Nash Equilibrium Solution of Trapezoidal FuzzyNumber in Bi-matrix Game

Author(s):  
G.Sasi kala ◽  
S.Kumara ghuru
2021 ◽  
Author(s):  
Muhammad Ejaz ◽  
Stephen Joe ◽  
Chaitanya Joshi

In this paper, we use the adversarial risk analysis (ARA) methodology to model first-price sealed-bid auctions under quite realistic assumptions. We extend prior work to find ARA solutions for mirror equilibrium and Bayes Nash equilibrium solution concepts, not only for risk-neutral but also for risk-averse and risk-seeking bidders. We also consider bidders having different wealth and assume that the auctioned item has a reserve price.


2020 ◽  
Vol 40 (1) ◽  
pp. 71-85
Author(s):  
HK Das ◽  
T Saha

This paper proposes a heuristic algorithm for the computation of Nash equilibrium of a bi-matrix game, which extends the idea of a single payoff matrix of two-person zero-sum game problems. As for auxiliary but making the comparison, we also introduce here the well-known definition of Nash equilibrium and a mathematical construction via a set-valued map for finding the Nash equilibrium and illustrates them. An important feature of our algorithm is that it finds a perfect equilibrium when at the start of all actions are played. Furthermore, we can find all Nash equilibria of repeated use of this algorithm. It is found from our illustrative examples and extensive experiment on the current phenomenon that some games have a single Nash equilibrium, some possess no Nash equilibrium, and others had many Nash equilibria. These suggest that our proposed algorithm is capable of solving all types of problems. Finally, we explore the economic behaviour of game theory and its social implications to draw a conclusion stating the privilege of our algorithm. GANIT J. Bangladesh Math. Soc.Vol. 40 (2020) 71-85


2014 ◽  
Vol 14 (3&4) ◽  
pp. 295-305
Author(s):  
Puya Sharif ◽  
Hoshang Heydari

Three player quantum Kolkata restaurant problem is modelled using three entangled qutrits. This first use of three level quantum states in this context is a step towards a $N$-choice generalization of the $N$-player quantum minority game. It is shown that a better than classical payoff is achieved by a Nash equilibrium solution where the space of available strategies is spanned by subsets of SU(3) and the players share a tripartite entangled initial state.


Entropy ◽  
2018 ◽  
Vol 20 (10) ◽  
pp. 782 ◽  
Author(s):  
Christos Papadimitriou ◽  
Georgios Piliouras

In 1950, Nash proposed a natural equilibrium solution concept for games hence called Nash equilibrium, and proved that all finite games have at least one. The proof is through a simple yet ingenious application of Brouwer’s (or, in another version Kakutani’s) fixed point theorem, the most sophisticated result in his era’s topology—in fact, recent algorithmic work has established that Nash equilibria are computationally equivalent to fixed points. In this paper, we propose a new class of universal non-equilibrium solution concepts arising from an important theorem in the topology of dynamical systems that was unavailable to Nash. This approach starts with both a game and a learning dynamics, defined over mixed strategies. The Nash equilibria are fixpoints of the dynamics, but the system behavior is captured by an object far more general than the Nash equilibrium that is known in dynamical systems theory as chain recurrent set. Informally, once we focus on this solution concept—this notion of “the outcome of the game”—every game behaves like a potential game with the dynamics converging to these states. In other words, unlike Nash equilibria, this solution concept is algorithmic in the sense that it has a constructive proof of existence. We characterize this solution for simple benchmark games under replicator dynamics, arguably the best known evolutionary dynamics in game theory. For (weighted) potential games, the new concept coincides with the fixpoints/equilibria of the dynamics. However, in (variants of) zero-sum games with fully mixed (i.e., interior) Nash equilibria, it covers the whole state space, as the dynamics satisfy specific information theoretic constants of motion. We discuss numerous novel computational, as well as structural, combinatorial questions raised by this chain recurrence conception of games.


2005 ◽  
Vol 07 (01) ◽  
pp. 73-90
Author(s):  
YOSI BEN-ASHER ◽  
EITAN FARCHI

We introduce a new zero-sum matrix game for modeling search in structured domains. In this game, one player tries to find a "bug" while the other tries to hide it. Both players exploit the structure of the "search" domain. Intuitively, this search game is a mathematical generalization of the well known binary search. The generalization is from searching over totally ordered sets to searching over more complex search domains such as trees, partial orders and general set systems. As there must be one row for every search strategy, and there are exponentially many ways to search even in very simple search domains, the game's matrix has exponential size ("space"). In this work we present two ways to reduce the space required to compute the Nash value (in pure strategies) of this game: • First we show that a Nash equilibrium in pure strategies can be computed by using a backward induction on the matrices of each "part" or sub structure of the search domain. This can significantly reduce the space required to represent the game. • Next, we show when general search domains can be represented as DAGs (Directed Acycliqe Graphs). As a result, the Nash equilibrium can be directly computed using the DAG. Consequently the space needed to compute the desired search strategy is reduced to O(n2) where n is the size of the search domain.


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