scholarly journals Design and Implementation of a Technology-Supported Socioscientfic Inquiry Unit in High School Biology

Author(s):  
Thomas Brush ◽  
Suhkyung Shin ◽  
Sungwon Shin ◽  
Jiyoon Jung ◽  
John Gensic ◽  
...  

Socioscientific Inquiry (SSI) represents an instructional approach designed to target interest and knowledge in science. In this context, students consider scientific issues that have social implications and comprise a range of trade-offs, concepts, and considerations in order to arrive at informed conclusions (Sadler, 2004, 2011). Given the potential benefits to students on utilizing SSI within K-12 instruction, it is important to explore the challenges to implementing SSI in authentic classrooms settings. Doing so may provide additional insight into how to better partner with teachers to successfully implement SSI instruction. This design case describes an iterative inquiry curricular design process within the context of a 9th grade science classroom. Specifically, our case attempts to increase our understanding of the SSI design and implementation process as it applies to a high school classroom context, and enables us to understand what kind of instructional supports most benefit students.

2019 ◽  
Vol 121 (9) ◽  
pp. 1-34
Author(s):  
Breanne K. Litts ◽  
Sari A. Widman ◽  
Debora A. Lui ◽  
Justice T. Walker ◽  
Yasmin B. Kafai

Background/Context Though the maker movement has proliferated in out-of-school settings, there remains a design challenge of how to effectively integrate maker activities into K–12 classrooms. In other contexts, though, creative design and production have historically been successfully integrated in classrooms through studio models common to the arts, architecture, and engineering. Purpose/Objective In this paper, we leverage the features and practices of studio models from arts, architecture, and engineering education to integrate maker activities in a high school classroom. Within this Maker Studio model, students focus on designing a computational artifact and engage in practices more predominantly found in studio arts, architecture, and engineering classes such as feedback, critique, and reflection. Research Design We conducted a case study of how a class of 23 high school students participating in a STEM elective class in teams partnered with art students to develop an interactive installation. Our analyses focus on how the structure of the feedback, critique, and reflections in the Maker Studio informed and shaped students’ design processes. Conclusions We discuss affordances and implications of recognizing studio practices (particularly critique) as design features of maker activities, especially in high school classroom contexts, and present the Maker Studio as a viable model for integration of maker activities in classroom environments. We also characterize key features of the Maker Studio model, including the following: appreciation and support for maker processes in addition to or even above final products, integration of various structures for giving and receiving critique throughout the design process, support for interdisciplinary and collaborative project work, and engagement with diverse perspectives and expertise during critiques.


2019 ◽  
Vol 120 (5/6) ◽  
pp. 285-307
Author(s):  
Chris Proctor ◽  
Paulo Blikstein

PurposeThis research aims to explore how textual literacy and computational literacy can support each other and combine to create literacies with new critical possibilities. It describes the development of a Web application for interactive storytelling and analyzes how its use in a high-school classroom supported new rhetorical techniques and critical analysis of gender and race.Design/methodology/approachThree iterations of design-based research were used to develop a Web application for interactive storytelling, which combines writing with programming. A two-week study in a high-school sociology class was conducted to analyze how the Web application's textual and computational affordances support rhetorical strategies, which in turn support identity authorship and critical possibilities.FindingsThe results include a Web application for interactive storytelling and an analytical framework for analyzing how affordances of digital media can support literacy practices with unique critical possibilities. The final study showed how interactive stories can function as critical discourse models, simulations of social realities which support analysis of phenomena such as social positioning and the use of power.Originality/valuePrevious work has insufficiently spanned the fields of learning sciences and literacies, respectively emphasizing the mechanisms and the content of literacy practices. In focusing a design-based approach on critical awareness of identity, power and privilege, this research develops tools and theory for supporting critical computational literacies. This research envisions a literacy-based approach to K-12 computer science which could contribute to liberatory education.


Author(s):  
Elizabeth Darko Agyei ◽  
Douglas Darko Agyei

<p>This research reports on the design aspect of a bigger project which sought to design and implement information and communication technology (ICT)-based interventions for the purpose of developing pre-service teachers’ ICT competency for teaching physics in an interactive manner using a three-stage (design stage, implementation and evaluation stage, and documentation and reflection stage) design-based research approach. Using literature as a lens, this research examines the interventions that we designed in the first stage of the project with the intent to determine its features that promote interactive teaching and fit the Ghanaian senior high school physics classroom context. Findings show that the intervention with inherent features comprising of: a readily available, sustainable, context- and content-specific ICT teaching and learning environment; an ICT-oriented knowledge base for teachers’ uptake of ICT; an underlining framework for defining interactive and learner-centred teaching approach with ICT; ICT-driven interactive lesson objectives; an inquiry-driven, activity- and ICT-based learning material; and a collaborative classroom arrangement is appropriate and sensitive to the needs of the Ghanaian physics classroom context and, hence, possess the potential for promoting interactive teaching. The features of the interventions, as situated in the specific context of the research and implications of the findings are discussed.<strong></strong></p><p><strong> </strong></p>


2010 ◽  
Vol 130 (1) ◽  
pp. 95-102 ◽  
Author(s):  
Kazuto Yukita ◽  
Tokimasa Goto ◽  
Katsunori Mizuno ◽  
Hiroyuki Nakano ◽  
Katsuhiro Ichiyanagi ◽  
...  

2009 ◽  
Vol 7 (1) ◽  
pp. 83-104 ◽  
Author(s):  
Phitsamay Uy

In the world of K–12 education, the growing numbers of dropouts are a major concern. This article examines the dropout rates of Chinese and Vietnamese high school students. Using logistic regression analysis, this article examines the influence of ethnicity, gender, and socioeconomic status (SES) on dropout rates. The distinct contribution of this analysis lies within the intraethnic comparisons within the Asian American student population and its use of longitudinal data. The results of the study support existing research that gender and SES are related to dropout rates. Moreover, an interesting interaction between ethnicity and SES exists.


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