scholarly journals SOCIAL STUDIES LEARNING MODEL IN LOCAL CLASSIC BATIK CULTURAL BASED FOR THE NATION IDENTITY REINFORCEMENT OF JUNIOR HIGH SCHOOL STUDENTS

2018 ◽  
Vol 12 (2) ◽  
pp. 355
Author(s):  
Sariyatun

The development of social studies learning model is based on classic batik local cultural value for improving the identity of Junior High School Students in Surakarta. Generally, the research is aimed to construct social study based on classic batic local cultural value to improve nation identity through using post modernism thought that views understanding a curriculum as a praxis. Based on the construction, this research is able to empower the researcher, social studies teachers and students. In order to construct the transformative curriculum as the praxis, four elements are used richness, recursions, relations and rigor. The integration of classic batik cultural value in social studies learning is based on the combination of cooperative learning model and value clarification. Knowledge and understanding to local and national cultural values will be manifested to nation identity. This research uses research and development approaches based on three main stages introductory study, model development and model validation. The data collection uses observation as well as interview guidance and study devices evaluation sheet. Data analysis uses qualitative and quantitative techniques. The main conclusion of this research outcomes is that Social studies learning model based on the developed classic batik art and cultural values model has met the study model development principles and it has been proven to significantly improve competency and strengthen student character and identity if it is compared to conventional model

2021 ◽  
Vol 18 (1) ◽  
Author(s):  
Lucky Nadya ◽  
Ridwan Santoso

This study aims to determine the effect of the use of Jigsaw learning model on mutual respect in grade VIII junior high school students. The study population consisted of 3 classes totaling 72 students. The sample of this research is class VIII students, amounting to 23 students. The determination of the sample class of this study was carried out using random sampling techniques. The research data were obtained through the distribution of pre-test and post-test in which validity were tested using the product moment formula. Research data were analyzed using quantitative techniques through independent sample t-test. The results showed that the use of the Jigsaw learning model had a significant effect on the mutual respect of students in the eighth grade. The results of this study can be a reference for education practitioners and related parties in an effort to instill mutual respect for students in schools, especially in the learning process.These findings can be further research material to find models, methods, or media that can be used by education practitioners and related parties for character education in schools.


Author(s):  
Binti Zakkiyatul Faqiroh

Problem-based learning model is a learning model emphasizes on solving the problem as a mean to know the students’ thinking skills and bring learning process more meaningful. But there are some problems in the learning that many teachers still relied their learning practices conventionally in which make students often bored and uncomfortable within the classroom. The purpose of this research is revealing the development of learning practices using problem-based learning model of junior high school students in Indonesia in 2010-2019. This research used qualitative approach and the result shown that problem-based learning model has been used widely and has attracted many first high school students to improve their competencies. Therefore, teachers need to create such innovations based on problem-based learning. Abstrak Problem-based learning atau pembelajaran berbasis masalah adalah model pembelajaran yang lebih mengedepankan pemecahan masalah untuk dapat mengetahui perkembangan kemampuan berpikir peserta didik dan menjadikan pembelajaran lebih bermakna. Perlu diketahui bahwasnya ada beberapa permasalahan yang terjadi di dalam pembelajaran yaitu masih banyaknya guru yang menggunakan model pembelajaran konvensional yang membuat siswa sering merasa bosan dan tidak nyaman dalam mengikuti pembelajaran. Tujuan penelitian ini adalah untuk mengetahui perkembangan pembelajaran dengan menggunakan model pembelajaran problem-based learning oleh para siswa pada jenjang sekolah menengah pertama di Indonesia pada tahun 2010-2019. Metode yang digunakan adalah metode kualitatif. Hasil yang akan diperoleh adalah model pembelajaran problem-based learning memang banyak digunakan dan lebih diminati oleh siswa sekolah menengah pertama pada tahun 2010-2019. Penelitian ini menggunakan pendekatan kualitatif dan hasilnya menunjukkan bahwa penggunaannya memang banyak pada periode tahun-tahun tersebut dan dikehendaki oleh siswa untuk meningkatkan kompetensi mereka. Oleh karena itu para guru perlu mengembangkan inovasi-inovasi baru problem-based learning ini.


