scholarly journals Sonifying the Shape of Human Body Motion using Motiongrams

2013 ◽  
Vol 8 (2) ◽  
pp. 73 ◽  
Author(s):  
Alexander Refsum Jensenius ◽  
Rolf Inge Godøy

<p class="author">The paper presents sonomotiongram, a technique for the creation of auditory displays of human body motion based on motiongrams. A motiongram is a visual display of motion, based on frame differencing and reduction of a regular video recording. The resultant motiongram shows the spatial shape of the motion as it unfolds in time, somewhat similar to the way in which spectrograms visualise the shape of (musical) sound. The visual similarity of motiongrams and spectrograms is the conceptual starting point for the sonomotiongram technique, which explores how motiongrams can be turned into sound using &ldquo;inverse FFT&rdquo;. The paper presents the idea of shape-sonification, gives an overview of the sonomotiongram technique, and discusses sonification examples of both simple and complex human motion.</p>

2013 ◽  
Vol 330 ◽  
pp. 407-411 ◽  
Author(s):  
Vesna Raspudić

Tracking of human body motion is applied in many fields, such as virtual reality, clinical biomechanics, the study of man-machine-environment relationship, the analysis of sports movements, etc. Nowadays, the preferred approach to tracking human body motion is based on the use of appropriate optical or magnetic markers, which are placed on specific landmark points, and real-time estimating of their spatial coordinates. With the improvements introduced in computerized monitoring of human motion kinematics, it is important to emphasize the significance of combining motion capture data with commercial CAD packages. The aim of this research was to develop new interactive methods in creating virtual models within the highly sophisticated CAD computer technologies, as well as computer simulations for analyzing the various forms of human locomotion. Within this research, special attention is focused on the study of locomotion when climbing stairs, as an activity that requires large amount of metabolic energy, and thus represents great difficulty in performing daily activities for people with disorders of the musculoskeletal system, and particularly for people with lower limb amputation.


Complexity ◽  
2021 ◽  
Vol 2021 ◽  
pp. 1-11
Author(s):  
Zhesen Chu ◽  
Min Li

In this paper, we study the estimation of motion direction prediction for fast motion and propose a threshold-based human target detection algorithm using motion vectors and other data as human target feature information. The motion vectors are partitioned into regions by normalization to form a motion vector field, which is then preprocessed, and then the human body target is detected through its motion vector region block-temporal correlation to detect the human body motion target. The experimental results show that the algorithm is effective in detecting human motion targets in videos with the camera relatively stationary. The algorithm predicts the human body position in the reference frame of the current frame in the video by forward mapping the motion vector of the current frame, then uses the motion vector direction angle histogram as a matching feature, and combines it with a region matching strategy to track the human body target in the predicted region, thus realizing the human body target tracking effect. The algorithm is experimentally proven to effectively track human motion targets in videos with relatively static backgrounds. To address the problem of sample diversity and lack of quantity in a multitarget tracking environment, a generative model based on the conditional variational self-encoder conditional generation of adversarial networks is proposed, and the performance of the generative model is verified using pedestrian reidentification and other datasets, and the experimental results show that the method can take advantage of the advantages of both models to improve the quality of the generated results.


Author(s):  
WARREN LONG ◽  
YEE-HONG YANG

Motion provides extra information that can aid in the recognition of objects. One of the most commonly seen objects is, perhaps, the human body. Yet little attention has been paid to the analysis of human motion. One of the key steps required for a successful motion analysis system is the ability to track moving objects. In this paper, we describe a new system called Log-Tracker, which was recently developed for tracking the motion of the different parts of the human body. Occlusion of body parts is termed a forking condition. Two classes of forks as well as the attributes required to classify them are described. Experimental results from two gymnastics sequences indicate that the system is able to track the body parts even when they are occluded for a short period of time. Occlusions that extend for a long period of time still pose problems to Log-Tracker.


2020 ◽  
Vol 142 (4) ◽  
Author(s):  
Pradeep Lall ◽  
Tony Thomas ◽  
Vikas Yadav ◽  
Jinesh Narangaparambil ◽  
Wei Liu

Abstract The use of flexible electronics wearable applications has prompted the need to understand the stresses imposed during human motion for a range of activities. Wearable applications may involve situations in which the electronics may be flexed-to-install, stretched or subjected to thousands cycles of dynamic flexing. In order to develop meaningful test-levels, a better understanding is needed of the use-cases, variance, and the acceleration factors. In this study, the human body motion data for walking, jumping, squats, lunges, and bicep curls were measured using a set of ten Vicon cameras to measure the position, velocity, and accelerations of a standard full-body sensor location of the human body. In addition, reliability data has been gathered on test vehicles subjected to dynamic flexing. Continuous resistance data have been gathered on circuits subjected to dynamic flexing till failure for some of the commonly used trace geometries in electronic circuits. Experimental measurements during the accelerated tests of the boards were combined with the human body motion data to model the acceleration factor for different human activities based on the flexing angles. Human motion for multiple subjects and multiple joints has been correlated to the test levels for the development of acceleration factors. Statistical analysis on the variation of the joint angles with hypothesis testing has been conducted for different subjects and for different human body actions. Acceleration factors models have been developed for walking, jumping, squats, lunges, and bicep curls.


