scholarly journals Reliving history: the digital reconstruction of the convent of Santa Maria delle Grazie in Milan

2020 ◽  
Vol 11 (23) ◽  
pp. 106
Author(s):  
Damiano Aiello ◽  
Cecilia Bolognesi

<p class="VARAbstract">Can we preserve cultural heritage and, consequently, the memory of the past? To answer this question, one should look at the digital revolution that the world has gone through in recent decades and analyse the complex and the dialectical relationship between cultural heritage and new technologies. Thanks to these, increasingly accurate reconstructions of archaeological sites and historical monuments are possible. The resulting digital replicas are fundamental to experience and understand cultural heritage in innovative ways: they have complex and dynamic relationships with the original objects. This research paper highlights the importance and the scientific validity of digital replicas aimed at understanding, enhancing and protecting cultural heritage. The study focuses on the virtual reconstruction of the constructive phases, from the mid-15<sup>th</sup> century to date, of one of the most emblematic Gothic-Renaissance buildings in the city of Milan (Italy): the convent of Santa Maria delle Grazie, famous worldwide for hosting Leonardo da Vinci's Last Supper painting. This site proved to be an ideal case study because of its troubled and little-known history that led to numerous changes over the centuries. Thanks to a methodological approach based on the analysis of the documentary sources and three-dimensional (3D) modelling, it was possible to outline the chronological succession of the convent transformations; the way in which these overlapped the pre-existing structures was described starting from the Renaissance harmonious and organic interventions, to finally reach 18<sup>th</sup>-19<sup>th </sup>centuries inhomogeneous and incompatible additions. Finally, the research was completed by mapping the 3D models based on the sources used and their different levels of accuracy. The 3D models have thus become a valid tool for checking and verifying the reconstruction hypotheses.</p><p class="VARAbstract">Highlights:</p><ul><li><p>The study focused on the virtual reconstruction of the convent of Santa Maria delle Grazie, one of the most emblematicGothic-Renaissance buildings in the city of Milan.</p></li><li><p>By combining data from documentary sources, architectural treatises, period photos and digital survey, the mainbuilding phases of the convent, from the 15th century to date, were digitally reconstructed.</p></li><li><p>The 3D models are enriched with information about the accuracy of the digital reconstruction, creating 3D databasesthat can be easily consulted and updated.</p></li></ul>

ACTA IMEKO ◽  
2021 ◽  
Vol 10 (1) ◽  
pp. 98
Author(s):  
Valeria Croce ◽  
Gabriella Caroti ◽  
Andrea Piemonte ◽  
Marco Giorgio Bevilacqua

The digitization of Cultural Heritage paves the way for new approaches to surveying and restitution of historical sites. With a view to the management of integrated programs of documentation and conservation, the research is now focusing on the creation of information systems where to link the digital representation of a building to semantic knowledge. With reference to the emblematic case study of the Calci Charterhouse, also known as Pisa Charterhouse, this contribution illustrates an approach to be followed in the transition from 3D survey information, derived from laser scanner and photogrammetric techniques, to the creation of semantically enriched 3D models. The proposed approach is based on the recognition -segmentation and classification- of elements on the original raw point cloud, and on the manual mapping of NURBS elements on it. For this shape recognition process, reference to architectural treatises and vocabularies of classical architecture is a key step. The created building components are finally imported in a H-BIM environment, where they are enriched with semantic information related to historical knowledge, documentary sources and restoration activities.


Author(s):  
G. Tryfonos ◽  
M. Ioannides ◽  
A. G. Anastasi ◽  
V. A. Apostolou ◽  
P. P. Pieri ◽  
...  

