scholarly journals Вербализация концепта «Россия» в российском политическом дискурсе

2021 ◽  
Vol 25 ◽  
pp. 263-275
Author(s):  
Robert Szymula ◽  

The article is devoted to the analysis of the concept of “Russia”, which is characteristic for Russian political discourse, and the ways it is verbalized in the official programs of political parties. The study material covered the election programs of the 11 biggest Russian political parties, published on their official websites. The study included an analysis of lexical units used to realize the concept of “Russia” and the expressions associated with them. It was found that the verbalization of this concept is realized by means of an array of different lexical units, neutral and those carrying an emotional load, which may invoke in voters positive connotations related to patriotic feelings and a sense of pride. Such lexemes are accompanied by a number of different expressions which serve the integrative function, emphasize the significance of Russia among other countries and its great future, and refer to basic values and the basic psychological needs of inhabitants of the country

2020 ◽  
Vol 79 (2) ◽  
pp. 63-70
Author(s):  
Petr Květon ◽  
Martin Jelínek

Abstract. This study tests two competing hypotheses, one based on the general aggression model (GAM), the other on the self-determination theory (SDT). GAM suggests that the crucial factor in video games leading to increased aggressiveness is their violent content; SDT contends that gaming is associated with aggression because of the frustration of basic psychological needs. We used a 2×2 between-subject experimental design with a sample of 128 undergraduates. We assigned each participant randomly to one experimental condition defined by a particular video game, using four mobile video games differing in the degree of violence and in the level of their frustration-invoking gameplay. Aggressiveness was measured using the implicit association test (IAT), administered before and after the playing of a video game. We found no evidence of an association between implicit aggressiveness and violent content or frustrating gameplay.


2012 ◽  
Author(s):  
Tracie D. Burt ◽  
Adena D. Young-Jones ◽  
Carly A. Yadon ◽  
Michael T. Carr

2009 ◽  
Author(s):  
Veronique Dagenais-Desmarais ◽  
Jacques Forest ◽  
Marylene Gagne

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