scholarly journals Kompleksitas Argumentasi Berbasis Isu Sosiosaintifik pada Jenjang SD, SMP, dan SMA

2018 ◽  
Vol 1 (1) ◽  
pp. 29
Author(s):  
Nur Fildzah Amalia ◽  
Riandi Riandi ◽  
Ari Widodo ◽  
Diana Rochintaniawati

The Student’s argument can be raised and developed using socioscientific issues. Socio-scientific issues about health is one of the social problems that the subject of public debate. This study aims to describe the complexity of the arguments in elementary school, middle school, and high school. The three level of education is a school which is shaded by one of the Foundation in Bandung. Participants involved in the study consisted of 31 elementary students, 14 middle school students, and 23 high school students. Data taken using a quisioner consist of five items concerning socioscientific issues as well as individual interviews based on the answers to the test written description. Data identified using Toulmin Argumentation Adaptation Pattern (TAP), which consists of four levels, namely, level 1 (claim), level 2 (claims, data and / or warrants), level 3 (claims, data / warrant, backing), and level 4 (claims, data / warrant, backing, qualifier). The results showed that the development of increasingly rising complexity of arguments according to their level. The complexity of the arguments on elementary students reached level 2-3, middle school and high school reached level 3. Percentage of level 3 more ascending towards the middle school to high school. Meanwhile, if viewed from the dominates of the arguments category level, level 2 emerged as the dominant category in elementary school, middle school, and high school.

2020 ◽  
Vol 3 (1) ◽  
pp. 77-100
Author(s):  
Antonia Dwi Raharti ◽  
Tri Nova Hasti Yunianta

The study aims to identify kinds of high school students’ misrepresent in doing their tasks and to provide the appropriate scaffolding as a solution to help the students. This is a qualitative descriptive research. The research subject consists of three junior high school students who have different abilities in Mathematics. They were selected out of 92 students. This research studied the conceptual errors, procedural mistakes, and students’ technical mistakes in working on the problems based on the stages of Kastolan mistakes and the scaffoldings given. Furthermore, the data were collected by using the way of testing, interviewing and documenting techniques. The research data were guarantee validated with the triangulation method. The result of the research showed that there were some errors done by the students in doing the tasks. They were the conceptual errors, procedural mistakes, and technical errors. The scaffoldings given to help the students do the tasks for Level 1 (environmental provisions), Level 2 (explaining, reviewing dan restructuring), and Level 3 (developing conceptual thinking).


2020 ◽  
Vol 1 (2) ◽  
pp. 77
Author(s):  
Rizka Novia Atmadani ◽  
Ika Ratna Hidayati

The purpose of this service activity is to introducing medicine from early age in order to introduce pharmacists and medicine to elementary school students. The lack of knowledge about medicines in the community begins with the provision of knowledge from an early age to elementary school students because they will later become adolescents and reduce drug abuse in the community as frequently happens to high school students or college students. The method of these activities is carried out by means of online learning using several platforms, including: class whatsapp group, google form, and youtube link. Before being given the material, a pretest and posttest was admitted at the beginning and end of the activity. There are two materials provided, first, introducing Pharmacist Profession and education for DaGuSiBu. The participants of this activity were elementary students of grade 4,5 and 6 SDN Losari. In addition, this service is expected to motivate students to have awareness and be able to supervise other classmates for practicing medicines properly.The results was found that the students received education related to the Pharmacist Profession and understood about DaGuSiBu (properly get, use, save, and throw away the medicines) with the results of the average pretest and posttest scores about Pharmacist of 7.08 and 7.23 respectively, meanwhile DaGuSiBu education was 6.20 for pretest and postest 7.18. So it can be concluded that there was increasing points in knowledge after being given education.


