scholarly journals Use of Photogrammetry for Digital Surveying, Documentation and Communication of the Cultural Heritage. Example Regarding Virtual Reconstruction of the Access Doors for the Nameless Temple of Tipasa (Algeria)

2018 ◽  
Vol 2 (2) ◽  
pp. 121-137
Author(s):  
Baya Bennoui-Ladraa ◽  
Youcef Chennaoui

This paper presents a methodological contribution in the field of the archaeological restitution’s process. This latter is based on virtual anastylosis, which concerns the reconstruction of fragments of the ruins of the nameless Temple of Tipasa in Algeria. We have to mention that our work focused more particularly on the virtual restitution of the three access doors of the sacred courtyard of the temple. Here, we have found many fragments including the voussoirs, which were revealed during the excavation work, encouraging the proposition of our hypothesis on the initial state of the temple. The protocol followed is based on the photogrammetric survey of the blocks which has allowed us to generate 3d models of the elements constituting the entrance facade to the sacred courtyard. The historical documentation as well as the architectural treatises made it possible to fill the gaps with the aim of communicating the most relevant image of our temple. The main objective of the research was to provide a corpus of data in 2d and 3d of all the blocks which has served, at first the documentation and the study of the remains; but also for the proposal of virtual reconstitution hypothesis for valorization and knowledge of part of the history of the site of Tipasa.

2020 ◽  
Vol 11 (23) ◽  
pp. 106
Author(s):  
Damiano Aiello ◽  
Cecilia Bolognesi

<p class="VARAbstract">Can we preserve cultural heritage and, consequently, the memory of the past? To answer this question, one should look at the digital revolution that the world has gone through in recent decades and analyse the complex and the dialectical relationship between cultural heritage and new technologies. Thanks to these, increasingly accurate reconstructions of archaeological sites and historical monuments are possible. The resulting digital replicas are fundamental to experience and understand cultural heritage in innovative ways: they have complex and dynamic relationships with the original objects. This research paper highlights the importance and the scientific validity of digital replicas aimed at understanding, enhancing and protecting cultural heritage. The study focuses on the virtual reconstruction of the constructive phases, from the mid-15<sup>th</sup> century to date, of one of the most emblematic Gothic-Renaissance buildings in the city of Milan (Italy): the convent of Santa Maria delle Grazie, famous worldwide for hosting Leonardo da Vinci's Last Supper painting. This site proved to be an ideal case study because of its troubled and little-known history that led to numerous changes over the centuries. Thanks to a methodological approach based on the analysis of the documentary sources and three-dimensional (3D) modelling, it was possible to outline the chronological succession of the convent transformations; the way in which these overlapped the pre-existing structures was described starting from the Renaissance harmonious and organic interventions, to finally reach 18<sup>th</sup>-19<sup>th </sup>centuries inhomogeneous and incompatible additions. Finally, the research was completed by mapping the 3D models based on the sources used and their different levels of accuracy. The 3D models have thus become a valid tool for checking and verifying the reconstruction hypotheses.</p><p class="VARAbstract">Highlights:</p><ul><li><p>The study focused on the virtual reconstruction of the convent of Santa Maria delle Grazie, one of the most emblematicGothic-Renaissance buildings in the city of Milan.</p></li><li><p>By combining data from documentary sources, architectural treatises, period photos and digital survey, the mainbuilding phases of the convent, from the 15th century to date, were digitally reconstructed.</p></li><li><p>The 3D models are enriched with information about the accuracy of the digital reconstruction, creating 3D databasesthat can be easily consulted and updated.</p></li></ul>


2019 ◽  
Vol 2 (2) ◽  
pp. 72
Author(s):  
Tarek Galal Abdelhamid

This paper will examine the current techniques available for recording of heritage sites and archaeological artifacts, that is: cultural heritage. Techniques include: digital freehand sketching, digital measurement, photographic techniques for generation of panoramas, 3D models and interactive tours, generation of 2D and 3D models to create interactive virtual tours, VR techniques and other trends. The paper will review the available hardware and software, the different workflows, processes, software, types of tools available for those interested in recording digital heritage. Future and expected trends will also be discussed.