Author(s):  
Sho Yokota ◽  
Hiroshi Hashimoto ◽  
Daisuke Chugo ◽  
Yasuhiro Ohyama ◽  
Jinhua She
Keyword(s):  

2014 ◽  
Vol 2014 ◽  
pp. 1-13 ◽  
Author(s):  
Khalis Suhaimi ◽  
Roszaidi Ramlan ◽  
Azma Putra

This paper concerns the mechanism for harvesting energy from human body motion. The vibration signal from human body motion during walking and jogging was first measured using 3-axes vibration recorder placed at various places on the human body. The measured signal was then processed using Fourier series to investigate its frequency content. A mechanism was proposed to harvest the energy from the low frequency-low amplitude human motion. This mechanism consists of the combined nonlinear hardening and softening mechanism which was aimed at widening the bandwidth as well as amplifying the low human motion frequency. This was realized by using a translation-to-rotary mechanism which converts the translation motion of the human motion into the rotational motion. The nonlinearity in the system was realized by introducing a winding spring stiffness and the magnetic stiffness. Quasi-static and dynamic measurement were conducted to investigate the performance of the mechanism. The results show that, with the right degree of nonlinearity, the two modes can be combined together to produce a wide flat response. For the frequency amplification, the mechanism manages to increase the frequency by around 8 times in terms of rotational speed.


2018 ◽  
Vol 32 (34n36) ◽  
pp. 1840084
Author(s):  
Siqi Wang ◽  
Yongkai Liu ◽  
Decai Li ◽  
Hujun Wang

An electromagnetic generator with magnetic spring and ferrofluid is proposed and designed to harvest low-frequency vibration energy from human body motion. The magnetic spring is formed by gravity and magnetic repulsive force between the fixed and the moving permanent magnets. The ferrofluid is aggregated at both ends of the moving permanent magnet, and the ferrofluid layer between the plastic tube wall and permanent magnet can remove the solid-friction as a fluid lubricant. The electromagnetic generator is used to harvest human motion energy. The measured average load powers of electromagnetic generator with ferrofluid 1.5 g from human body motion are 1.3 mW and 7.5 mW during walking and low running, respectively, which is 30 times more than the measured average power of generator without ferrofluid.


Complexity ◽  
2020 ◽  
Vol 2020 ◽  
pp. 1-17
Author(s):  
Qiang Fu ◽  
Xingui Zhang ◽  
Jinxiu Xu ◽  
Haimin Zhang

Motion pose capture technology can effectively solve the problem of difficulty in defining character motion in the process of 3D animation production and greatly reduce the workload of character motion control, thereby improving the efficiency of animation development and the fidelity of character motion. Motion gesture capture technology is widely used in virtual reality systems, virtual training grounds, and real-time tracking of the motion trajectories of general objects. This paper proposes an attitude estimation algorithm adapted to be embedded. The previous centralized Kalman filter is divided into two-step Kalman filtering. According to the different characteristics of the sensors, they are processed separately to isolate the cross-influence between sensors. An adaptive adjustment method based on fuzzy logic is proposed. The acceleration, angular velocity, and geomagnetic field strength of the environment are used as the input of fuzzy logic to judge the motion state of the carrier and then adjust the covariance matrix of the filter. The adaptive adjustment of the sensor is converted to the recognition of the motion state. For the study of human motion posture capture, this paper designs a verification experiment based on the existing robotic arm in the laboratory. The experiment shows that the studied motion posture capture method has better performance. The human body motion gesture is designed for capturing experiments, and the capture results show that the obtained pose angle information can better restore the human body motion. A visual model of human motion posture capture was established, and after comparing and analyzing with the real situation, it was found that the simulation approach reproduced the motion process of human motion well. For the research of human motion recognition, this paper designs a two-classification model and human daily behaviors for experiments. Experiments show that the accuracy of the two-category human motion gesture capture and recognition has achieved good results. The experimental effect of SVC on the recognition of two classifications is excellent. In the case of using all optimization algorithms, the accuracy rate is higher than 90%, and the final recognition accuracy rate is also higher than 90%. In terms of recognition time, the time required for human motion gesture capture and recognition is less than 2 s.


RSC Advances ◽  
2015 ◽  
Vol 5 (83) ◽  
pp. 67787-67794 ◽  
Author(s):  
Yiin-Kuen Fuh ◽  
Po-Chou Chen ◽  
Hsi-Chun Ho ◽  
Zih-Ming Huang ◽  
Shang-Cian Li

Highly flexible smart sensors for monitoring human body motion, physiologically and biomechanically, play a paramount role for personalized healthcare.


2018 ◽  
Author(s):  
Elin H Williams ◽  
Filipe Cristino ◽  
Emily S. Cross

The social motivation theory proposes that individuals naturally orient their attention to the social world. Here, we used complementary eye tracking measures to investigate how social motion cues affect attention and arousal. Specifically, we examined whether viewing the human body moving naturally versus mechanically leads to greater attentional engagement and changes in autonomic arousal (as assessed by pupil size measures). This question is based on previous research documenting the rewarding value of biological motion to typically developed individuals. Participants completed an attentional disengagement task in two independent experiments, while pupillary responses were recorded. We found that natural, human-like motion produced greater increases in attention and arousal than mechanical motion, whether the moving agent was human or not. These findings contribute an important piece to our understanding of social motivation by demonstrating that human motion is a key social stimulus that engages visual attention and induces autonomic arousal in the viewer.


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