Author(s):  
Hui-Ju Chang ◽  
Chien-Ya Wang ◽  
Hsueh-Chih Chen ◽  
Kuo-En Chang

AbstractThis research aims to examine the use of humor in early adolescents for coping with imagined situations. The main issues investigated are the response patterns of participants to requests to answer the imagined questions by taking both general and humorous perspectives. The Interpersonal Coping Questionnaire was used to survey 485 fifth- to eighth- grade elementary school students in Taipei County and Taipei City for their answers to the imagined questions. The results show that, compared to the general answering perspective, elementary school students taking the humorous answering perspective tended to use specific coping strategies, humor techniques and content. The analysis of techniques of humor in our study has also revealed that irony, imitation, and metaphor were the most used strategies to cope with embarrassing interpersonal conditions in cases where a humorous approach was requested. In terms of age, both male and female junior high school students use more humorous techniques than the fifthand sixth-graders do, indicating a significant correlation between the creation of humor and the development of cognition. In terms of gender, female junior high school students use illogic and parody/imitation more than the male counterparts do.The respondents' humorous responses were also classified as aggressive, affiliative, self-defeating, or self-enhancing. It was discovered in this study that in terms of age, male elementary students mostly frequently used aggressive humor, whereas female elementary students mostly often used affiliative humor responses. As for junior high school students, male students use more aggressive humor, while their female counterparts use more self-defeating humor. These findings of the present research provide a valuable understanding for education.


2019 ◽  
Vol 5 (2) ◽  
pp. 110-122
Author(s):  
Dhuwi Novita Sari ◽  
Helti Lygia Mampouw

Penelitian ini bertujuan untuk menganalisis kemampuan penalaran proporsional siswa SMA dalam memecahkan masalah matematika. Subjek pada penelitian deskriptif kualitatif ini adalah 3 siswa kelas X SMA Negeri 2 Salatiga berkemampuan matematika tinggi. Instrumen utama adalah peneliti sendiri, didukung oleh instrumen tes dan pedoman wawancara. Data hasil tes dan wawancara dianalisis menggunakan langkah reduksi data, penyajian data, dan penarikan kesimpulan. Hasil penelitian menunjukkan bahwa ketiga subjek memiliki kemampuan penalaran proporsional yang berbeda dalam memecahkan masalah matematika. Kemampuan penalaran proporsional subjek S cenderung berada pada level 1 dengan menunjukkan strategi menggunakan gambar dan membuat perbandingan kualitatif. Kemampuan penalaran proporsional subjek F cenderung berada pada level 2 dengan menunjukkan strategi menghubungkan model melalui perhitungan numerik, menggunakan unit komposit, dan menggunakan penalaran kuantitatif. Kemampuan penalaran proporsional subjek M cenderung berada pada level 3 dengan menunjukkan strategi menggunakan cara formal dan mengetahui hubungan invarian dan kovarian. Ketiga subjek menunjukkan kemampuan penalaran proporsional pada level 0 dalam memecahkan masalah yang memerlukan perbandingan aditif dan multiplikatif dengan hanya menggambarkan situasi perubahan dalam pandangan aditif.


