spatial design
Recently Published Documents


TOTAL DOCUMENTS

528
(FIVE YEARS 234)

H-INDEX

18
(FIVE YEARS 3)

2021 ◽  
Vol 2021 ◽  
pp. 1-13
Author(s):  
Bin Wang

Today, as the soft power of culture is becoming more and more important, it is very important to pay attention to the learning and dissemination of culture. As the carrier of this process, the use of advanced technology to improve the museum is of great significance. This paper studies the digital design of smart museum based on artificial intelligence in order to explore the application of smart museum in artificial intelligence, analyze the spatial design of smart museum by using digital technology, explore a feasible method to give full play to the function of smart museum, and put forward some suggestions on the spatial design of smart museum. The design of the smart museum is no longer restricted by time and space and uses digital technology to double use virtual things and dynamic space. Through the detailed analysis of the application of artificial intelligence and digitization in the spatial design of the smart museum, combined with the information decision tree algorithm and data heterogeneous network algorithm, this study constructs the model of the information processing architecture of smart museum and the requirements of digital museum and makes a decision-making analysis of the comparison results of existing data. It includes the digital design of smart museum display technology, display effect, and other display-related contents. Analyzing the impact of smart museum on the object can provide data support for the feasibility of digital space design of smart museum based on artificial intelligence. The results of regression data processing show that the spatial visual sense of digital design wisdom museum is very strong, reaching the level of 5.0, and the picture aesthetic effect is up to 4.8.


2021 ◽  
Vol 6 (18) ◽  
Author(s):  
Abdulbasit Almhafdy

An environmental responsive design of building internal spaces is important criteria and should be taken into account in the pre-design stage of the residential buildings. This study aims to analyze the existing spatial spaces of a residential building in terms of thermal performance in a dry desert climate area. Temperature data loggers were utilized in the duplex house. Results indicate that wall exposure, window size, floor level and orientation play are the key to designing a friendly environment of internal spaces. The neighbourhood fabric has an important role in terms of shadows and time of direct exposure to radiation. Keywords: Indoor house, Arid climate, Air temperature, spatial design eISSN: 2398-4287© 2021. The Authors. Published for AMER ABRA cE-Bs by e-International Publishing House, Ltd., UK. This is an open access article under the CC BYNC-ND license (http://creativecommons.org/licenses/by-nc-nd/4.0/). Peer–review under responsibility of AMER (Association of Malaysian Environment-Behaviour Researchers), ABRA (Association of Behavioural Researchers on Asians/Africans/Arabians) and cE-Bs (Centre for Environment-Behaviour Studies), Faculty of Architecture, Planning & Surveying, Universiti Teknologi MARA, Malaysia. DOI: https://doi.org/10.21834/ebpj.v6i18.3076


Author(s):  
Berk Kesim ◽  
Nilüfer Baturayoğlu Yöney

Architectural design and its education are physio- and socio-spatial activities. In other words, creating space is concerned with understanding the physical as well as the social/cultural context to produce meaning and values beyond determining and answering the right questions. Informal learning environments have always been an integral part of the profession even before its formal definition. Experiential learning or field trips play a significant role in architectural and spatial design education, yet procedural aspects of designing such a journey have not been discussed by educators regarding active and informal learning. This paper aims to understand the role of field trips and re-discover how they contribute to spatial design education at undergraduate level through the processes of learning by doing and research by design / design by research. The field trips, or the context, are discussed with a three-fold focus as an interdisciplinary design process: (1) Understanding the study field from macro to micro scale; (2) Experiencing and observing the society, culture and daily life; (3) Comparative studies through visits to buildings with similar programs. Case studies with local, national and international/foreign contexts from design studios of primary and secondary cycles are presented in order to illustrate this process.


2021 ◽  
Author(s):  
◽  
Kezia Fairbrother

<p>In 2018, the government published the report of its inquiry into mental health and addiction in Aotearoa New Zealand, which called for a ‘paradigm shift’ in the country’s approach to mental wellbeing. This research portfolio explores the role architecture has to play in this shift, acknowledging the problematic historical associations of architecture and mental health. In doing so, the work aims to establish principles for a new architectural typology of mental health care, outside of conventional institutions. It explores contemporary approaches to wellness, and integrates research from several bodies of theoretical and evidence-based research into a new creative practice within architecture. Specifically, the research draws on theory around nonrepresentational therapeutic landscapes, third place and evidence based design. These inform creative explorations of the therapeutically affective qualities of naturally-sourced materials. The findings of this explorations are transferred to spatial design using a ‘multiplicity’ approach based on nonrepresentational theory and Māori health models, which is then applied to a specific site in Wellington, New Zealand. Finally, architectural applications for this research are proposed in the form of a community-based third place to support mental health and wellbeing.</p>


