie

2021 ◽  
Vol 10 (1) ◽  
pp. 99-121 ◽  
Author(s):  
Daniel Wilkinson

As an architectural designer who has also worked as a figurative sculptor, my practice-led research sees the bringing together of sculptural modelling techniques with the sculpting of architectural drawings. Taking a singular reference to a lost architectural treatise by Michelangelo as its prompt, this article considers Renaissance sculptural practice as offering an alternate disciplinary footing to the norms that developed around Alberti; to which the development of contemporary architectural practice can be attributed. Through a process that moves towards drawing by way of a historically informed adoption of clay sketching, which is used to develop and inform an experimental polychromatic ceramic practice and virtual reality modelling techniques, my activities as a sculptor-architect critique the corporeal dismissals that marked the codifications of the Renaissance. Central to this is the capacity of disegno, which as a term was paramount for the era’s repositioning of architecture, painting and sculpture as liberal arts, to suggest broader approaches to design than an immediate reliance on drawing.

Author(s):  
Michael Greenhalgh

This chapter evaluates current possibilities for the attainment of a realistic context over the web by attempting to match the basic requirements of art history scholarship and teaching against what is currently offered and what can be expected in the future. It surveys some ongoing research in the field from the perspective of an observer and a user. The first section of the chapter discusses virtual reality modelling language (VRML) and describes a project of the Supercomputer Group at the Australian National University. This project aimed to model, using VRML, the Buddhist stupa at Borobudur. The chapter also discusses a second project which deals with the Piazza de Popolo at Rome and the reasons why this project did not employ VMRL. The second section of the chapter examines some other ways in which an ordinary lecturer may use various simple technologies to conjure context, and with more flexibility, detail and accuracy that VRML can ever achieve.


Author(s):  
E. P. Canevese ◽  
T. De Gottardo

The morphometric and photogrammetric knowledge, combined with the historical research, are the indispensable prerequisites for the protection and enhancement of historical, architectural and cultural heritage. <br><br> Nowadays the use of BIM (Building Information Modeling) as a supporting tool for restoration and conservation purposes is becoming more and more popular. However this tool is not fully adequate in this context because of its simplified representation of three-dimensional models, resulting from solid modelling techniques (mostly used in virtual reality) causing the loss of important morphometric information. <br><br> One solution to this problem is imagining new advanced tools and methods that enable the building of effective and efficient three-dimensional representations backing the correct geometric analysis of the built model. <br><br> Twenty-year of interdisciplinary research activities implemented by Virtualgeo focused on developing new methods and tools for 3D modeling that go beyond the simplified digital-virtual reconstruction used in standard solid modeling. Methods and tools allowing the creation of informative and true to life three-dimensional representations, that can be further used by various academics or industry professionals to carry out diverse analysis, research and design activities. <br><br> Virtualgeo applied research activities, in line with the European Commission 2013’s directives of Reflective 7 &amp;ndash; Horizon 2020 Project, gave birth to GeomaticsCube Ecosystem, an ecosystem resulting from different technologies based on experiences garnered from various fields, metrology in particular, a discipline used in the automotive and aviation industry, and in general mechanical engineering. <br><br> The implementation of the metrological functionality is only possible if the 3D model is created with special modeling techniques, based on surface modeling that allow, as opposed to solid modeling, a 3D representation of the manufact that is true to life. <br><br> The advantages offered by metrological analysis are varied and important because they permit a precise and detailed overview of the 3D model’s characteristics, and especially the over time monitoring of the model itself, these informations are impossible to obtain from a three-dimensional representation produced with solid modelling techniques. The applied research activities are also focused on the possibility of obtaining a photogrammetric and informative 3D model., Two distinct applications have been developed for this purpose, the first allows the classification of each individual element and the association of its material characteristics during the 3D modelling phase, whilst the second allows segmentations of the photogrammetric 3D model in its diverse aspects (materic, related to decay, chronological) with the possibility to make use and to populate the database, associated with the 3D model, with all types of multimedia contents.


