scholarly journals The effects of a visible-annotation tool for sequential knowledge construction on discourse patterns and collaborative outcomes

Author(s):  
Yoonhee Shin ◽  
Jaewon Jung

This study aimed to explore learners’ discourse patterns and outcomes while using a visible-annotation tool as a collaborative representation tool. The tool used in this study introduced two types of sharing activities before the problem-solving phase to support sequential knowledge construction. Forty participants were randomly assigned to one of three groups according to two variables: type of sharing activities (meaning sharing activity (M) and opinion sharing activity (O)), and type of representation function to guide sharing activities (word-based function (W) and sentence-based function (S)). All three groups performed sharing activities during the same period. After completing these, the participants carried out a lesson-planning task in pairs during the problem-solving phase. All annotations across three learning phases were categorised to investigate discourse patterns. The findings revealed that Group MWOS, provided with M based on W and O based on S, had the most effective knowledge construction process, showing sequential discourse patterns. In addition, differences in discourse patterns among groups positively influenced the level of collaborative outcomes.

2016 ◽  
Vol 5 (10) ◽  
pp. 55
Author(s):  
Janaína Ribeiro Stafford

Neste artigo tem-se como objetivo apontar alternativas de reconstrução do currículo escolar por meio do trabalho com projetos. Vale salientar que o currículo se refere à organização do conhecimento escolar, sendo uma construção social do conhecimento, real, significativa, com intencionalidade político-pedagógica, aberto o suficiente para ser percebido como um processo, no qual as questões oriundas da relação ensino e aprendizagem possam dar-lhe um caráter dinâmico e transformador. Um instrumento relevante para reconstrução curricular são os denominados projetos de trabalhos, pois o ponto de partida do processo de construção do conhecimento é a prática social concreta e a realidade em que acontece.Palavras-chave: currículo, projetos de trabalho, conhecimento. CURRICULUM AND WORK IN PROJECTS MEDIA: BUILDING ALTERNATIVES FOR PRACTICE INVESTIGATIVEAbstractThis article same has the objective of pointing reconstruction alternatives of the school curriculum by working through projects. It is worth noting that the curriculum refers to the school knowledge organization, being a social construction of knowledge, real, significant, with political-pedagogical intent, open enough to be perceived as a process in which issues arising in the teaching / learning can give you a dynamic and transforming character. A relevant tool for curricular reconstruction is the so-called work projects, because the starting point of the knowledge construction process is the concrete social practice and reality where it happens.Key-words: curriculum, work projects, knowledge.


2017 ◽  
Vol 10 (10) ◽  
pp. 20 ◽  
Author(s):  
Rahmad Bustanul Anwar ◽  
Dwi Rahmawati

The purpose of this research was to reveal how the construction process of symbolic representation and verbal representation made by students in problem solving. The construction process in this study referred to the problem-solving stage by Polya covering; 1) understanding the problem, 2) devising a plan, 3) carrying outthe plan, and 4) looking back. This research was qualitative research by getting involved 4 students of Junior High School class VIII. This study obtained results that the construction process of symbolic representation made by students since in the process of understanding the problem. In understanding the problem, students were able to identify the problem well. Then students could make the symbol used as a variable that the value was not known. By using the symbol students could perform a series of calculation to obtain the value of the symbol. Symbols created by students were very helpful and facilitated students in solving problems. While in the construction process, verbal representation was done by students since the process of understanding the problem. The form of verbal representation was manifested by writing down all information known from a slightly changed problem because they used a language that they understood more. Based on the known information, students could plan and performed a series of calculations using written sentences so that the problems could be solved properly.


2011 ◽  
pp. 1354-1366
Author(s):  
Jae Yeob Jung ◽  
Hyung Sung Park

The purpose of this chapter is to explore how learning, by making games, can provide opportunities for higher-order thinking such as problem solving, decision-making, and knowledge construction in children. As the game design process involves students drawing on multiple intelligences, it often provides students who are typically not successful in school with a chance to see themselves as capable members of the classroom learning community. In the classroom, computer-based game-making activities give students the opportunity to create lively interactive simulations for any subject, for any grade level, and can be used by students with a wide variety of learning styles. Game making can be used as an alternative way for students to communicate information and demonstrate their knowledge and understanding.


2006 ◽  
Vol 1 (2) ◽  
Author(s):  
Caroline Gwyn-Paquette

Using a qualitative approach, in this article, the author explores the conversations which take place between preservice teachers and their university supervisor, analysing sequences which serve as support for experimentation of a ‘new’ teaching approach and situations of knowledge construction by preservice teachers. They were asked to use cooperative learning activities during student teaching although such strategies were not necessarily modelled by their cooperating teachers or familiar to the students. As their researcher/supervisor, the author provided support in planning conferences and coaching through post-observation conferences. It is suggested that there is more to supervisory conversations than simply providing moral support for the preservice teachers or evaluation of their performance. They are occasions for knowledge construction, notably, through problem-solving and solution finding, stimulation of reflection and discussion of theory.


2018 ◽  
Vol 7 (1) ◽  
pp. 78-86
Author(s):  
Jeremy Dennis

Multicultural education is thought to consist of five dimensions: content integration, the knowledge-construction process, prejudice reduction, equity pedagogy, and an empowering school culture and social structure. Of the five, equity pedagogy is identified as an essential element by leading scholars in the field. Can equity pedagogy alone create the powerful learning experiences needed for multicultural education? This is an important question to consider as conservatism and dedifferentiation challenge multicultural education. If dedifferentiation is a recurring feature that impacts teachers and students, then we need a pedagogy that accounts for its significance. This article explores the ways a pedagogy of intertextuality responds to dedifferentiation and extends equity pedagogy for the development of future teachers and leaders.


Learning through problem solving has been regarded as an important approach to constructivist learning. However, how practice and knowledge reciprocate each other has not been sufficiently examined and remains implicit. Although problem-based learning is increasingly used in medical education and other domains, there is a concern about its weakness in general study design in relation to its impact on learners’ knowledge base. Considering the complex cognitive processes involved in learning through problem solving, this study proposes a dual mapping learning environment, serving as a visual affordance for improving problem solving and underlying knowledge construction processes as well as the transformation between the two.


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