Author(s):  
M. Canciani ◽  
E. Conigliaro ◽  
M. Del Grasso ◽  
P. Papalini ◽  
M. Saccone

The development of close-range photogrammetry has produced a lot of new possibility to study cultural heritage. 3D data acquired with conventional and low cost cameras can be used to document, investigate the full appearance, materials and conservation status, to help the restoration process and identify intervention priorities. At the same time, with 3D survey a lot of three-dimensional data are collected and analyzed by researchers, but there are a very few possibility of 3D output. The augmented reality is one of this possible output with a very low cost technology but a very interesting result. Using simple mobile technology (for iPad and Android Tablets) and shareware software (in the case presented “Augment”) it is possible to share and visualize a large number of 3D models with your own device. The case study presented is a part of an architecture graduate thesis, made in Rome at Department of Architecture of Roma Tre University. We have developed a photogrammetric survey to study the Aurelian Wall at Castra Praetoria in Rome. The surveys of 8000 square meters of surface have allowed to identify stratigraphy and construction phases of a complex portion of Aurelian Wall, specially about the Northern door of Castra. During this study, the data coming out of 3D survey (photogrammetric and topographic), are stored and used to create a reverse 3D model, or virtual reconstruction, of the Northern door of Castra. This virtual reconstruction shows the door in the Tiberian period, nowadays it's totally hidden by a curtain wall but, little and significative architectural details allow to know its original feature. The 3D model of the ancient walls has been mapped with the exact type of bricks and mortar, oriented and scaled according to the existing one to use augmented reality. Finally, two kind of application have been developed, one on site, were you can see superimposed the virtual reconstruction on the existing walls using the image recognition. On the other hand, to show the results also during the graduation day, the same application has been created in off-site condition using a poster.


Author(s):  
A. Rodriguez ◽  
J. Magana

<p><strong>Abstract.</strong> This paper offers, based on the integration of different documentary universes and the extraction of the few physical vestiges, an interpretation of the architectural transformation of the temple of <i>Jesús María-Gran Logia La Oriental Peninsular of Mérida</i>, Yucatán, México, which originally served as a Parish for Black people and mulattos under the advocacy of <i>El Dulce Nombre de Jesús</i>. In the mid-nineteenth century, due to the military clashes during the Second Mexican Empire, this building suffered serious deterioration; reason for which, after the Restoration of the Republic, it was subject to a series of partial reconstructions. During the Mexican Revolution, it was seized and converted into the headquarters of the <i>Gran Logia La Oriental Peninsular</i>, with aesthetic adaptations typical of Neo-Mayan Art Deco, and it was demolished in the 1940s. This contribution highlights the virtual reconstruction that made it possible to indicate the permanencies, changes and losses of this heritage piece in its historical evolution.</p>


2020 ◽  
Vol 11 (23) ◽  
pp. 141
Author(s):  
Ana Isabel Calero-Castillo ◽  
Ana Carrasco-Huertas ◽  
Marta Durbán-García ◽  
Jorge Alberto Durán-Suárez

<p>The aim of this paper is to explain the convenience of photogrammetry and virtual reconstruction applied to the restoration of large format canvas. This study presents the application of these techniques to the restoration and musealization of a late 19th century mural canvas painting attached to the ceiling of the Zambrano Pharmacy (Granada, Spain). The painting is an example of the allegorical motifs that could be found in 19th and 20th century pharmacies. It represents a group of cherubs and allegorical figures of Science or Pharmacy sitting in the clouds; the scene is surrounded by an architectural frame. The mural painting by Francisco Morón &amp; Luján (Granada, 1846 - Huércal-Overa, Almería, 1899) shows his signature in the lower right corner of the painting. The painting was in a good overall condition, but presented considerable yellowing and darkening (due to exposure to nearby pollution from the street, dust, etc.) that required its cleaning to reveal its true colors. In 2018, the pharmacy was acquired by the University of Granada, initiating its transfer to the conservation laboratories for its restoration, with two aims: recovering its original appearance, and preparing for its display in the “Ciencia, ciudad y cambio” exhibition (Hospital Real of Granada, February 6th to may 17th 2019); to this day, the painting is located in the crossing of the Hospital Real.</p><p>Once the intervention started, its large dimensions (7.6 x 3.3 m) made it impossible to obtain a complete high-quality orthogonal image using traditional photography methods. Therefore, it was decided to use photogrammetry for the correct documentation of: a) the initial state of the painting, b) the different restoration phases (initial documentation, mechanical cleaning of the reverse, removal of the protection of the front, cleaning of the front and pictorial reintegration), and c) the final result after the restoration process. Furthermore, this canvas was attached to the ceiling presumably with an animal glue adhesive, and during its intervention it was observed that the imprint of an earlier mural painting was attached to its reverse. Since the reverse of the canvas was hidden by the final mounting system, it was necessary to document the imprint of the previous mural painting adhered to the reverse of the canvas.</p><p>To recreate the original painting and to allow a correct study and comprehension of this work, a virtual reconstruction based on the photogrammetric documentation of the reverse of the painting was achieved. The photogrammetric processing allowed us to obtain high-quality orthogonal images (10000 x 5000 px), thus demonstrating the suitability of this technique for the documentation of a large format canvas. The images obtained were also useful to study the dimensions of the paint, with a total area of 25 m2. Agisoft PhotoScan Professional was used for the photogrammetric model; the three-dimensional (3D) models and the textures were transferred to a 3D free software (Blender) for the rendering and recreation of the models. On the other hand, the virtual reconstruction was made using Adobe Photoshop to recover the entire painting. The methodology consisted in working with different layers to paint the missing parts of the motifs and the simulated architecture; then, the missing parts were reconstructed based on the preserved paint (24.5% of the total area) and, finally, textures and filters were incorporated to simulate the appearance of a mural painting.</p><p>This research has proved photogrammetry is suitable for the documentation of a restoration process for large format pictoric works, since this technique allows to obtain high resolution orthophotos from the different intervention phases. Additionally, the virtual reconstruction has proven to be a useful tool for the documentation of the painting, its registration and its visualization; it can also recreate the decorative pattern and original colors.</p>