2015 ◽  
Vol 3 (1) ◽  
pp. 132-141
Author(s):  
Aditya Nur Prasetyo ◽  
Kodrat Iman Satoto ◽  
Kurniawan Teguh Martono

Peranan teknologi informasi menjadi hal utama yang harus dipenuhi untuk menunjang kegiatan dalam berbagai bidang kehidupan, tidak terkecuali bidang promosi suatu produk atau jasa. Dengan penggunaan internet penyampaian informasi mengenai produk yang dipromosikan menjadi lebih mudah dan dapat diakses setiap saat dan dapat dilakukan dimana saja. Medianya pun juga telah berkembang dengan berbagai macam kemudahan, salah satunya adalah media promosi berbasis multimedia. Teknologi virtual reality merupakan salah satu teknologi yang berbasis multimedia dengan memadukan berbagai elemen multimedia. Dengan penggunaan teknologi virtual reality tersebut diharapkan dapat menunjang media promosi agar lebih interaktif, efektif dan menarik. Aplikasi yang dikembangkan merupakan perpaduan antara teknologi virtual reality dengan website. Teknologi virtual reality akan menyajikan produk mobil yang dipromosikan melalui tampilan tiga dimensi yang interaktif. Teknologi tersebut kemudian ditanamkan dalam website sehingga memungkinkan pengguna dapat mengaksesnya kapan dan dimana saja. Teknologi virtual reality dikembangkan menggunakan VRML (Virtual Reality Modelling Language) dan software pemodelan 3D 3ds Max, sedangkan aplikasi berbasis web dikembangkan menggunakan bahasa pemrograman PHP, HTML dan CSS. Aplikasi tersebut juga didukung penggunaan basis data MySQL sehingga mempermudah user dalam mengolah data. Browser yang digunakan perlu dipasangi plug-in Cortona3D Viewer agar dapat menampilkan file tiga dimensi. Hasil dari pembuatan aplikasi ini adalah terancangnya sebuah aplikasi yang menggunakan teknologi VRML untuk media promosi mobil berbasis web. Hasil pengujian menunjukkan bahwa aplikasi ini menjalankan fungsionalitasnya sesuai dengan rancangan.


2021 ◽  
Author(s):  
◽  
Akari Kidd-Nakai

<p>This thesis builds on and contributes to work in theories of affect that has risen within diverse fields, including geography, cultural studies, media studies and feminist writings, challenging the nature of textual and representational-based research. Although numerous studies have examined how affect emerges in- and through- the occupation of architectural spaces, little analytical attention has been paid to the creative process of design and the role that affect plays in the many contingencies and uncertainties that arise in the process. In this context, the question that this thesis explores is what architectural and theoretical relations can be drawn out when architectural practices are viewed through the lens of affect. Such inquiry is critical to allow practices of architecture to be seen not through defined patterns or contained agenda’s but rather through intensities and forces between bodies (both human and non-human); it is to discover practice as sites of potential - and in doing so to address the usefulness of affect to be applied to more grounded empirical fields. In order to explore the above question, the study is based on a qualitative research methodology, including interviewing; writing of observational notes; visiting the architectural offices as well as the projects, where possible/appropriate; and collection of key documents, architectural drawings, and images relating to the design project discussed. This thesis begins with a review of current critical thinking of affect. Its focus is upon how these renderings present particular links between affect, body and space. Further, the thesis considers a range of ideas from architectural scholars and geographers attempting to identify connections between architecture, affect and architectural practice, through notions of affective mediation, tinkering, and stuttering. The thesis then moves forward to present an in-depth case study of three architectural practices, RUR Architecture PC, Kerstin Thompson Architects and Shigeru Ban Architects, with specific architectural projects, in order to evaluate how affect is a significant element in the design process for emergent practices of architecture. Ultimately, this thesis argues how architectural practice may extend theories of affect, particularly broadening Sara Ahmed’s notion of ‘sticky affects’ within the context of architecture, through sticky images, sticky processes and sticky objects, respectively to each case study. Importantly, the thesis engages with the often mundane but highly creative aspect of design processes, not so much in terms of the results, or impact, of affect in the final architectural space, but in terms of how design processes consist of stuttering’s where affect can bring bodies together through affective stickiness. The thesis offers an alternative and extended model for the study of how affect plays itself out in the dynamic relationships between different bodies, happenings and relations in practices of architecture.</p>


2020 ◽  
pp. 1-15 ◽  
Author(s):  
Martyna Bogacz ◽  
Stephane Hess ◽  
Charisma F. Choudhury ◽  
Chiara Calastri ◽  
Faisal Mushtaq ◽  
...  

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