Abstract. The paper presents a novel adaptive parametric documentation, modelling and sharing methodology, which aims to achieve a continuous holistic documentation, data processing and sharing process for cultural heritage community, such as architects, engineers, archaeologists, conservators, programmers, fabricators, contest creators, game developers, scholars and common citizens. Thus, the use of advance parametric and building information modelling software allows the processing and specification of all data by creating the 3D models needed for the multidisciplinary experts. Two Cypriot case studies from the medieval time period have been chosen for the development, and evaluation of our proposed methodology in order to investigate the process of modelling and sharing all the given metadata and 3D data. The first one is the Asinou Church, a UNESCO Heritage stone monument in the Troodos Mountains with a unique interior and the Kolossi Castle, a former Crusader stronghold on the west of the city of Limassol on the island of Cyprus.


2016 ◽  
Vol 7 (15) ◽  
pp. 28 ◽  
Author(s):  
Sotiris Logothetis ◽  
Efstratios Stylianidis

<p class="VARAbstract">The Building Information Modelling (BIM) software enables the users to communicate and design, understand appearance, performance and cost in the spatial and urban design process. Another important use of the BIM technology is the documentation and 3D reconstruction of cultural heritage monuments. The appropriate BIM software equips the users with tools to easily capture and analyse concepts and maintain the coordination of design data through documentation and 3D modelling. Many developments come up in the BIM field and software industry for design, construction-reconstruction, restoration and management of the cultural heritage 3D models, using BIM tools; mainly commercial as well as free or open source. Nevertheless, recently the growing popularity of open source has altered the landscape in software industry, as they attract many users.</p><p class="VARAbstract">This paper presents a review of some recent research on the topic. We review the recent developments focusing on the OSS that can be used at various stages of BIM process in the digital documentation of cultural heritage. The results show that there is more preference in the commercial software due to the fact that the OSS is not yet complete and covers all stages of the BIM process. However, lately we have the Edificius in architectural BIM design and “BIM Vision” as Industry Foundation Classes (IFC) model viewer that try to attract as many users as possible. These tools are free and they could well be used for the digital reconstruction of cultural heritage.</p>


2021 ◽  
Vol 12 (25) ◽  
pp. 124
Author(s):  
Simone Fallica ◽  
Raissa Garozzo ◽  
Cettina Santagati

<p class="VARAbstract">This paper addresses the challenge of digitally reconstructing ruined architectural sites and retracing their history, in order to virtually recompose their geometrical, stylistic and material integrity. To this end, the research team analyzed the ruins of the church of Santa Maria de Monasterio Albo, located in the ancient village of Misterbianco (Sicily) and destroyed (together with the entire hamlet) by the 1669 eruption of Mount Etna. In the last years, some excavation campaigns brought the church to the light, unveiling the remains of the main portal and six altars, which are one of the most remarkable examples of Mannerist art in eastern Sicily. This research aimed to three-dimensional (3D) reconstruct both the altars and the portal, ideally reviving their original 17<sup>th</sup> century configuration. This goal was achieved through an in-depth archival research (documents dating back to the years between 1300 and 1666 were consulted), an analysis of Classic and Renaissance treatises, and two integrated digital survey campaigns (laser scans and photogrammetry). The outcome is represented by the 3D models of the seven artifacts, which include surviving parts reconstructed as photogrammetric meshes, several fragments were placed in their likely early location through a virtual anastylosis, and NURBS (Non Uniform Rational Basis-Splines) surfaces (recreating the no longer existing elements). The latter were 3D modelled based on the treatises (which provided information on the correct proportioning) or in analogy with other coeval similar artifacts. Overall, the digital reconstruction was based on the ethical principles of transparency of the intervention, recognition of non-original additions and distinction between evidence and hypothesis, according to the London Charter and the Seville Principles. The experimentation provides a valid support for possible interventions in the real world and is the starting point to develop a digital archive of the site, which would make the different accuracy levels the reconstruction explicit.</p><p><strong>Highlights:</strong></p><ul><li><p>3D virtual reconstruction is effective to visualize and bring back to life ruined architectural artefacts.</p></li><li><p>Information about the artefacts original appearance was harvested through digital survey campaigns, archival documents, and comparisons with iconographic sources and coeval buildings.</p></li><li><p>The 3D reconstruction follows ethical principles of transparency and combines photogrammetric meshes (partly relocated through a virtual anastylosis) and NURBS surfaces.</p></li></ul>


