scholarly journals Perception of the contents of animated maps

2016 ◽  
Vol 48 (4) ◽  
pp. 149-160
Author(s):  
Kamila Łucjan

Abstract Intense development of computer technology has taken place in the last several decades made it possible to cartographically present variability of phenomena in a dynamic way. As a result of using animation techniques in cartography there appeared new methods of presentation of changes, referred to as direct. Considering the character of the relation between display time and real time, two basic types of animated maps have been distinguished: temporal and non-temporal. Other criteria of classifying animation are the presence and level of interactivity and the technical criteria of production. Regardless of the applied classification, perception of the contents of animated maps is one of the main issues, since using animation leads to a significant cognitive load specific for dynamic methods. Fast sequence of data and its quick disappearance can result in omission of some information because in the case of animated maps there is a higher risk of exceeding perception potential of users than in the case of static maps. Higher efficiency of animated map perception can be achieved by applying methods of cognitive overload reduction determined through experimental research. The most important of them are: using control tools, directing attention with dynamically blinking lights, locating connected objects close to one another, using sound, adapting generalization level to the characteristics of moving images and accounting for the age and experience of map users. Among more sophisticated solutions are such elements as so-called decay and a combination of static and animated map features in the form of semi-static animations.

2018 ◽  
Vol 50 (3) ◽  
pp. 127-140
Author(s):  
Kamila Łucjan ◽  
Paweł Wojtanowicz

Abstract Advancements in computer technology that have occurred in recent decades have enabled an intensive development in cartographic methods for direct representation of phenomena dynamics. Even with the appearance of ever more advanced technical solutions, the theoretical basis still needs supplementing. The previous cartographic literature emphasises the importance of congruence and isomorphism principles preservation that aims at increasing the effectiveness of dynamic displays. Nevertheless, it is frequently the case that discontinuous phenomena are depicted with the use of smooth transitions. For this reason, it is vital that experimental research should lead to defining which representation methods are appropriate for a given type of content. Our study was focused on the cartographic design of scene transitions in animated maps. Two main conclusions of the research indicate that 1) mode of transition influences the interpretation of the content of cartographic animation depicting discrete changes, 2) maps executed in a smooth mode demonstrate lower effectiveness when compared with animations using an abrupt and abrupt with decay effect transitions.


Measurement ◽  
2021 ◽  
Vol 178 ◽  
pp. 109430
Author(s):  
Zibo Zuo ◽  
Yulin Huang ◽  
Xi Pan ◽  
Yijian Zhan ◽  
Longlong Zhang ◽  
...  

2007 ◽  
Vol 76 (11-12) ◽  
pp. 850-855 ◽  
Author(s):  
Christelle Despont-Gros ◽  
Olivier Rutschmann ◽  
Antoine Geissbuhler ◽  
Christian Lovis

Author(s):  
E T Ososanya ◽  
I T Franks

Computer technology has given manufacturers the opportunity to monitor, on-line and in real-time, a wide variety of manufacturing systems. Such monitoring systems have considerable potential for expansion and development but need to take account of the special characteristics of particular manufacturing systems and how the information is to be used to best effect. This paper outlines the use of monitoring in the broad context of manufacturing plant operations and describes the design of a development system that will facilitate research into the effective application and improvement of monitoring systems.


Author(s):  
Iris Xie

Online catalogs are types of interactive computer systems; they can also be called “interactive catalogs” because a user interacts with the computer to find relevant information. The interaction is the main difference between Online Public Access Catalogs (OPACs) and other types of library catalogs (Hildreth, 1982; Matthews, 1985). Online catalogs are regarded as real-time interactive retrieval systems for libraries (Fayen, 1983). According to Peters (1991), the development of online catalogs can be characterized by three decades of development. In the 1960s, the development of online catalogs was led by the development of computer technology and the library community’s desire to increase efficiency in finding library materials. In the 1970s, commercial vendors started to replace large university libraries as the principal developers of computer-based library systems. In the 1980s, local libraries expand their control of the library catalog systems.


2019 ◽  
Vol 71 ◽  
pp. 05010
Author(s):  
V. Dobrova ◽  
P. Labzina ◽  
N. Ageenko ◽  
S. Menshenina

Globalization and innovation have recently resulted in the extensive use of the latest technological products practically everywhere, and in education especially. Various technologies are now employed in different spheres of education. Virtual Reality (VR) is a global innovative technology with great potentials and enormous pedagogical possibilities that offers new methods and techniques for education. The main features of it are visibility, security, involvement, presence and focusing. It enables to combine the computer-generated virtual information and the real environment in real time. The presented VR language program is based on the concept of 3D modeling and semantic frame method.


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