A Case Study on Formative Education for Strengthening Creative Thinking Capability - Based on the Formative Design Using Emotion -

2018 ◽  
Vol 24 (3) ◽  
pp. 271-280 ◽  
Author(s):  
Jae Ho Moon ◽  
Jin Woo Shin
2020 ◽  
Vol 9 (3) ◽  
pp. 243
Author(s):  
MEHMET FATIH ÖÇAL ◽  
TUĞRUL KAR ◽  
GÜRSEL GÜLER ◽  
ALI SABRI İPEK

This study aims to investigate the similarities and differences between prospective mathematics teachers’ creative thinking skills in paper-pencil test and on a Geogebra-supported environment in terms of problem-posing. This case study used purposive sampling method for determining the participants. Findings revealed that the activities carried out in the GeoGebra-supported environment were insufficient to produce creative problems, and GeoGebra’s main utility to prospective teachers was in identifying their mistakes related to mathematical concepts and discrepancies among numerical values of the problems posed. The reasons for the low achievement in posing problem were discussed: These were; (i) lack of problem-posing experience, (ii) the structure of problem-posing activity, and (iii) prospective teachers’ mathematical content knowledge.


Author(s):  
María Elena Zepeda Hurtado ◽  
Yarzabal Coronel Nashielly ◽  
Pérez Benítez Alma Alicia

The objective of this chapter is to present a case study in the National Polytechnic Institute, which is focused on two aspects: 1) to know what kind of educational practices are implemented in the classroom and how ICTs are used and 2) to analyze the impact of project-based learning (PBL) in the Oral and Written Expression Learning Unit I to know what competences such as creative thinking, improving motivation, and meaningful learning are developed, as well as the use of ICT for research, analysis, experimentation, simulation, and socialization, in such a way that, during the application of the PBL methodology in conjunction with ICT, skills that are required throughout life are developed, both in academic, scientific, and occupational fields.


Author(s):  
Ana María Pinto-Llorente

The research was carried out at the School Santísima Trinidad in the framework of robotics education and social science. The aims of the study were to determine participants' perceptions about the effectiveness of the experience to meet the learning objective, to construct and programme robotics models, and to help pupils to become familiar with computational concepts and practices. Based on these goals, it employed a case study method in which were involved a teacher and 52 students of the fourth grade of primary education. The instruments used to collect data were a questionnaire, a semantic differential, a semi-structured interview, and a monitoring guide. The findings suggested participants' positive perspective towards the project to achieve the objectives and contents of the unit; acquire the skills of critical thinking, creative thinking, problem solving; apply their knowledge to real-world problems; and become familiar with some mechanical movements and with a set of computational concepts.


Author(s):  
Zhou Ding ◽  
Jiang Jiabei

The purpose of this paper is to develop further insights into micro-entrepreneurship programs participated in by Chinese industrial designers. A model of creative thinking is employed to explain the campaign creation process. A case study research in sample design entrepreneurs was designed and conducted, and it was composed of three steps: preparing for data collection, collecting the evidences, and analyzing the evidences. It was found that five main defects in creative thinking work as obstacles to crowdfunding success. In order to overcome these drawbacks, it is suggested that designers involved in micro-entrepreneurship programs should acquire the abilities of building prototypes, following the design procedure, finding and solving problems, defining ideation and applying the evaluation methods. Current findings and future study can contribute to the curriculum development for China's industrial design education.


Author(s):  
Katherine Dornian ◽  
Robyn Paul ◽  
Sepideh Afkhami Goli ◽  
Ioana Rontu ◽  
Mohammad Moshirpour

The Computing for Engineers (ENGG 233), first year programming class uses a 3-week end term project to involve students in a technical, creative and applicable project. In Fall 2018, students designed and programmed a new digital dashboard, displaying information such as current speed and fuel level based on sensory inputs such as engine revolutions per minute, gear ratio, and car position in the horizontal and vertical axis. A student perception survey was distributed and analyzed to better understand the view that students have towards term projects. The results from a Kendall Tau-B test are presented in this paper.


2019 ◽  
Vol 31 ◽  
pp. 323-334 ◽  
Author(s):  
Eveline M. Schoevers ◽  
Paul P.M. Leseman ◽  
Esther M. Slot ◽  
Arthur Bakker ◽  
Ronald Keijzer ◽  
...  

2020 ◽  
pp. 802-813
Author(s):  
Zhou Ding ◽  
Jiang Jiabei

The purpose of this paper is to develop further insights into micro-entrepreneurship programs participated in by Chinese industrial designers. A model of creative thinking is employed to explain the campaign creation process. A case study research in sample design entrepreneurs was designed and conducted, and it was composed of three steps: preparing for data collection, collecting the evidences, and analyzing the evidences. It was found that five main defects in creative thinking work as obstacles to crowdfunding success. In order to overcome these drawbacks, it is suggested that designers involved in micro-entrepreneurship programs should acquire the abilities of building prototypes, following the design procedure, finding and solving problems, defining ideation and applying the evaluation methods. Current findings and future study can contribute to the curriculum development for China's industrial design education.


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