Chapter 2 Graphics in the urban design process (Part I)

2007 ◽  
pp. 15-18
Keyword(s):  
2013 ◽  
Vol 368-370 ◽  
pp. 78-82
Author(s):  
Ping Shu ◽  
Jun Xu ◽  
Li Jun Wang

Based on theoretical studies of the urban spatial morphology, this paper introduces advanced concepts and methods of BIM (Building Information Model) into the urban design in Nanhe City ,and then respectively makes innovations of the urban design practice supported by BIM technology in the process of design, optimization and implementation of the program, attempting to explore BIM-based design patterns of the urban spatial morphology to make the traditional urban design process more rational and scientific, to expect to reach the green and sustainable urban spatial morphology.


2007 ◽  
Vol 34 (5) ◽  
pp. 925-943 ◽  
Author(s):  
Rob Imrie

It is commonly assumed that building regulation and control is a technical activity and part of a bureaucratic machine external to the design process. For many architects building regulations are no more than a set of rules to be adhered to, and are usually seen as ephemeral, even incidental, to the creative process of design. However, the main argument of this paper suggests that the building regulations are entwined with, and are constitutive of, architects' practices. Far from being an insignificant part of the design process, as some commentators suggest, I develop the argument that the building regulations influence aspects of creative practice and process in architecture and, as such, ought to be given greater attention by scholars of urban design.


2018 ◽  
Vol 22 (1) ◽  
pp. 50-65
Author(s):  
Adham Abulnour

Urban fabrics in contemporary Egyptian cities are torn between two development orientations. On one hand, there is the booming urban phenomenon of erecting walls and gates to house people within enclosed (gated) communities, which fragment urban fabrics while giving rise to isolated/secluded urban “islands.” On the other hand, there is the urban malpractice of “jamming” building blocks on empty plots in open urban fabrics; which continues to fuel urban sprawl. Both orientations have worsened the quality of urban living in Egyptian cities. They are deemed inherently irreconcilable especially in light of their traditional implementation scenarios. The aim of this research article is to attempt to reconcile these orientations and overcome their drawbacks by formulating an urban design process on the basis of “Organic Unity.” The research article endeavors to validate “Organic Unity” both as a concept and an application through a simulation design trial that fits the economic, sociocultural, legal, and ecological forces in the country.


Author(s):  
Ta Quynh Hoa ◽  
Pham Thuy Loan

"Urban design" and "community participation" are two topics that attract attention of the professionals and the society in these recent years in Vietnam. However, these topics are not studied and piloted thoroughly enough to have effective urban design process with community involvements in each step of the process. The new content of this research is to use 'road space' and 'streetscape' in Hanoi as a specific object to combine the two topics of 'urban design' and "community participation" into a formative process in which steps, contents of each step, technique and toolkits are proposed in detail. Article history: Received 16 March 2018, Revised 27 March 2018, Accepted 27 April 2018


2021 ◽  
Author(s):  
◽  
Shuva Chowdhury

<p>The distance between urban design processes and outcomes and their communication to stakeholders and citizens are often significant. Urban designers use a variety of tools to bridge this gap. Each tool often places high demands on the audience, and each through inherent characteristics and affordances, introduces possible failures to understand the design ideas, thus imposing a divergence between the ideas, their communication and the understandings.   Urban design is a hugely complex activity influenced by numerous factors. The design exploration process may follow established design traditions. In all instances, the medium in which the exploration takes place affects the understanding by laypeople. Design tools are chosen, in part, to facilitate the design process.  Most urban design community engagement does not use Virtual Environments (VE) as a means of communication and participation in the early stage of the design generation. There has been little research on how the use of VE for urban design can engage laypeople as contributors to the design process. It has been suggested that VE instruments can allow laypeople to express, explore and convey their imagination more easily. The very different nature of perceptual understanding of VE and its capability to produce instant 3D artefacts with design actions may allow laypeople to generate meaningful design ideas. An experiment setup has developed to leverage laypeople in authentic design collaboration.   This thesis examines in the context of New Zealand’s National Science Challenge ‘Building Better Homes, Towns and Cities’ the drivers of change that contribute to the shaping of places, development and design of future neighbourhoods. A series of experiments have been conducted in the site of a neighbourhood to investigate the relative effectiveness of immersive VE to facilitate people in collaborative urban design. The findings support the hypothesis that VE with the generation of 3D artefacts enhances design communication for laypeople to design an urban form for their neighbourhood. The thesis concludes by discussing how New Zealand’s future neighbourhoods can be shaped and developed with VE assisted participatory urban design.</p>


Author(s):  
Nuwan Dias ◽  
Dilanthi Amaratunga ◽  
Kaushal Keraminiyage ◽  
Richard Haigh

2021 ◽  
Author(s):  
S Chowdhury ◽  
Marc Aurel Schnabel

Due to lack of communication tools, the non-experts in a participatory urban design process face difficulty to take part actively in the stage of design ideation and generation. Mostly, the design ideas stay in conceptual form and do not provide enough perceptual understanding to conceive the design actions fully. The research hypothesises that an Immersive Virtual Environment (IVE) instrument enhances layperson's urban design participation and collaboration during the early stage of the design generation. The research involves non-expert stakeholders as co-designers for a neighbourhood design in New Zealand. The paper discusses as a parallel reporting with other coming articles on how the IVE instrument facilitates successful design collaboration among fellow laypersons to design their own neighbourhood. A protocol analysis validates the success of design communication happened during non-experts design engagements. An expert evaluation is done to rank the generated design in responding to understand the ideas. In conclusion, the article speculates that an IVE assisted participatory urban design process empowers laypersons to take part actively in urban spatial design.


2011 ◽  
Vol 9 (1) ◽  
pp. 193-203 ◽  
Author(s):  
Jasna Cikic-Tovarovic ◽  
Nenad Sekularac ◽  
Jelena Ivanovic-Sekularac

During the last years we have been facing a growing need of involving architects into processes of modern city medialization. Transposing contemporary media logic into architecture must be accompanied by qualitative answers within architectural theory and practice. The field of media facade is interdisciplinary - not only does it involve research within architecture and urbanism, but also within some border areas of technology, urban design, art, culture, media and marketing. Media facade design process involves analyses of some specific design aspects.


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