Author(s):  
M. Canciani ◽  
E. Conigliaro ◽  
M. Del Grasso ◽  
P. Papalini ◽  
M. Saccone

The development of close-range photogrammetry has produced a lot of new possibility to study cultural heritage. 3D data acquired with conventional and low cost cameras can be used to document, investigate the full appearance, materials and conservation status, to help the restoration process and identify intervention priorities. At the same time, with 3D survey a lot of three-dimensional data are collected and analyzed by researchers, but there are a very few possibility of 3D output. The augmented reality is one of this possible output with a very low cost technology but a very interesting result. Using simple mobile technology (for iPad and Android Tablets) and shareware software (in the case presented “Augment”) it is possible to share and visualize a large number of 3D models with your own device. The case study presented is a part of an architecture graduate thesis, made in Rome at Department of Architecture of Roma Tre University. We have developed a photogrammetric survey to study the Aurelian Wall at Castra Praetoria in Rome. The surveys of 8000 square meters of surface have allowed to identify stratigraphy and construction phases of a complex portion of Aurelian Wall, specially about the Northern door of Castra. During this study, the data coming out of 3D survey (photogrammetric and topographic), are stored and used to create a reverse 3D model, or virtual reconstruction, of the Northern door of Castra. This virtual reconstruction shows the door in the Tiberian period, nowadays it's totally hidden by a curtain wall but, little and significative architectural details allow to know its original feature. The 3D model of the ancient walls has been mapped with the exact type of bricks and mortar, oriented and scaled according to the existing one to use augmented reality. Finally, two kind of application have been developed, one on site, were you can see superimposed the virtual reconstruction on the existing walls using the image recognition. On the other hand, to show the results also during the graduation day, the same application has been created in off-site condition using a poster.


Author(s):  
L. Fazio ◽  
M. Lo Brutto ◽  
G. Dardanelli

<p><strong>Abstract.</strong> Despite the consistent development of approaches aimed at the virtual reconstruction of whole houses or archaeological monuments, the variety of technologies involved in virtual reconstruction procedures and the complexity of a rigorous process to provide validation models, seems to limit a univocal and shared standards adoption. For example, compared to the large number of contributions on the virtual reconstruction of whole architectures or cultural heritage sites, only a few works have proposed a rigorous workflow specific to mosaics and ancient floors and to their virtual reconstruction. The goal of this work is to present the first results on the virtual reconstruction of the "Temple of Isis" in Marsala (Italy); in particular, the work is aimed at the virtual reconstruction of the mosaic and the <i>opus spicatum</i> floor still preserved <i>in situ</i>. A close-range photogrammetric survey was carried out in order to provide a detailed floors 3D reconstruction; a structure-from-motion photogrammetry approach was employed to obtain a detailed 2D and 3D documentation with millimetric accuracy and high level of colour fidelity. Thanks to the photogrammetric products, accurate virtual restoration/reconstruction of the whole floor surfaces was conducted in a rigorous way and as close as possible to the historical reality.</p>


2021 ◽  
Vol 12 (24) ◽  
pp. 77
Author(s):  
Alvaro Rodríguez-Miranda ◽  
José M. Valle Melón ◽  
Jaione Korro Bañuelos ◽  
Garbiñe Elorriaga Aguirre

