scholarly journals Design and Development of Cost Effective Automatic Machine for Powder Packaging

There are many integrated perimeter security solutions available, the main objective of this paper is to provide cost effective solution. This paper mainly focuses on design of a Low-cost vibration module with RS485 interface, Controller hub with RS485 interface and Ethernet interface and a Command Centre server. The platform consists of RS485 daisy chained vibration sensor network connected to control server via Controller hub. It is designed to pin point the area of intrusion and cueing the camera to that specified location. It can be integrated with smart devices like PTZ/Thermal/IR cameras or radars. Each daisy chain consists of 250 sensors with each sensor 3 metres apart, each ethernet hub can handle 2 daisy chains. The Controller hub gets vibration sensor information via RS485 and transmits data to Command centre using TCP/IP protocol. The Controller centre identifies the location of the sensor and moves the PTZ camera to the specific location and live streams the data to the user.


Author(s):  
Vehbi Turel ◽  
Peter McKenna

In this chapter, the principles and guidelines that should be borne in mind when designing and developing some digital elements such as ‘instructions', ‘tasks', ‘(reading) texts' and ‘self-assessment tests' in interactive multimedia listening software (MLS) for second/foreign language learning (SLL/FLL) are focused on. The stages of software design and development are categorized into six separate stages: (1) feasibility, (2) setting up a team of experts, (3) designing, (4) programming, (5) testing and (6) evaluating (Turel & McKenna, 2013, pp.188-190). Each stage as well as each digital element of interactive MLS is vitally important in the design and development process of cost effective applications. A wide range of principles and guidelines need to be taken into account at each stage as well as in the design and development of each element so that we can design and develop every single digital element of interactive MLS efficiently. As a whole, all of these can enable us to design ideal and customised/adapted MLS for SLL/FLL.


Author(s):  
Vehbi Turel ◽  
Eylem Kılıç

A concern for social justice and the inclusion of cultural differences as a requirement of social justice in all learning materials, whether they are in the form of conventional materials or Interactive Multimedia Environments (IMEs), is the moral responsibility of all educators who want to contribute to humanity as well as long-lasting peace in our world. Such a responsibility requires a wide range of philosophical, political, and sociological discourses, informing multiple debates and their implications in the field of education. As a requirement of this, in this chapter, the inclusion and design of cultural differences in IMEs are focused on. The design and development stages of IMEs are categorized into six separate stages: (1) feasibility, (2) setting up a team of experts, (3) designing, (4) programming, (5) testing, and (6) evaluating (Turel & McKenna, 2013, pp. 188-190). Each stage is vital to the design and development process for cost effective and socially just IMEs. To be able to achieve cost effective and genuinely socially inclusive IMEs, a wide range of principles and guidelines need to be borne in mind at each stage. Here, the inclusion and design in IMEs of the cultural differences that need to be considered while designing and developing such environments (i.e. at stage 3 as well as 4) are focused on. Some examples of thought out and customized computerised cultural differences from an IME as well as some concrete examples from the Turkish context are given.


2020 ◽  
Vol 13 (6) ◽  
pp. 81-91
Author(s):  
C. Spandonidis ◽  
S. Tsantilas ◽  
F. Giannopoulos ◽  
C. Giordamlis ◽  
I. Zyrichidou ◽  
...  

MAPAN ◽  
2019 ◽  
Vol 34 (4) ◽  
pp. 443-450 ◽  
Author(s):  
M. Vishnu Chittan ◽  
Mani Kumar Chimpineni ◽  
B. Rajesh Kumar ◽  
D. Sailaja

Author(s):  
Sandra D'Souza ◽  
N. Sriraam

The design and development of cost effective rehabilitation aids is a challenging task for biomedical research community. The biopotentials such as EEG, EMG, ECG and EOG that are generated from human body help in controlling the external electronic devices. In the recent years, the EOG based assistive devices have gained importance in assisting paralyzed patients, due to their ability to perform operations controlled by retinal movements. This paper proposes a cost effective design and development of EOG signal acquisition system using virtual instrumentation. The hardware design comprises of two instrumentation amplifiers using AD620 for registering horizontal and vertical eye movements and filter circuits. A virtual instrumentation based front panel is designed to interface the hardware and to display the EOG signals. The resultant digitized EOG signal is further enhanced for driving assistive devices. The proposed EOG system makes use of virtual instrumentation and hence minimizes the design cost and increases the flexibility of the instrument. This paper presents the initial part of the research work which is aiming at a cost effective complete assistive device based on extracting the useful information from the eye movements. The qualitative validation of EOG signals recorded ensures the cost effective healthcare delivery for rehabilitation applications.


Author(s):  
C. Devanathan ◽  
P.T. DineshKumar ◽  
A. Selvaramkumar ◽  
R. Giri ◽  
S. Dhandapani

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