scholarly journals Poetical patterns in Nichita Stănescu’s poems

2016 ◽  
Vol 7 (2) ◽  
pp. 316-327
Author(s):  
Alina Roiniță

Through our study we have established a potential pattern of analysis over the aspect of poetical language. The theme was determined by the purpose of implementing the particular linguistic model created by N. Stănescu, which we call the nichitastănescu pattern. We exemplified the model by identifying the compositional values and the structures that contribute to the creation of a linguistic frame built to measure the main semantics, through which the poetical language is internalized and aestheticized. We also use a specific poetical construction model based on the triadic analysis pattern proposed by the French semiotics group entitled Groupe  μ, in their collective work Rhétorique de la poésie: lecture linéaire, lecture tabulaire, published in 1977.                The value of this study consists in a detailed view over the textual dimensions of expressiveness and significations in the poetical language used by Nichita Stănescu. Throughout his lyrics, the named poet reveals the uniqueness of his specific poetical language in contrast with other Romanian poets.

2021 ◽  

The history of European videogames has been so far overshadowed by the global impact of the Japanese and North American industries. However, European game development studios have played a major role in videogame history, and prominent videogames in popular culture, such as <i>Grand Theft Auto</i>, <i>Tomb Raider</i> and <i>Alone in the Dark</i> were made in Europe. This book proposes an exploration of European videogames, including both analyses of transnational aspects of European production and close readings of national specificities. It offers a kaleidoscope of European videogame culture, focusing on the analysis of European works and creators but also addressing contextual aspects and placing videogames within a wider sociocultural and philosophical ground. The aim of this collective work is to contribute to the creation of a, so far, almost non-existent yet necessary academic endeavour: a story of the works, authors, styles and cultures of the European videogame.


2015 ◽  
Vol 55 (6) ◽  
pp. 373
Author(s):  
Jan Dostal ◽  
Jan Kuzel

This paper presents results obtained between 2010 and 2014 in the field of fan aerodynamics at the Department of Composite Technology at the VZLÚ aerospace research and experimental institute in Prague – Letnany. The need for rapid and accurate methods for the preliminary design of blade machinery led to the creation of a mathematical model based on the basic laws of turbomachine aerodynamics. The mathematical model, the derivation of which is briefly described below, has been encoded in a computer programme, which enables the theoretical characteristics of a fan of the designed geometry to be determined rapidly. The validity of the mathematical model is assessed continuously by measuring model fans in the measuring unit, which was developed and manufactured specifically for this purpose. The paper also presents a comparison between measured characteristics and characteristics determined by the mathematical model as the basis for a discussion on possible causes of measured deviations and calculation deviations.


2018 ◽  
Author(s):  
Εμμανουέλα Στάχτιαρη

Η παρούσα διατριβή εισάγει τεχνικές για την αυστηρή και από κατασκευής ορθή σχεδίαση συστημάτων. Ειδικότερα, εστιάσαμε στο πώς μπορούμε να παράγουμε και να επικυρώνουμε ένα λειτουργικό μοντέλο της εφαρμογής που προκύπτει από ένα σύνολο απαιτήσεων ή από τον κώδικα της εφαρμογής. Αρχικά, ασχοληθήκαμε με την πρώιμη επικύρωση των απαιτήσεων και της σχεδίασης του συστήματος, ώστε να εξαλειφθεί η ανάγκη επαλήθευσης εκ των υστέρων και να περιοριστούν οι έλεγχοι επικύρωσης κατά τα τελευταία στάδια ανάπτυξης. Δεύτερον, εστιάσαμε στην αυτόματη δημιουργία λειτουργικών μοντέλων εφαρμογών από προγράμματα με εμφωλευμένη σύνταξη, διατηρώντας τη σημασιολογία των προγραμμάτων. Τέλος, προτείναμε μία ροή σχεδίασης που αποσκοπεί στη διατήρηση της συνέπειας μεταξύ του λειτουργικού μοντέλου και του κώδικα εφαρμογής μέσω της χρήσης μιας νέας γλώσσας ειδικού σκοπού, κατάλληλης για τη σχεδίαση συστημάτων περιορισμένων πόρων του διαδικτύου των αντικειμένων.