2021 ◽  
Author(s):  
◽  
Kezia Fairbrother

<p>In 2018, the government published the report of its inquiry into mental health and addiction in Aotearoa New Zealand, which called for a ‘paradigm shift’ in the country’s approach to mental wellbeing. This research portfolio explores the role architecture has to play in this shift, acknowledging the problematic historical associations of architecture and mental health. In doing so, the work aims to establish principles for a new architectural typology of mental health care, outside of conventional institutions. It explores contemporary approaches to wellness, and integrates research from several bodies of theoretical and evidence-based research into a new creative practice within architecture. Specifically, the research draws on theory around nonrepresentational therapeutic landscapes, third place and evidence based design. These inform creative explorations of the therapeutically affective qualities of naturally-sourced materials. The findings of this explorations are transferred to spatial design using a ‘multiplicity’ approach based on nonrepresentational theory and Māori health models, which is then applied to a specific site in Wellington, New Zealand. Finally, architectural applications for this research are proposed in the form of a community-based third place to support mental health and wellbeing.</p>


Author(s):  
Tatja Scholte

Célula Nave. It happens in the body of time, where truth dances (2004) by the Brazilian artist Ernesto Neto is an interactive installation artwork, commissioned by the Museum Boijmans Van Beuningen in Rotterdam. The artwork consists of a spacious construction of turquoise fabric – the “nave” – hanging on a series of aluminium poles. Visitors are allowed to enter the nave and touch the fabric with their hands and feet. The spatial design of Célula Nave is intertwined with the museum’s Bodon Gallery, for which the artwork was created. The size of the installation has been adapted to its large-scale dimensions; the colour of the fabric matches the greenish floor of the gallery, and the daylight falling into the room enhances the fabric’s translucency.


2021 ◽  
Author(s):  
◽  
Louise Wotton

<p>Computational simulations are generally built upon a form or design that is near or mostly complete. Agent-based simulations are ones where the rules and behaviours are designed, creating an unpredictable output. In this research, these rules are derived from the complex systems in nature, utilising cross-disciplinary principles between architecture and biology. The abstraction of data and rules from biological structures are used to inform computational rule-sets for modelling 3D printed structures.  The simulations in this paper explore the concept of emergence: where systems have an irreducible complexity and adaptability - a series of smaller parts combined acting as a whole. The concept of agent-based simulations as a form of emergence is a tool used greatly within many areas of research as a speculative method to build form and space.  Computation rule-sets define a design intent for each simulation, demonstrating the ability to use agent-based systems and a spatial design driver. Informing the agents with design intent, allows them to adapt to their environment and to the ability and limitations of a freeform 3D printer.  The focus in this project is the design of emergent principles in nature and how they can be applied to optimize structures for use with digital fabrication methods, thus producing a new approach to designing fabricated forms.  Using a design by research approach, this research demonstrates the potential of free-form 3D printing as a technique for an integrated fabrication system. It outlines computational design techniques including the simulation of emergent phenomena to define a digital workflow that supports the integration of both emergent structures and free-form printing.</p>


2021 ◽  
Author(s):  
◽  
Trevon Schubach

<p>In today’s society the priority of work and careers has resulted in highly stressful environments. In the twenty-first century the tendency of inflated urban centres has encouraged people to move to the cities and as the urban population increases, the quality of life, people’s wellbeing and overall life satisfaction, becomes a concern. Interested in the effect of human perception through spatial design, this thesis explores how sensorial experience can influence the design of interior architecture to promote productivity and wellbeing.  This research aims to explore the implications of environmental stimuli and sensory experience to enhance an occupant’s behaviour and wellbeing within an interior space. Looking closely at the built environment that we inhabit and identifying how it impacts its occupants would aid in how we as designers could design spaces that benefit the occupant’s quality of life.  This thesis asks how interior architecture may be utilised to enhance the sense of productivity, wellbeing and life satisfaction of the working class and city dwellers. In addition, this thesis aims to adaptively reuse a historic site in the Wellington CBD as the principal vehicle for the design component of this study.  Overall the research suggests providing multiple opportunities for occupants to engage with the built and natural environment whereby interior architecture, through atmospheres and sensorial experiences, contributes to the solution in establishing a sense of productivity, wellbeing and life satisfaction.</p>


Sign in / Sign up

Export Citation Format

Share Document