2011 ◽  
Vol 6 ◽  
pp. 5-9 ◽  
Author(s):  
Dante Abate ◽  
Graziano Furini ◽  
Silvio Migliori ◽  
Samuele Pierattini

Usually the diffusion and sharing of cultural heritage documented 3D models on the web are not first of concern for scholars due to the fear of losing the intellectual property related to them. Sometimes the interaction and navigation of virtual objects via the World Wide Web is also problematic due to their dimension (number of triangles), when high-definition has to be preserved. In this paper we propose a mash up methodology, for a multiple approach to visualize 3D models over the internet. After the digitization of a marble statue placed in the Medieval Museum of the city of Bologna, according to the well known 3D pipeline (from the laser scan survey to the texturing process), we assembled together different solutions for sharing the model on the web.


Author(s):  
T. Landes ◽  
M. Heissler ◽  
M. Koehl ◽  
T. Benazzi ◽  
T. Nivola

<p><strong>Abstract.</strong> In the cultural heritage field, several specialists like archaeologists, architects, geomaticians, historians, etc. are used to work together. With the upcoming technologies allowing to capture efficiently data in the field, to digitize historical documents, to collect worldwide information related to the monuments under study, the wish to summarize all the sources of data (including the knowledge of the specialists) into one 3D model is a big challenge. In order to guarantee the reliability of the proposed reconstructed 3D model, it is of crucial importance to integrate the level of uncertainty assigned to it. From a geometric point of view, uncertainty is often defined, quantified and expressed with the help of statistical measures. However, for objects reconstructed based on archaeological assumptions, statistical measures are not appropriate. This paper focuses on the decomposition of 3D models into levels of uncertainties (LoUs) and on the best way to visualize them through two case studies: the castle of Kagenfels and the Horbourg-Wihr Castellum, both located in Alsace, France. The first one is well documented through still ongoing excavations around its remains, whereas the second one disappeared under the urbanization of the city. An approach enabling, on the 3D models, not only to quantify but also to visualize uncertainties coming from archaeological assumptions is addressed. Finally, the efficiency of the approach for qualifying the proposed 3D model of the reconstructed castle regarding its reliability is demonstrated.</p>


Author(s):  
M. Canciani ◽  
E. Conigliaro ◽  
M. Del Grasso ◽  
P. Papalini ◽  
M. Saccone

The development of close-range photogrammetry has produced a lot of new possibility to study cultural heritage. 3D data acquired with conventional and low cost cameras can be used to document, investigate the full appearance, materials and conservation status, to help the restoration process and identify intervention priorities. At the same time, with 3D survey a lot of three-dimensional data are collected and analyzed by researchers, but there are a very few possibility of 3D output. The augmented reality is one of this possible output with a very low cost technology but a very interesting result. Using simple mobile technology (for iPad and Android Tablets) and shareware software (in the case presented “Augment”) it is possible to share and visualize a large number of 3D models with your own device. The case study presented is a part of an architecture graduate thesis, made in Rome at Department of Architecture of Roma Tre University. We have developed a photogrammetric survey to study the Aurelian Wall at Castra Praetoria in Rome. The surveys of 8000 square meters of surface have allowed to identify stratigraphy and construction phases of a complex portion of Aurelian Wall, specially about the Northern door of Castra. During this study, the data coming out of 3D survey (photogrammetric and topographic), are stored and used to create a reverse 3D model, or virtual reconstruction, of the Northern door of Castra. This virtual reconstruction shows the door in the Tiberian period, nowadays it's totally hidden by a curtain wall but, little and significative architectural details allow to know its original feature. The 3D model of the ancient walls has been mapped with the exact type of bricks and mortar, oriented and scaled according to the existing one to use augmented reality. Finally, two kind of application have been developed, one on site, were you can see superimposed the virtual reconstruction on the existing walls using the image recognition. On the other hand, to show the results also during the graduation day, the same application has been created in off-site condition using a poster.