2014 ◽  
Vol 11 (1) ◽  
pp. 40-45
Author(s):  
Colette Nys-Mazure

La littérature est un texte, un tissu de relations de soi à soi, de soi aux autres, d’innombrables autres passés et à venir, par le biais du langage. Cet outil premier semble appartenir à tous, mais en réalité il n’est pas à la portée de chacun. Il serait donc intéressant de relater l’expérience angevine que je viens de vivre avec Lire~Ecrire~Compter (LEC), une association pour la promotion des savoirs, l’insertion sociale et professionnelle, créée en 1986, qui lutte contre l’illettrisme. L’une de ses approches originales, la “lecture-plaisir”, consiste à proposer à des volontaires de participer à la création d’un livre. Depuis 2004, l’association permet à ses “apprenants” de rencontrer un écrivain reconnu afin de participer à des ateliers d’écriture. Le fruit de leur travail commun est retranscrit dans la première partie de l’ouvrage publié ; la seconde nait de la libre créativité de l’auteur. Deciphering one’s life and writing it Literature is a text, a fabric of relations between oneself and oneself, between oneself and others – countless past and to come –, by the means of language. This tool is supposed to belong to all, but is in fact not accessible to everybody. In this respect, an experience I just went through in Angers (France) is highly interesting. Lire-Écrire-Compter (Read-Write-Count), an association for the promotion of knowledge, social and professional inclusion, and against illiteracy since 1986, proposes to its students to take part in the creation of a book. Since 2004, this program called “Reading-pleasure” offers students the opportunity of a “writing workshop” with a renowned writer. The first part of the published book presents this collective work; the second part originates from the author’s own creativity.


2021 ◽  
Vol 11 (3) ◽  
pp. 56
Author(s):  
Thapanee Seechaliao ◽  
Phamornpun Yurayat

The main research purpose focused on the effects of conducting the instructional model based on the principles of creative problem solving with social media to promote the creation of educational innovation for pre-service teachers. The participants consisted of twelve pre-service teachers. Research instruments were 1) the instructional model based on the principles of creative problem solving with social media, 2) the test of knowledge and creation of educational innovation, 3) the creation of educational innovation&rsquo;s evaluation form, and 4) the questionnaires&rsquo; conducting this instructional model. Collected data were analyzed with statistics and categorized into key issues based on literature. The results were presented through the form of Shapiro-Wilk, Wilcoxon signed-ranks test, arithmetic mean, standard deviation, and descriptive analysis. The research findings were presented as follows: 1) the effects of conducting the instructional model that was conducted sixteen weeks on the course 0537211 Innovation in Educational Technology and Communications in the first semester of 2020. The research hypothesizes were followed the established as follows; 1.1) the pre-service teachers had post-test scores&rsquo; the knowledge and creation of educational innovation higher than pre-test with statistical significance at the .01 level. 1.2) they had post-learning scores for creating educational innovations&rsquo; processes at the overall excellent level (M = 92.83, S.D. = 11.78), and their educational innovations were be post-learning at the overall good level (M = 48.33, S.D. = 7.45) 2) the opinions&rsquo; pre-service teachers toward conducting this instructional model that they have positive opinions to this conduct at the overall excellent level (M = 4.92, S.D. = 0.25).


2019 ◽  
pp. 557-566
Author(s):  
Witold Srokosz

The article compares the characteristics of local government financial institutions and FinTechs in order to make an attempt to answer the question whether a local government financial institution may constitute a FinTech. The study analyses a particular case of using the business model based on blockchain technology for a local government financial institution, as well as discusses the possibility to base the functioning of such institution on the DAO concept. The article is summarised with the outline of the analyses of legal barriers concerning the creation and functioning of local government financial institutions as FinTechs.


2021 ◽  
Vol 32 (2) ◽  
pp. 189-223
Author(s):  
Maiara Rosa ◽  
Wei Min Wang ◽  
Rainer Stark ◽  
Henrique Rozenfeld

AbstractDesigning Product-Service Systems (PSS) is associated with multiple problems and challenges, usually derived from its multidisciplinarity and partially intangible nature. One particular issue is the high likelihood of ignoring the creation of relevant information regarding one or more PSS elements during the early design phases. Proceeding to later stages (e.g., detailed design) without generating the required information regarding all PSS elements and their relationships may lead to rework and lack of integration. Dealing with this problem requires adequate planning and evaluation of the artifacts (such as documents and models) created in the initial design phases. As a fundamental theoretical basis to support the creation of solutions that may help project managers dealing with this challenge, this paper presents a concept map to structure the concepts that compose artifacts resulting from the initial stages of PSS design and how those concepts interrelate. This concept map aims to structure which classes of information should be defined in the early phases of the design process before proceeding to a detailed design. The concept map was created by extracting concepts and relationships proposed in classifications, taxonomies, ontologies, meta-models, and concept maps in the PSS and servitization fields. Those documents were identified through a comprehensive systematic literature review. The resulting concept map was verified for completeness against formal documentation of two retrospective PSS design projects. The final proposed concept map is composed of 143 concepts interconnected through 278 relationships. In its current format, the concept map may be used as a checklist to support project managers in planning and evaluating early phases of PSS design based on information completeness. Researchers may also employ it to deploy ontologies, approach further knowledge and information-related challenges in PSS design, or structure PSS-related model-based systems engineering approaches. In future research, this concept map shall be deployed in a meta-model based on artifacts commonly used in PSS design, structuring a computational tool to allow and support practical application on planning and evaluating PSS design projects.


2016 ◽  
Vol 13 (12) ◽  
pp. 9927-9931
Author(s):  
Xilian Huang ◽  
Jun Dan ◽  
Ruwei Tang

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