Differential Brain Response to Metrical Accents in Isochronous Auditory Sequences

2005 ◽  
Vol 22 (3) ◽  
pp. 549-562 ◽  
Author(s):  
Donna Abecasis ◽  
Renaud Brochard ◽  
Roni Granot ◽  
Carolyn Drake

Even within equitonal isochronous sequences, listeners report perceiving differences among the tones, reflecting some grouping and accenting of the sound events. In a previous study, we explored this phenomenon of �subjective rhythmization� physiologically through brain event-related potentials (ERPs). We found differences in the ERP responses to small intensity deviations introduced in different positions of isochronous sequences, even though all sound events were physically identical. These differences seemed to follow a binary pattern, with larger amplitudes in the response elicited by deviants in odd-numbered than in even-numbered positions. The experiments reported here were designed to test whether the differences observed corresponded to a metrical pattern, by using a similar design in sequences of a binary (long-short) or a ternary (long-short-short) meter. We found a similar pattern of results in the binary condition, but a significantly different pattern in the ternary one. Importantly, the amplitude of the ERP response was largest in positions corresponding to strong beats in all conditions. These results support the notion of a binary default metrical pattern spontaneously imposed by listeners, and a better processing of the first (accented) event in each perceptual group. The differences were mainly observed in a late, attention-dependent component of the ERPs, corresponding to rather high-level processing.

2005 ◽  
Vol 19 (3) ◽  
pp. 216-231 ◽  
Author(s):  
Albertus A. Wijers ◽  
Maarten A.S. Boksem

Abstract. We recorded event-related potentials in an illusory conjunction task, in which subjects were cued on each trial to search for a particular colored letter in a subsequently presented test array, consisting of three different letters in three different colors. In a proportion of trials the target letter was present and in other trials none of the relevant features were present. In still other trials one of the features (color or letter identity) were present or both features were present but not combined in the same display element. When relevant features were present this resulted in an early posterior selection negativity (SN) and a frontal selection positivity (FSP). When a target was presented, this resulted in a FSP that was enhanced after 250 ms as compared to when both relevant features were present but not combined in the same display element. This suggests that this effect reflects an extra process of attending to both features bound to the same object. There were no differences between the ERPs in feature error and conjunction error trials, contrary to the idea that these two types of errors are due to different (perceptual and attentional) mechanisms. The P300 in conjunction error trials was much reduced relative to the P300 in correct target detection trials. A similar, error-related negativity-like component was visible in the response-locked averages in correct target detection trials, in feature error trials, and in conjunction error trials. Dipole modeling of this component resulted in a source in a deep medial-frontal location. These results suggested that this type of task induces a high level of response conflict, in which decision-related processes may play a major role.


2021 ◽  
Vol 11 (1) ◽  
Author(s):  
Saugat Bhattacharyya ◽  
Davide Valeriani ◽  
Caterina Cinel ◽  
Luca Citi ◽  
Riccardo Poli

AbstractIn this paper we present, and test in two realistic environments, collaborative Brain-Computer Interfaces (cBCIs) that can significantly increase both the speed and the accuracy of perceptual group decision-making. The key distinguishing features of this work are: (1) our cBCIs combine behavioural, physiological and neural data in such a way as to be able to provide a group decision at any time after the quickest team member casts their vote, but the quality of a cBCI-assisted decision improves monotonically the longer the group decision can wait; (2) we apply our cBCIs to two realistic scenarios of military relevance (patrolling a dark corridor and manning an outpost at night where users need to identify any unidentified characters that appear) in which decisions are based on information conveyed through video feeds; and (3) our cBCIs exploit Event-Related Potentials (ERPs) elicited in brain activity by the appearance of potential threats but, uniquely, the appearance time is estimated automatically by the system (rather than being unrealistically provided to it). As a result of these elements, in the two test environments, groups assisted by our cBCIs make both more accurate and faster decisions than when individual decisions are integrated in more traditional manners.


2020 ◽  
Author(s):  
Katja Junttila ◽  
Anna-Riikka Smolander ◽  
Reima Karhila ◽  
Anastasia Giannakopoulou ◽  
Maria Uther ◽  
...  

Learning is increasingly assisted by technology. Digital games may be useful for learning, especially in children. However, more research is needed to understand the factors that induce gaming benefits to cognition. In this study, we investigated the effectiveness of digital game-based learning approach in children by comparing the learning of foreign speech sounds and words in a digital game or a non-game digital application with equal amount of exposure and practice. To evaluate gaming-induced plastic changes in the brain function, we used the mismatch negativity (MMN) brain response that reflects the activation of long-term memory representations for speech sounds and words. We recorded auditory event-related potentials (ERPs) from 37 school-aged Finnish-speaking children before and after playing the “Say it again, kid!” (SIAK) language-learning game where they explored game boards, produced English words aloud, and got stars as feedback from an automatic speech recognizer to proceed in the game. The learning of foreign speech sounds and words was compared in two conditions embedded in the game: a game condition and a non-game condition with the same speech production task but lacking visual game elements and feedback. The MMN amplitude increased between the pre-measurement and the post-measurement for the word trained with the game but not for the word trained with the non-game condition, suggesting that the gaming intervention enhanced learning more than the non-game intervention. The results indicate that digital game-based learning can be beneficial for children’s language learning and that gaming elements per se, not just practise time, support learning.


