scholarly journals Buscando la tierra de nadie. Obras contemporáneas de arte y matemáticas

2021 ◽  
pp. 59-92
Author(s):  
Rosanna Guida

  En este artículo, a la luz de lo que se desprende del análisis de Bruno Latour en el libro Investigación sobre los modos de existencia, investigo algunas relaciones entre las categorías literarias calvinianas de la ligereza, de la velocidad, de la exactitud, la visibilidad, la multiplicidad y la consistencia, transfiriéndolas a diferentes contextos artísticos y científicos y poniendo de relieve los flujos de intercambio en las fronteras entre los diferentes territorios del conocimiento artístico y matemático, en particular. Comparadas, las obras de algunos artistas contemporáneos (Joseph Beuys, Michele Guido, Silvia Hell, Roni Horn, Armin Linke, Mark Lombardi, Sergio Lombardo, Sol Lewitt, Bruno Munari, Jackson Pollock, Tomas Saraceno, Luigi Veronesi) y las obras de los matemáticos contemporáneos Alexander Groetendieck y Fernando Zalamea, revelan la reciprocidad epistemológica en función de la ampliación de la percepción humana. Utilizando los métodos de la filosofía pragmática, a través del uso de la hoja-mundo y de los gráficos existenciales de Charles Peirce, la lógica de las analogías, de las similitudes y de los contrastes dialécticos y la lógica intuicionista, surgen, en las obras estudiadas, las relaciones fenomenológicas entre los elementos expresivos de las obras de los artistas investigados y los significados actuales, vinculados a los diferentes ámbitos disciplinarios. Por último, con las herramientas ofrecidas por la A/R/ Tografía, se traza un mapa de relaciones entre los elementos icónicos, las categorías calvinianas y los conceptos matemáticos de homotetia, isomorfismo, lista, red, superficie, proceso estocástico.

Artnodes ◽  
2018 ◽  
Author(s):  
Mª Isabel Soler Ruiz ◽  
Rosa Mármol Pérez
Keyword(s):  

El ser humano comienza a dejar una huella irreversible en el planeta bajo una perspectiva ajena a una conciencia de totalidad, la conciencia de ser una parte más del ecosistema que destruimos. Este artículo analizará las estrategias visuales y conceptuales de Daan Roosegaarde como ejemplo de artista-científico-humanista en el Año Internacional de la Luz, 2015. Desde su laboratorio de diseño social se han generado proyectos «tecnopoéticos» que utilizan tecnologías de aprovechamiento de energía solar de forma sostenible y recodifican los objetos de nuestro espacio social desde una perspectiva holística del mundo. Este laboratorio consigue los objetivos del Global Net Society Institute y construye un ecosistema creativo propio acorde con los conceptos ecológicos defendidos por Hans Haacke y Joseph Beuys, en los años sesenta y setenta y por la idea de gathering de Bruno Latour como un lugar de encuentro entre las personas, la tecnología y el entorno que funciona como una cartografía de la controversia que crea la incertidumbre sobre el medio ambiente.


2017 ◽  
Vol 35 (1) ◽  
pp. 111-129 ◽  
Author(s):  
Melanie Kloetzel

In recent years, arts festivals around the globe have become enamoured of touring, site-based performance. Such serialised site work is growing in popularity due to its accessibility, its spectacular characteristics, and its adaptive qualities. Employing practice-as-research methodologies to dissect the basis of such site-adaptive performances, the author highlights her discovery of the crumbling foundation of the adaptation discourse by way of her creative process for the performance work Room. Combining findings from the phenomenological explorations of her dancing body as well as from cultural analyses of the climate change debate by Dipesh Chakrabarty (2009), Claire Colebrook (2011, 2012), and Bruno Latour (2014), the author argues that only by fundamentally shifting the direction of the adaptation discourse – on scales from global to the personal – will we be able to build a site-adaptive performance strategy that resists the neoliberal drive towards ecological and economic precarity.


2003 ◽  
Vol 9 (1) ◽  
pp. 201-204
Author(s):  
Lance Kenney

Louis Menand’s The Metaphysical Club, daunting in its choice of subject matter, closely aligns itself with the ancient sense of the word ‘history’ as a fluid, almost epic narrative. The Metaphysical Club of the title was a conversation group that met in Cambridge for a few months in 1872. Its membership roster listed some of the greatest intellectuals of the day: Charles Peirce, William James, Oliver Wendell Holmes, Chauncey Wright, amongst others. There is no record of the Club’s discussions or debates—in fact, the only direct reference to the Club is made by Peirce in a letter written thirty-five years later. Menand utilizes the Club as a jumping-off point for a sweeping analysis of the beliefs of the day. The subtitle of the book belies its true mission: ‘a story of ideas in America.’ Menand discusses the intellectual and social conditions that helped shape these men by the time they were members of the Club. He then shows the philosophical, political, and cultural impact that these men went on to have. In doing so, Menand traces a history of ideas in the United States from immediately prior to the Civil War to the beginning of the Cold War.


1971 ◽  
Vol 32 (2) ◽  
pp. 271
Author(s):  
Paul K. Crosser ◽  
Yuri K. Melvil
Keyword(s):  

1984 ◽  
Vol 24 (2) ◽  
pp. 22-27
Author(s):  
Paul J. Karlstrom
Keyword(s):  

2021 ◽  
Vol 51 (1) ◽  
pp. 139-164
Author(s):  
Jakob Raffn ◽  
Frederik Lassen

Here we introduce the board game Politics of Nature, or PoN as it is now known. Inspired by the work of Bruno Latour, PoN offers an alternative take on co-existence by implementing a flat political ontology in a gamified meeting protocol. PoN does not suggest that humans have no special abilities, only that humans at the outset, are bestowed with no more rights than other kinds of beings. Designed to enable people of all walks of life to playfully unpack and resolve controversies, PoN provides a space where beings can have their existence renegotiated. The aim of PoN is to play as a team to explore and decide on potential good common worlds in which more indispensable beings can exist than if the status quo is continued. By playing PoN iteratively through rounds, each having four stages, the players gradually construct PoN - a planet mirroring ‘real worlds’. The four stages provide a novel combination of identification, representation, meditation, prioritization, mapping, individual and group ideation, proposal formulation, and decision-making; only to ask the players to challenge and change PoN to fit their requirements after each round. What follows is taken directly from the manual.


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