scholarly journals Desenvolvimento e utilização do jogo VetParasitoQuiz como estratégia de ensino gamificada para o ensino de Parasitologia Veterinária

Author(s):  
Larissa Claudino Ferreira ◽  
Juliana Trajano Silva ◽  
Thais Ferreira Feitosa ◽  
Vinícius Longo Ribeiro Vilela

<p class="Normal1">Parasitology can be defined as the branch of biology that studies parasites and parasitism in general, covering diverse areas, such as helminthology, protozoology, ectoparasitology and entomology. Due to the large amount of content studied and the complexity of scientific names, it is generally difficult for students to fix the content taught during the course. Gamification has been gaining ground in current teaching methodologies, as it represents an alternative way of how knowledge can be passed on, as it is clear that the playful form of teaching shows a higher rate of fixation and learning. Therefore, the aim was to develop a quiz application on veterinary parasitology for Android smartphones. The game was called VetParasitoQuiz, having been made available on Google’s online store for downloads on Android devices. Then, it was tested and evaluated by the students enrolled in the discipline of Veterinary Parasitology and the discipline of Parasitic Diseases of the semesters of 2018, of the Veterinary Medicine course at the Federal Institute of Paraíba (IFPB) Sousa campus, where they evaluated the effectiveness of methods alternatives in teaching-learning, where through questionnaires and through the performance evaluation in the game, obtained positive results, showing that the gamification in higher education contributes to the fixation of subjects and that through application there is a stimulus to learning in an unconventional way , allowing greater memorization of the contents.</p>

Obra digital ◽  
2016 ◽  
pp. 69-83
Author(s):  
Romero Araújo de Medeiros ◽  
Raniella Lima ◽  
Denise Silva ◽  
Luis Paulo Mercado

O presente estudo apresenta uma proposta de estratégia didática baseada na aprendizagem com jogos digitais, buscando acrescentar ao ensino superior uma metodologia ativa, em que o aluno também atue no processo de ensino-aprendizagem. Nessa perspectiva é indispensável o uso de TIC´s como recurso para proporcionar aulas mais dinâmicas e interativas. O objetivo dessa prática com jogos é que o aluno possa, além de aprender o conteúdo específico da aula, desenvolver competências e habilidades úteis no ambiente extra-acadêmico. Outro aspecto importante na utilização dos jogos digitais é o envolvimento e o prazer que o aluno sente ao jogar, aprendendo de forma oblíqua, sem se preocupar necessariamente com um conteúdo. Essa aula de Literatura do curso de Letras, realizada com um jogo criado pela equipe intitulada Jogo Renascença, trouxe um resultado positivo, pois os alunos mostraram interesse, empolgação e também aprendizagem em relação ao assunto trabalhado. Abstract Digital games as a strategy for learning. Designing the game "Renascença" for the subject of literature This study proposes a teaching strategy based on learning with digital games, to provide an active method for higher education, in which students are also involved in the teaching-learning process. From this perspective, ICTs should be used as a resource to make classes more dynamic and interactive. The purpose of games practice is that the student can develop competencies and useful skills for non-academic settings, in addition to learning the specific content of the lesson. Another important aspect in the use of digital games is students’ involvement and pleasure in playing, learning obliquely, without necessarily worrying about content. This literature class for the Bachelor of Arts degree course, which is taught using a game entitled “Renascença”, created by the team, had positive results, because the students were interested, excited and successfully learnt the contents. Keywords: Higher education, digital games, active methodology , interaction, learning.


Professare ◽  
2021 ◽  
Vol 9 (1) ◽  
pp. 25-29
Author(s):  
Jhony Pereira Moraes ◽  
Raquel Prá ◽  
Geneia Lucas dos Santos

A mudança no perfil dos estudantes ingressantes e dos egressos do ensino superior exige dos docentes a adoção de um novo perfil e a utilização de novas práticas. Com base neste contexto, este trabalho de caráter descritivo tem por objetivo fazer um relato de experiência sobre a prática docente, por meio da apresentação de quatro recursos pedagógicos utilizados na disciplina de Ensino-Aprendizagem em Administração, no Programa de Pós-graduação em Administração da Universidade Federal do Rio Grande Sul (UFRGS). São estas as ferramentas: Kahoot!, EAD Builder, Mindmeister e CANVA. Pretende-se por meio deste contribuir para novas pesquisas sobre metodologias de ensino e recursos pedagógicos. Palavras-chave: Recursos pedagógicos; Kahoot!; EAD Builder; Mindmeister; CANVA. ABSTRACT Changes in the profile of incoming students and higher education graduates requires that teachers adopt a new profile and use new practices. Based on this context, this descriptive work aims to make an experience report about the teaching practice, through the presentation of four pedagogical resources used in the discipline of Teaching-Learning in Administration, in the Graduate Program in Administration of Federal University of Rio Grande Sul (UFRGS). They are the tools: Kahoot!, EAD Builder, Mindmeister and CANVA. It intends to contribute to new research on teaching methodologies and pedagogical resources. Keywords: Pedagogical resources; Kahoot!; EAD Builder; Mindmeister;  CANVA.