2018 ◽  
Vol 119 (1) ◽  
pp. 347-355 ◽  
Author(s):  
Siyi Chen ◽  
Thomas Töllner ◽  
Hermann J. Müller ◽  
Markus Conci

Completion of a partially occluded object requires that a representation of the whole is constructed based on the information provided by the physically specified parts of the stimulus. Such processes of amodal completion rely on the generation and maintenance of a mental image that renders the completed object in visual working memory (VWM). The present study examined this relationship between VWM storage and processes of object completion. We recorded event-related potentials to track VWM maintenance by means of the contralateral delay activity (CDA) during a change detection task in which composite objects (notched shapes abutting an occluding shape) to be memorized were primed to induce either a globally completed object or a noncompleted, mosaic representation. The results revealed an effect of completion in VWM despite physically identical visual input: change detection was more accurate for completed compared with mosaic representations when observers were required to memorize two objects, and these differences were reduced with four memorized items. At the electrophysiological level, globally completed (vs. mosaic) objects gave rise to a corresponding increase in CDA amplitudes. These results indicate that although incorporating the occluded portions of the presented shapes requires mnemonic resources, the complete object representations thus formed in VWM improve change detection performance by providing a more simple, regular shape. Overall, these findings demonstrate that mechanisms of object completion modulate VWM, with the memory load being determined by the structured representations of the memorized stimuli. NEW & NOTEWORTHY This study shows that completion of partially occluded objects requires visual working memory (VWM) resources. In the experiment reported, we induced observers to memorize a given visual input either as completed or as noncompleted objects. The results revealed both a behavioral performance advantage for completed vs. noncompleted objects despite physically identical input, and an associated modulation of an electrophysiological component that reflects VWM object retention, thus indicating that constructing an integrated object consumes mnemonic resources.


2007 ◽  
Vol 19 (1) ◽  
pp. 25-31 ◽  
Author(s):  
Alexandra M. Hogan ◽  
Elinor L. Butterfield ◽  
Luke Phillips ◽  
Julie A. Hadwin

The behavioral inhibition system [Gray, J. A. The neuropsychology of anxiety: An enquiry into the functions of the septo-hippocampal system. Oxford: Oxford University Press, 1982] proposes that anxiety is associated with the processing of novel stimuli. We aimed to explore this relationship by recording auditory event-related potentials associated with unexpected novel noises in typically developing children. Children aged 10–14 years with low (n = 12) and high (n = 11) self-report trait anxiety were assessed using a novelty oddball task. The N1 associated with novel stimuli, specifically the “N1c” component maximal at temporal lobe sites, was of significantly longer latency (p = .014) and greater amplitude (p = .004) in the high compared with the low anxious group. This group difference was supported by linear correlations between N1c amplitude and trait anxiety scores. There was no effect of anxiety on the later novelty P3. These data suggest a subtle moderating role of trait anxiety on brain response to novelty, and further research with clinically anxious children is indicated.


2012 ◽  
Vol 25 (0) ◽  
pp. 192
Author(s):  
Davide Bottari ◽  
Sophie Rohlf ◽  
Marlene Hense ◽  
Boukje Habets ◽  
Brigitte Roeder

Event-related potentials (ERP) to the second stimulus of a pair are known to be reduced in amplitude. The magnitude of this ‘refractoriness’ is modulated by both the interstimulus interval and the similarity between the two stimuli. Intramodal refractoriness is interpreted as an index of a temporary decrement in neural responsiveness. So, cross-modal refractoriness might be an indicator of shared neural generators between modalities. We analysed oscillatory neuronal activity while participants were engaged in an oddball paradigm with auditory (4000 Hz, 50 ms-long, 90 db, bilateral) and tactile stimuli (50 ms-long, 125 Hz-vibrations, index fingers) presented in a random order with an ISI of either 1000 or 2000 ms. Participants were required to detect rare tactile (middle fingers) and auditory deviants (600 Hz). A time–frequency analysis of the brain response to the second stimulus of each pair (T-T, A-A, T-A and A-T) contrasting Short and Long ISIs revealed a reduced refractory effect after Long ISI with respect to Short ISI, in all pairs (both intramodal and cross-modal). This emerged as a broadly distributed increase of evoked theta activity (3–7 Hz, 100–500 ms). Only in intramodal tactile pairs and cross-modal tactile-auditory pairs we also observed that Long ISI with respect to Short ISI determined a decrease of induced alpha (8–12 Hz, 200–700 ms), a typical sign of enhanced neural excitability and thus decreased refractoriness. These data suggest that somatosensory and auditory cortices display different neural markers of refractoriness and that the auditory cortex might have a stronger low level degree of influence on the tactile cortex than vice-versa.


