scholarly journals Jogos digitais como estratégia de ensino-aprendizagem no ensino superior. A construção e aplicação do jogo “Renascença” na disciplina de literatura

Obra digital ◽  
2016 ◽  
pp. 69-83
Author(s):  
Romero Araújo de Medeiros ◽  
Raniella Lima ◽  
Denise Silva ◽  
Luis Paulo Mercado

O presente estudo apresenta uma proposta de estratégia didática baseada na aprendizagem com jogos digitais, buscando acrescentar ao ensino superior uma metodologia ativa, em que o aluno também atue no processo de ensino-aprendizagem. Nessa perspectiva é indispensável o uso de TIC´s como recurso para proporcionar aulas mais dinâmicas e interativas. O objetivo dessa prática com jogos é que o aluno possa, além de aprender o conteúdo específico da aula, desenvolver competências e habilidades úteis no ambiente extra-acadêmico. Outro aspecto importante na utilização dos jogos digitais é o envolvimento e o prazer que o aluno sente ao jogar, aprendendo de forma oblíqua, sem se preocupar necessariamente com um conteúdo. Essa aula de Literatura do curso de Letras, realizada com um jogo criado pela equipe intitulada Jogo Renascença, trouxe um resultado positivo, pois os alunos mostraram interesse, empolgação e também aprendizagem em relação ao assunto trabalhado. Abstract Digital games as a strategy for learning. Designing the game "Renascença" for the subject of literature This study proposes a teaching strategy based on learning with digital games, to provide an active method for higher education, in which students are also involved in the teaching-learning process. From this perspective, ICTs should be used as a resource to make classes more dynamic and interactive. The purpose of games practice is that the student can develop competencies and useful skills for non-academic settings, in addition to learning the specific content of the lesson. Another important aspect in the use of digital games is students’ involvement and pleasure in playing, learning obliquely, without necessarily worrying about content. This literature class for the Bachelor of Arts degree course, which is taught using a game entitled “Renascença”, created by the team, had positive results, because the students were interested, excited and successfully learnt the contents. Keywords: Higher education, digital games, active methodology , interaction, learning.

2019 ◽  
Vol 13 (2) ◽  
pp. 88
Author(s):  
Fuad Abdul Baqi

<p>This action research was conducted to highlight how far the improvement of students’ reading comprehension skill after being treated by implementing QAR strategy and to find out the advantages when QAR is implemented in teaching reading comprehension. The research was organized at SMA Negeri 1 Rangkasbitung, Lebak - Banten. The subject of the research was the eleventh grade students, class IPS<sup>3</sup>. The design of it was an action research by covering three cycles, and every cycle consists of five meetings. Planning, acting, observing, and reflecting were implemented in every cycle to get a clear data. The research applied two sorts of data collecting: qualitative and quantitative data. Observation, recording, and interview were conducted to obtain qualitative data, while the quantitative data was gained through test. The research finding reflected that implementing Question-Answer Relationship (QAR) Strategy can help students in comprehending the text while answering the questions. The students were able to categorize the questions as well to avoid spending too much time while finding the answer. The implementation of QAR Strategy in teaching-learning process was getting better cycle to cycle, the students were energetic, active, enthusiastic, and felt much more confident to take a part in reading learning activity eventually. It showed that teacher’s teaching strategy had positive impact to students’ reading comprehension, and could arouse students’ motivation and participation as well to learn which greatly influenced their reading comprehension skill. It is helpful for teacher as a framework for directing questioning activities and comprehension instruction in pre-, while-, and post-reading. Implementing QAR in reading comprehension can ensure that it does not only focus on lower-level skills and question but in high level as well and it can motivate students to think critically and creatively.  Considering QAR is helpful and beneficial for both teacher and students, the institution may implement QAR for any grades and school subjects in order to make students familiar with higher-level question. Therefore, it will be no longer difficult to comprehend the text for students who have been treated by implementing QAR.</p>


Author(s):  
Carlos Llopis-Albert ◽  
Francisco Rubio

<p>In the digital era, the teacher assumes very diverse roles among which are to be an adviser, a generator of multimedia content, and more recently a data analyst. Big data analytics may play a major role in Higher Education for all the agents involved, the teachers and educators, the students themselves and the managers or heads of university centers. This paper applies learning analytics to the subject of Theory of Machines and Strength of Materials of the bachelor's degree in Chemical Engineering at Universitat Politècnica de València (Spain). The aim of analyzing the available information is to improve teachers’ actions and communication, to enhance resource efficiency, to assess classroom procedures, the achievement of transversal competences, the student typology and their results, or the attitudes and commitment they acquire with the subject taught. Results show the existence of niches with competitive advantages, improvements in the quality and performance of the teaching-learning experience.</p>


2018 ◽  
Vol 9 (2) ◽  
pp. 112 ◽  
Author(s):  
Raúl Oltra-Badenes

<p class="Abstract"><span lang="EN-US">This paper presents a protocol through which it is intended to know the perception that students of a University Degree have of a specific subject. Once this perception is known, decisions can be made and actions taken to improve the teaching-learning process. Although the protocol is presented focused on a public higher education organization, and a specific degree and subject, this protocol can be applicable without requiring too many adaptations, to any subject and degree.</span></p>