<p class="VARAbstract">The concept of mock-up, which share with the drawing the expressive synthesis for the analysis of the architectural form and evolution, is an invaluable asset for the preservation of the heritage. To mark the 175<sup>th</sup> anniversary of the Práxedes Mateo Sagasta’s secondary school of Logroño (Spain), an exhibition about the history of the institution was organized at the premises of La Rioja Library. The current school building became operational in 1900 and was built on the former site of a Carmelite convent. In fact, the convent rooms were the first location for the school, after the expropriations of religious communities during the mid-19th century. For the benefit of the aforementioned exhibition, it was considered interesting to generate a three-dimensional (3D) virtual reconstruction of the convent buildings to show how it would have looked. However, the lack of sufficient contemporary graphic information was a challenge, so it was decided that an efficient solution would be to generate the virtual reconstruction from a paper craft model, which had been created by the librarian of the secondary school as a result of his research on this matter. This text describes the 3D modelling of that cut-out element by means of monoscopic photogrammetry (perspective drawing) and the use of non-realistic rendering based on the appearance of the paper mock-up (and not trying to recreate the real image of the buildings) so as to provide a suggestive view of the convent and create interactive exhibition items. Moreover, the text deals with the long-term preservation and the improvement of the re-use of the 3D models. The former by resorting to institutional repositories —from which users can download the full detailed versions— and the latter employing versions able to be visualized in 3D warehouses (such as Sketchfab) and augmented reality (AR) applications.</p><p><strong>Highlights:</strong></p><ul><li><p>A significant part of the architectural heritage is represented by mock-ups of different materials (paper, wood, metal and so on).</p></li><li><p>Virtual modelling and augmented reality (AR) can be appropriate tools for materializing, recovering and disseminating scale models to the public.</p></li><li><p>Techniques for geometric documentation and visual representation need to be adapted in order to tackle the peculiar features of these elements (size, materials, fragility, etc.).</p></li></ul>


2019 ◽  
Vol 24 (45) ◽  
pp. 5386-5396 ◽  
Author(s):  
Ahmet Akif Kızılkurtlu ◽  
Tuğçe Polat ◽  
Gül Banu Aydın ◽  
Ali Akpek

Lung-on-a-chip is a micro device that combines the techniques of bioengineering, microbiology, polymer science and microfluidics disciplines in order to mimic physicochemical features and microenvironments, multicellular constructions, cell-cell interfaces of a human lung. Specifically, most novel lung on a chip designs consist of two micro-channeled outer parts, flexible and porous Polydimethylsiloxane (PDMS) membrane to create separation of air-blood chamber and subsidiary vacuum channels which enable stretching of the PDMS membrane to mimic movement mechanisms of the lung. Therefore, studies aim to emulate both tissue and organ functionality since it shall be creating great potential for advancing the studies about drug discovery, disease etiology and organ physiology compared with 2D (two dimensional) and 3D (three dimensional) cell culture models and current organoids. In this study, history of researches on lung anatomy and physiology, techniques of recreating lung functionality such as cell cultures in 2D and 3D models, organoids were covered and finally most advanced and recent state of the art technology product lung-on-a-chips’ construction steps, advantages compared with other techniques, usage in lung modeling and diseases, present and future offers were analyzed in detail.


2019 ◽  
Vol 1 (1) ◽  
pp. 36
Author(s):  
Anak Agung Gede Raka Gunawarman ◽  
Ni Putu Ratih Pradyaswari Anasta Putri

As one of Balinese architectural works that have a sacred function as a place of worship for Hindus, the construction of a temple will not be separated from the local wisdom of the community. Temple is often regarded as an identity of a region, cultural heritage, and a hereditary historical heritage that manifested as an architectural work. Although considered as a historical heritage, the absence of adequate historical documentation regarding temples in Bali causes changes that often do not match the story and the initial appearance of the temple. Many factors can be said to be the cause of the temple change, e.g.: (1) the community's desire to make temple repairs practical and fast; (2) understanding of the local community who are still minimal in the rules of building a temple; (3) there are no clear rules regarding the construction of a temple; (4) people's insensitivity to their identity; and (5) the absence of adequate documentation for the process of building a temple.Changes of a temple are also caused by government development funds, so many temples are dismantled and changed "forcefully" which unconsciously destroys the order of values and traces of the history of the temple. Temples that have historical values are instead replaced with new or contemporary models that are not necessarily based on original literature from the previous ancestral order. Seeing this phenomenon, researchers believe the need for preservation efforts through conservation strategies so that changes can be overcome and controlled according to their portion. Keyword : conservation strategis, historical temple, identity


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