2020 ◽  
Vol 7 (2) ◽  
Author(s):  
Heru Wijanarko

Social science is a common subject given at every level of education. The Social Sciences junior high school curriculum is taught in an integrated manner to facilitate students' social science learning that is important in everyday life. Unfortunately, there are many obstacles encountered in social studies in practice, one of which is the lack of interest and enthusiasm of students in learning social studies. It makes students unable to grasp the importance of social studies. This research conduct on students and teachers of the Junior High School Laboratory State University of Malang. This study aims to analyze non-enthusiasm students in social classes learning. This research conduct using descriptive methods with survey research. Data collection techniques used are observation, interview, and documentation data collection tools in observation guidelines and interview guidelines. This study's informants were 17 students taken at each grade level and supported by three informants from social studies teachers who were selected purposes study indicates that UM Lab junior high school students' unenthusiastic behavior when learning social studies is reading comics, singing, drawing, chatting, and joking with friends. The factors that cause it are the amount of material and assignments in modules that must be memorized and memorized. Students are dizzy and confused. It has an impact on their understanding, which is less related to social studies material.


2020 ◽  
Vol 3 (1) ◽  
pp. 62-72
Author(s):  
Tianggur Medi Napitupulu

This study was aimed to investigate the implementation of Jigsaw Cooperative Learning Model applied by Christian religious education teachers in improving grade 7 students’ learning creativity at SMP 3 Sipoholon. The participants were 23 junior high school students. Observation sheet was used to collect data. The following data analysis was conducted, namely data reduction, data exposure, and conclusion. The result of study revealed that students’ learning creativity has increased in the first cycle, reached 26.96%. It was applied 64% of the expected and was in the sufficient category. In the second cycle, students’ learning creativity reached 64.35% and had increased 37.39%. it was applied 80% of the expected and was in the strong category. Finally, students’ learning creativity in the third cycle reached 80,87% and had increased 16.52%. It was applied 96% of the expected and was in the stronger category. Therefore, it can be concluded that the implementation of the Jigsaw Cooperative Learning Model can improve the creativity of Christian religious education learning among junior high school students.BAHASA INDONESIA ABSTRACT: Penelitian ini bertujuan untuk mengetahui bagaimana Implementasi Model Pembelajaran Kooperatif Jigsaw oleh Guru PAK Untuk Meningkatkan Kreativitas Belajar Siswa kelas VII SMP Negeri 3 Sipoholon. Subjek dalam penelitian ini adalah kelas VII yang berjumlah 23 siswa, dan objek penelitian ini adalah model pembelajaran kooperatif jigsaw. Dalam pengambilan data, teknik yang digunakan adalah lembar observasi. Sedangkan teknik analisis data dengan reduksi data, paparan data, dan penarikan kesimpulan. Dari data hasil observasi menunjukkan bahwa kreativitas belajar siswa mengalami peningkatan pada siklus I kreativitas belajar siswa mencapai 26,96%, pada siklus II kreativitas belajar siswa mencapai 64,35% mengalami peningkatan 37,39%, dan pada siklus III kreativitas belajar siswa mencapai 80,87% mengalami peningkatan sebesar 16,52%. Untuk penerapan model pembelajaran jigsaw yang diterapkan oleh guru PAK mengalami peningkatan. Pada siklus I diterapkan 64% dari yang diharapkan dan berada pada kategori cukup. Pada siklus II diterapkan 80% dari yang diharapkan dan berada pada kategori kuat. Pada siklus III diterapkan 96% dari yang diharapkan dan berada pada kategori kuat. Berdasarkan penelitian yang dilakukan dapat bahwa penerapan model pembelajaran kooperatif jigsaw oleh guru PAK dapat meningkatkan kreativitas belajar Pendidikan Agama Kristen di kelas VII SMP Negeri Negeri 3 Sipoholon, Kecamatan Sipoholon T.P 2017/2018 dan mencapai 70-90% dari yang diharapkan.Keywords: Cooperative jigsaw learning model; student learning creativity; students


2020 ◽  
Vol 4 (1) ◽  
pp. 31-39
Author(s):  
Defliyanto Defliyanto ◽  
Moch Asmawi ◽  
Ramdan Pelana ◽  
Yarmani Yarmani

The aims of this development research were to produce a learning model for basic technique of squat-style long-jump based on biomechanics with the game for junior high school students and to know the effectiveness, efficiency and attractiveness against learning model. This research used Deff model adopted from Research & Development by Borg and Gall. The subject used was junior high school students which consists of 45 students. The instruments used were need analysis, expert’s evaluation, small and large group test. Effectiveness test was to know junior high school students’ jump skill level before being given biomechanic treatment. The Pre-test obtained from the students’ jump result was about 540, and Post-test was about 812. The conducted t-test between the experiment group and the control group obtained was t = 10.152 and in the n-gain score test between the experiment group (biomechanic treatment) obtained by 76% (effective) and the control group obtained by 43.40% (less effective). Therefore, this game model is effective in increasing students’ jump learning. According to the result, it could be inferred that: (1) this model can be developed and applied in physical education, (2) the model proved that there are significant difference in pre-test and post-test between the experiment group (biomechanic treatment) and the control group after the treatment model, based on N-gain test.


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