scholarly journals Workflow User Interfaces Patterns

2012 ◽  
Vol 22 ◽  
pp. 62-68
Author(s):  
Josefina Guerrero-García ◽  
Juan Manuel González-Calleros ◽  
Jean Vanderdonckt

A collection of user interface design patterns for workflow information systems is presented that contains forty three resource patterns classified in seven categories. These categories and their corresponding patterns have been logically identified from the task life cycle based on offering and allocation operations. Each Workflow User Interface Pattern (WUIP) is characterized by properties expressed in the PLML markup language for expressing patterns and augmented by additional attributes and models attached to the pattern: the abstract user interface and the corresponding task model. These models are specified in a User Interface Description Language. All WUIPs are stored in a library and can be retrieved within a workflow editor that links each workflow pattern to its corresponding WUIP, thus giving rise to a user interface for each workflow pattern.

2020 ◽  
Vol 4 (EICS) ◽  
pp. 1-52
Author(s):  
Alex Moldovan ◽  
Vlad Nicula ◽  
Ionut Pasca ◽  
Mihai Popa ◽  
Jaya Krishna Namburu ◽  
...  

10.28945/2395 ◽  
2001 ◽  
Author(s):  
Peter Warren

The paper examines the Urica World Wide Web Online Public Access Catalogue (OPAC) from three different perspectives. The heuristic evaluation technique showed up a number of problems at the detail level. For broader concerns this needed to be supplemented by other approaches. The use of user interface design patterns and Laurel's concepts of Computers as Theatre showed up the fact that the design needs to be more object oriented with the tools secondary and the catalogue primary. This problem applies to many library catalogues and not just Urica. One limitation of the current design patterns is they provide little help with aesthetic issues. No one technique for evaluating user interfaces is sufficient as problems range from the micro to the macro level.


2010 ◽  
Vol 102-104 ◽  
pp. 880-884
Author(s):  
Shi Hong Feng

Patterns have become a more effective way on the knowledge use of the HCI domain. These patterns are mainly oriented to different tasks, which are too coarse-grained to be easily implemented. And it is not given that how to use these patterns to built user interfaces in engineering way. Furthermore, many different patterns are oriented to different models in the model based on user interface (UI) development, which are hard to be integrated into the UI development tool. In point of increasing UI knowledge reuse, every UI is divided into many presentation units (PU), which reduces the grain of UI. Next, the UI feature space is given through three facets and various relations among these facets. Therefore, the Engineering-oriented User Interface Design Pattern (EUIDP) is proposed from the interior model, the presentation model and the operation model. As a case, the Grid EUIDP is explicitly described according to the form of EUIDP. Finally, the conclusion and the further work are discussed.


2019 ◽  
Author(s):  
Leonardo Nozaki ◽  
Luciana Zaina

O uso de Padrões de Design da Interface do Usuário (User Interface Design Patterns) (UIDP) é visto como uma boa prática para o desenvolvimento de softwares interativos. No entanto, ao aplicar esses padrões, o designer da interface pode introduzir problemas de acessibilidade no software. O objetivo deste trabalho é apresentar o processo de avaliação de um conjunto de recomendações, para uso de UIDP no desenvolvimento de aplicações para dispositivos móveis que evitem a inserção de problemas de acessibilidade.


2018 ◽  
Vol 14 (1) ◽  
pp. 107-122
Author(s):  
Pietro Murano

Purpose This paper aims to present a new user interface design for text proofreading portals in a digitization and crowdsourcing context. Several of the current proofreading portals lack usability in their user interfaces. The aim of the new design is to increase user performance and satisfaction. Design/methodology/approach An empirical experiment has been conducted to evaluate the new user interface as a comparison with 18thConnect – TypeWright proofreading portal. Two of the main measures involved times and errors and this approach is considered to be good for these kinds of measures allowing a good degree of control. Nevertheless, personal opinions are also very important and these are elicited by means of a post-experiment questionnaire. Findings The data were statistically analysed and overall the new user interface helped users to perform better in terms of task time. Errors were also better with the new user interface, but the differences were not statistically significant. Furthermore, users were more satisfied with the new user interface. User satisfaction measures were mostly statistically significant. Originality/value As far as has been ascertained, there have been no systematic studies evaluating a new design with an existing design of a proofreading portal. Therefore, this research is considered to be original, and if implemented widely, it would be very valuable to the mass digitization aims.


Author(s):  
Sybille Caffiau ◽  
Patrick Girard

In user interface design, model-driven approaches usually involve generative solutions, producing interface by successive transformations of a set of initial models. These approaches have obvious limitations, especially for advanced user interfaces. Moreover, top-down design approaches (as generative approaches are) are not appropriate for interactive application development in which users need to be included in the whole design process. Based on strong associations between task models and dialogue models, the authors propose a global process, which facilitates the design of interactive applications conforming to their models, including a rule-checking step. This process permits either to start from a task model or a user-defined prototype. In any case, it allows an iterative development, including iterative user modifications, in line with user-centered design standards.


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