2020 ◽  
Vol 11 (22) ◽  
pp. 1 ◽  
Author(s):  
Leonarda Fazio ◽  
Mauro Lo Brutto

<p class="VARKeywords">In recent years, the use of three-dimensional (3D) models in cultural and archaeological heritage for documentation and dissemination purposes has increased. New geomatics technologies have significantly reduced the time spent on fieldwork surveys and data processing. The archaeological remains can be documented and reconstructed in a digital 3D environment thanks to the new 3D survey technologies. Furthermore, the products generated by modern surveying technologies can be reconstructed in a virtual environment on effective archaeological bases and hypotheses coming from a detailed 3D data analysis. However, the choice of technologies that should be used to get the best results for different archaeological remains and how to use 3D models to improve knowledge and dissemination to a wider audience are open questions.</p><p class="VARKeywords">This paper deals with the use of terrestrial laser scanners and photogrammetric surveys for the virtual reconstruction of an archaeological site. In particular, the work describes the study for the 3D documentation and virtual reconstruction of the “Sanctuary of Isis” in <em>Lilybaeum,</em> the ancient city of Marsala (southern Italy). The "Sanctuary of Isis" is the only Roman sacred building known in this archaeological area. Based on the survey data, it has been possible to recreate the original volumes of the ancient building and rebuild the two best-preserved floors –a geometric mosaic and an <em>opus spicatum</em>– for a first digital reconstruction of the archaeological complex in a 3D environment.</p>


2015 ◽  
Vol 6 (12) ◽  
pp. 58 ◽  
Author(s):  
José L. Caro ◽  
Salvador Hansen

<p>Everyone knows the importance of new technologies and the growth they have had in mobile devices. Today in the field of study and dissemination of cultural heritage (including archaeological), the use of digital 3D models and associated technologies are a tool to increase the registration quality and consequently a better basis for interpretation and dissemination for cultural tourism, education and research. Within this area is gaining positions photogrammetry over other technologies due to its low cost. We can generate 3D models from forografí as through a set of algorithms that are able to obtain very approximate models and very realistic textures. In this paper we propose the use of game-engines to incorporate one element diffusion: the ability to navigate the 3D model realistically. As a case study we use a Menga dolmen that will serve as a study and demonstration of the techniques employed. </p>


Author(s):  
A. Versaci ◽  
A. Cardaci ◽  
L. R. Fauzìa ◽  
M. Russo

<p><strong>Abstract.</strong> Assoro is an ancient city located in the heart of Sicily. Its fame in the Middle Ages is linked to the strategic location of its primitive nucleus placed at the top of Monte Stella. The fortified site allowed, in fact, both the defence of the surrounding territory and the control of the internal crossings of the island, from east to west. Today, the ruins of the castle, still visible in the highest part of the city, are enclosed in a large urban park that neither enhances nor facilitates its understanding. Actually, the knowledge of the monument is very incomplete due to the lack of documentary sources. To compensate these gaps new investigations were undertaken. Survival masonries were examined by a careful visual investigation and a deep survey, both for the stratigraphic, material and degradation aspects, carried out through the integrated use of active and passive sensors instruments. The critical analyses arising from the appropriately constructed 3D models and the photo-realistic orthographic projections with the mapping of the different constructive phases, the building materials and decay, was laid as the foundation of the cognitive process aimed at the establishment of a sustainable conservation and valorisation project. The programme has also foreseen the realisation of some archaeological coverings and the improvement of the whole park fruition, through paths that aim to both ensure easier access to some rocky archaeological areas currently difficult to reach and greater integration and permeability, between the historic urban fabric and the park.</p>


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