Development of Biomimicry Convergence Instruction Model Based on Creative Problem Solving Process

2012 ◽  
Vol 40 (3) ◽  
pp. 327-343 ◽  
Author(s):  
변정호 ◽  
이일선 ◽  
권용주
2020 ◽  
Author(s):  
Asep Ilham Juliansyah ◽  
Nana

This research uses the bit.ly application as a medium in learning strategies using virtual simulations aimed at increasing students' mastery and understanding in understanding a material. The purpose of this research is motivated by the lack of mastery of the material so that the learning applied is not yet maximal, because it is necessary for innovation in learning by applying the creative problem solving model based on bit.ly application. Creative problem solving model as a problem solving process is accompanied by the use of bit.ly applications so that students are motivated in learning and can improve their learning outcomes and also hone the creativity of a teacher. The method used in this paper is literature study by examining some literature to be analyzed and made conclusions. the results of this study prove that the application of a creative problem solving model based on bit.ly applications as learning innovations can be one of the solutions to problems encountered in the teaching and learning process in the classroom and also facilitate the teacher in delivering a material. The creative problem solving model is applied in high school with several steps: students clarify various problems to solve, then emphasize to better understand students using the bit.ly application. Creative problem solving learning that uses the bit.ly application can activate the creativity of teachers and students so that students become more active in learning. Therefore, the need for a teacher's readiness to always innovate in providing material and also the readiness of a student to accept all forms of innovation.


2021 ◽  
Vol 11 (3) ◽  
pp. 56
Author(s):  
Thapanee Seechaliao ◽  
Phamornpun Yurayat

The main research purpose focused on the effects of conducting the instructional model based on the principles of creative problem solving with social media to promote the creation of educational innovation for pre-service teachers. The participants consisted of twelve pre-service teachers. Research instruments were 1) the instructional model based on the principles of creative problem solving with social media, 2) the test of knowledge and creation of educational innovation, 3) the creation of educational innovation’s evaluation form, and 4) the questionnaires’ conducting this instructional model. Collected data were analyzed with statistics and categorized into key issues based on literature. The results were presented through the form of Shapiro-Wilk, Wilcoxon signed-ranks test, arithmetic mean, standard deviation, and descriptive analysis. The research findings were presented as follows: 1) the effects of conducting the instructional model that was conducted sixteen weeks on the course 0537211 Innovation in Educational Technology and Communications in the first semester of 2020. The research hypothesizes were followed the established as follows; 1.1) the pre-service teachers had post-test scores’ the knowledge and creation of educational innovation higher than pre-test with statistical significance at the .01 level. 1.2) they had post-learning scores for creating educational innovations’ processes at the overall excellent level (M = 92.83, S.D. = 11.78), and their educational innovations were be post-learning at the overall good level (M = 48.33, S.D. = 7.45) 2) the opinions’ pre-service teachers toward conducting this instructional model that they have positive opinions to this conduct at the overall excellent level (M = 4.92, S.D. = 0.25).


2019 ◽  
Vol 25 (1) ◽  
pp. 126-143 ◽  
Author(s):  
Selena Aureli ◽  
Daniele Giampaoli ◽  
Massimo Ciambotti ◽  
Nick Bontis

PurposeThe purpose of this paper is to empirically test the knowledge-intensive process of creative problem-solving and its outcomes.Design/methodology/approachThis study uses survey data from 113 leading Italian companies. To test the structural relations of the research model the authors used the partial least square (PLS) method.FindingsResults show that work design and training have a positive direct impact on creative problem-solving process while organizational culture has a positive impact on both creative problem-solving process and its outcomes. Finally creative problem-solving process has a strong direct impact on its outcomes and this, in turn, on firms’ competitiveness.Practical implicationsThis study suggests that managers must highlight the problem-solving process as it affects a firm’s capability to find creative solutions and therefore its competitiveness. Moreover, the present paper suggests managers should invest in specific knowledge management (KM) practices for enhancing knowledge-intensive business processes.Originality/valueThe present paper fills an important gap in the BPM literature by empirically testing the relationship among KM practices, multistage processes of creative problem-solving and their outcomes, and firms’ competitiveness.


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