2006 ◽  
Vol 1 (4) ◽  
pp. 67
Author(s):  
Julie Elaine Stephens

A review of: Silverstein, Joanne. “Just Curious: Children’s Use of Digital Reference for Unimposed Queries and Its Importance in Informal Education.” Library Trends 54.2 (Fall 2005): 228-44. Objective – To determine 1) how and with what frequency children use digital references to answer their own unimposed questions; 2) whether digital reference services support their self-initiated learning; 3) whether digital reference services support the transfer of student motivation and curiosity from the formal to the informal; and 4) what instructional and software designers should consider in creating tools that support learning. Design – Inductive analysis. Setting – Virtual Reference Desk’s (VRD) Learning Center (http://vrd.askvrd.org/) and the National Science Foundation’s (NSF) digital reference service (http://www.esteme.org) during Excellence in Science, Technology, Engineering, and Mathematics Education Week (ESTEME), April 11-16, 2005. Subjects – Elementary (K-5), middle (6-8), and high school (9-12) students from the general public. One hundred fourteen questions were analyzed, however there is no indication of the number of different students who submitted the questions. Methods – This study was conducted using a pool of 600 questions from students, teachers, parents, and the general public that were submitted to two digital reference services intended for students. Three hundred experts in the fields of Math and Science volunteered to answer the submitted questions during Excellence in Science, Technology, Engineering, and Mathematics Education Week. Because the digital services employed a pull-down menu to describe the user as a student, teacher, parent, etc., the questions could be narrowed to those submitted by students. The questions were also narrowed to those marked as “just curious” from a question purpose menu that contained categories including “written report,” “science fair project,” and “just curious.” A total of 114 unique questions from elementary, middle, and high school students were analyzed to determine the study objectives. The 114 questions were loaded into a qualitative software application (HyperResearch) for inductive analysis. Questions from students were coded as elementary, middle, or high school and only those questions derived from students’ self-initiated interests were analyzed. Main results – Analysis revealed that elementary students submitted a large portion of the questions. Middle school students asked the most questions, of which some questions were compound (more than one question in a given query). Older students submitted the least amount of questions. an unanticipated finding was that students’ grade levels correlated to the foci of their queries, which regarded “My Life,” “My Stuff,” “Other People,” “The World,” “The Universe,” or “Abstract Thought.” High school students were interested in the narrowest foci pertaining to their immediate circumstance rather than the larger topics of other people, the world, and the universe. The majority of middle school students were interested in abstract concepts, and 45% of elementary school students’ queries were about how the world works. Although this study was not longitudinal, results suggest that student curiosity may shift over time. Results also indicated that younger children demonstrated interests outside the classroom that were related to formal learning previously introduced within the classroom. This carry over of interest declined in upper grades. Queries that were unimposed but related to an academic subject such as science or social studies were most evident in questions submitted by elementary students, while questions dealing more with career planning, health, death, and anxiety were most frequently addressed by middle school students. The findings also indicated that the use of digital reference services is at its highest in elementary school, peaks in middle school, and falls drastically in high school. Conclusion – 1) How and with what frequency do children use digital reference services to answer their own unimposed questions? The results of this study revealed a trend on the frequency and purpose of use of digital references when seeking answers to self-initiated questions. Elementary students tend to use the digital reference services more often and for answers to questions that may be related to classroom curriculum. Middle school students utilize digital references to look for information pertaining to careers, health and welfare, death and anxiety. High school students submitted questions pertaining to their immediate circumstances (“My Life and My World”) rather than focusing on others. 2) Do digital reference services support self-initiated learning? Of the original 2,258 questions submitted, 13% were considered “informal.” These findings indicate that digital reference services support self-initiated learning. 3) Could digital reference services support the transfer of student motivation and curiosity from formal to informal education and learning? The frequency of questions from elementary students that were coded as “Curriculum Related Interest” leads one to conclude that digital reference services can indeed support the transfer of student interest from formal to informal education. 4) What should instructional and software designers consider when creating tools that support the notion of transformed education and learning? Although it is impossible to actually know the nature of the difficulties experienced by users, duplicate questions from the same user were received by the reference services, which suggests that the user may be experiencing difficulty with the software or that the software may actually be malfunctioning during usage. Compound questions were also frequently submitted. Software designers should take note of these findings to design services that are age-appropriate, especially regarding the type of questions each age group tends to ask, and that support the needs of elementary, middle, and high school students. Software designers should perhaps even consult with students who use these services during the design process.


1997 ◽  
Vol 3 (1) ◽  
pp. 84-90

This program consists of measurement tools and geometric figures for usc in teaching geometry. It seems to be geared to students who have a working knowledge of, and can manipulate, a computer with case. It can be used in place of real tools, which arc often inappropriate for some students. Students have the option of manipulating the tools in many ways. It appears that upper elementary school. middle school, and high school students will benefit the most from this program.


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