10.28945/2679 ◽  
2003 ◽  
Author(s):  
ME Herselman ◽  
HR Hay

Information and Communication Technologies (ICT) are the major driving forces of globalised and knowledge-based societies of a new world era. They will have a profound impact on teaching and learning for two decades to come. The revolutionary change which is taking place in Information and Communication Technologies (ICTs), has dramatic effects on the way universities carry out their functions of teaching, learning and research, particularly on the creation, dissemination and application of knowledge. These developments pose unprecedented challenges to higher education institutions (HEIs) in developing countries particular in South Africa as South Africa is viewed as the leading country on the continent.


Energies ◽  
2021 ◽  
Vol 14 (4) ◽  
pp. 1138
Author(s):  
Rocio de la Torre ◽  
Bhakti S. Onggo ◽  
Canan G. Corlu ◽  
Maria Nogal ◽  
Angel A. Juan

The prevailing need for a more sustainable management of natural resources depends not only on the decisions made by governments and the will of the population, but also on the knowledge of the role of energy in our society and the relevance of preserving natural resources. In this sense, critical work is being done to instill key concepts—such as the circular economy and sustainable energy—in higher education institutions. In this way, it is expected that future professionals and managers will be aware of the importance of energy optimization, and will learn a series of computational methods that can support the decision-making process. In the context of higher education, this paper reviews the main trends and challenges related to the concepts of circular economy and sustainable energy. Besides, we analyze the role of simulation and serious games as a learning tool for the aforementioned concepts. Finally, the paper provides insights and discusses open research opportunities regarding the use of these computational tools to incorporate circular economy concepts in higher education degrees. Our findings show that, while efforts are being made to include these concepts in current programs, there is still much work to be done, especially from the point of view of university management. In addition, the analysis of the teaching methodologies analyzed shows that, although their implementation has been successful in favoring the active learning of students, their use (especially that of serious games) is not yet widespread.


2017 ◽  
Vol 18 (7) ◽  
pp. 1018-1038 ◽  
Author(s):  
Issa Ibrahim Berchin ◽  
Vanessa dos Santos Grando ◽  
Gabriela Almeida Marcon ◽  
Louise Corseuil ◽  
José Baltazar Salgueirinho Osório de Andrade Guerra

Purpose This paper aims to analyze strategies that promote sustainability in higher education institutions (HEIs), focusing on the case study of a federal institute of higher education in Brazil. Design/methodology/approach The research was based on a scientific literature review on sustainability in HEIs, to identify the recurrent actions for sustainability in these institutions; and a case study of a federal institute of higher education in Brazil, to illustrate how these actions are being implemented by HEIs. Findings Concerns about sustainability, prompted by the Brazilian federal legislature, led federal HEI to change its internal processes, infrastructure and organizational culture toward sustainability. Practical implications The findings presented in this study, more specifically the sustainability plan of the Federal Institute for Education, Science and Technology of Santa Catarina, aligned with the recommendations proposed, can be used and replicated in other HEIs. Originality/value Scientific literature about organizational changes led by sustainability concerns, in HEIs specifically, still needs more attention in the academia. By addressing the case of a Brazilian public institution of higher education, this paper contributes to the literature on sustainability in higher education by reporting the process of implementation of a sustainability plan.


2017 ◽  
Vol 903 ◽  
pp. 48-55 ◽  
Author(s):  
Andrés Jesús Martinez-Donaire ◽  
D. Morales-Palma ◽  
Gabriel Centeno ◽  
M. Borrego ◽  
Carpóforo Vallellano

The aim of this paper is to analyze the use of Finite Element Analysis (FEA) in the teaching-learning strategy of metal forming processes. To this end, students are proposed to use the commercial package DEFORM-3D® for the development of their bachelor and master theses within the research line on incremental sheet forming processes. The student acquires skills and competencies on numerical simulation and design of real metal forming processes valuable for their future professional practice, while strengthening the foundations of these manufacturing technologies. This proposal is consistent with the active teaching methodologies included in the guidelines of the European Higher Education Area (EHEA).


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