2009 ◽  
Vol 21 (7) ◽  
pp. 1435-1446 ◽  
Author(s):  
Dominique Lamy ◽  
Moti Salti ◽  
Yair Bar-Haim

The aim of the present study was to dissociate the ERP (Event Related Potentials) correlates of subjective awareness from those of unconscious perception. In a backward masking paradigm, participants first produced a forced-choice response to the location of a liminal target presented for an individually calibrated duration, and then reported on their subjective awareness of the target's presence. We recorded (Event-Related Potentials) ERPs and compared the ERP waves when observers reported being aware vs. unaware of the target but localized it correctly, thereby isolating the neural correlates of subjective awareness while controlling for differences in objective performance. In addition, we compared the ERPs when participants were subjectively unaware of the target's presence and localized it correctly versus incorrectly, thereby isolating the neural correlates of unconscious perception. All conditions involved stimuli that were physically identical and were presented for the same duration. Both behavioral measures were associated with modulation of the amplitude of the P3 component of the ERP. Importantly, this modulation was widely spread across all scalp locations for subjective awareness, but was restricted to the parietal electrodes for unconscious perception. These results indicate that liminal stimuli that do not affect performance undergo considerable processing and that subjective awareness is associated with a late wave of activation with widely distributed topography.


2013 ◽  
Vol 13 (9) ◽  
pp. 1106-1106
Author(s):  
T. Schubert ◽  
D. Rothlein ◽  
T. Brothers ◽  
K. LeDoux ◽  
B. Gordon ◽  
...  

2022 ◽  
Author(s):  
Mickael Causse ◽  
Fabrice Parmentier ◽  
Damien Mouratille ◽  
Dorothee Thibaut ◽  
Marie Kisselenko ◽  
...  

Of evolutionary importance, the ability to react to unexpected auditory stimuli remains critical today, especially in settings such as aircraft cockpits or air traffic control towers, characterized by high mental and auditory loads. Evidences show that both factors can negatively impact auditory attention and prevent appropriate reactions in hazardous situations. In the present study, sixty participants performed a simulated aviation task, varying in terms of mental load (no, low, high mental load), that was embedded with a concurrent tone detection paradigm, in which auditory load was manipulated by the number of different tones (1, 2 or 3). We measured both detection performance (miss, false alarm) and brain activity (event-related potentials) related to the target tone. Our results showed that both mental and auditory loads affected tone detection performance. Importantly, their combined effects had a massive impact on the percentage of missed target tones. While, in the no mental load condition, miss rate was very low with 1 (0.53%) and 2 tones (1.11%), it increased drastically with 3 tones (24.44%), and this effect was accentuated as mental load increased, yielding to the higher miss rate in the 3-tone paradigm under high mental load conditions (68.64%). Increased mental load, auditory load, and miss rate, were all associated with disrupted brain response to the target tone as showed by reductions of the P3b amplitude. In sum, our results highlight the importance of balancing mental and auditory loads to maintain or improve efficient reactions to alarms in complex environment.


2021 ◽  
Vol 10 (1) ◽  
pp. 37-44
Author(s):  
Hayri Ertan ◽  
◽  
Suha Yagcioglu ◽  
Alpaslan Yılmaz ◽  
Pekcan Ungan ◽  
...  

An archer requires a well-balanced and highly reproducible release of the bowstring to attain high scores in competition. Recurve archers use a mechanical device called the “clicker” to check the draw length. The fall of the clicker that generates an auditory stimulus should evoke a response in the brain. The purpose of this study is to evaluate the event-related potentials during archery shooting as a response to the fall of the clicker. Fifteen high-level archers participated. An electro cap was placed on the archers’ scalps, and continuous EEG activity was recorded (digitized at 1000 Hz) and stored for off-line analysis. The EEG data were epoched beginning 200 ms before and lasting 800 ms after stimulus marker signals. An operational definition has been developed for classifying hits corresponding to hit and/or miss areas. The hit area enlarged gradually starting from the centre of the target (yellow: 10) to blue (6 score) by creating ten hit area indexes. It is found that the snap of the clicker during archery shooting evokes N1–P2 components of long-latency evoked brain potentials. N1 amplitudes are significantly higher in hit area than that of miss areas for the 2nd and 4th indexes with 95% confidence intervals and 90% confidence intervals for the 1st and 3rd indexes with 90% confidence intervals. We conclude that the fall of the clicker in archery shooting elicits an N1 response with higher amplitude. Although evoked potential amplitudes were higher in successful shots, their latencies were not significantly different from the unsuccessful ones.


Sign in / Sign up

Export Citation Format

Share Document