Author(s):  
Larissa Claudino Ferreira ◽  
Juliana Trajano Silva ◽  
Thais Ferreira Feitosa ◽  
Vinícius Longo Ribeiro Vilela

<p class="Normal1">Parasitology can be defined as the branch of biology that studies parasites and parasitism in general, covering diverse areas, such as helminthology, protozoology, ectoparasitology and entomology. Due to the large amount of content studied and the complexity of scientific names, it is generally difficult for students to fix the content taught during the course. Gamification has been gaining ground in current teaching methodologies, as it represents an alternative way of how knowledge can be passed on, as it is clear that the playful form of teaching shows a higher rate of fixation and learning. Therefore, the aim was to develop a quiz application on veterinary parasitology for Android smartphones. The game was called VetParasitoQuiz, having been made available on Google’s online store for downloads on Android devices. Then, it was tested and evaluated by the students enrolled in the discipline of Veterinary Parasitology and the discipline of Parasitic Diseases of the semesters of 2018, of the Veterinary Medicine course at the Federal Institute of Paraíba (IFPB) Sousa campus, where they evaluated the effectiveness of methods alternatives in teaching-learning, where through questionnaires and through the performance evaluation in the game, obtained positive results, showing that the gamification in higher education contributes to the fixation of subjects and that through application there is a stimulus to learning in an unconventional way , allowing greater memorization of the contents.</p>


2020 ◽  
Author(s):  
Margarita Narváez ◽  
Verónica Defaz ◽  
Victor Teneda ◽  
Rosanna Barba

The present project is the analysis  on  the  acceptability  of  augmented  reality in the learning of military students of the Superior Technology in Military Sciences at Escuela de Formación de Soldados del Ejército ”Vencedores del Cenepa” (ESFORSE). According to the curricular structure in dual formative modality, the adaptation index would be to submit educational innovations promoting teaching-learning with the RA, creating quality educational and pedagogical resources for teachers, military instructors and students, interacting with technology; improving knowledge in the subject of Mathematical Foundations. The evidential result is the educational indicators designed for RA applications with practical functions that include the study methodology in the Mathematical Foundations subject. The adaptability in this topic was validated through an explanation of selected applications considering characteristics, techniques, configurations, as well as the discussed topics in the subject, included in the work under study. Resumen. El presente proyecto es el análisis sobre la aceptabilidad de la realidad aumentada en el aprendizaje de los estudiantes militares de la carrera de Tecnología Superior en Ciencias Militares, en la Escuela de Formación de Soldados del Ejército “Vencedores del Cenepa” (ESFORSE), según la estructura curricular en modalidad formativa dual, el índice de adaptación sería el presentar innovaciones educativas potenciando la enseñanza, aprendizaje con la RA, creando recursos educativos de calidad y pedagógicos para docentes, instructores militares y estudiantes, interactuando con la tecnología, mejorando los conocimientos en la asignatura de Fundamentos Matemáticos. El resultado evidenciable son los marcadores educativos diseñados para aplicaciones de RA con funciones prácticas incluyendo la metodología de estudio en la materia de Fundamentos Matemáticos. La adaptabilidad en esta materia se validó mediante una explicación de las aplicaciones seleccionadas considerando características, técnicas, configuraciones; así como los temas tratados en la asignatura, incluidos dentro del trabajo de estudio.


2009 ◽  
Vol 625 ◽  
pp. 1-7
Author(s):  
Jose Antonio Sánchez ◽  
Luis Norberto López de Lacalle ◽  
N. Ortega ◽  
Aitzol Lamikiz ◽  
Soraya Plaza

The paradigm the new European Higher Education Area places us in together with the teaching/learning guidelines and models demands the teacher adapt his/her function considering new methods which locate the students in the centre of this process. In this context the experience of the subject ‘Advanced forming and moulding techniques’ taught in 5th course of the Industrial Engineering qualification at the Bilbao Engineering Faculty (UPV/EHU), is presented. This subject must be taken by students opting for intensification in Mechanical Manufacturing. The subject is taught over tour months with 30 students per group on average, where a methodology based on Scoring Rubrics was set up.


Mathematics ◽  
2020 ◽  
Vol 9 (1) ◽  
pp. 9
Author(s):  
Pilar Laguna-Sánchez ◽  
Jesús Palomo ◽  
Concepción de la Fuente-Cabrero ◽  
Mónica de Castro-Pardo

The involvement of competences in the teaching–learning planning process in Higher Education is essential for their success in the European Higher Education Area. This study presents a participatory multi-criteria model based on Voting Analytic Hierarchy Process (VAHP) analysis, focusing on the attainment of competences that permits consensus between lecturers and students in the design of teaching plans using two assessments: the assessment of competences by students and the lecturers’ assessment of the contribution of teaching strategies to the attainment of each competence. To validate the methodology, a survey was carried out to determine the preferences of 211 students on the competences of a quantitative subject in several business degrees and a survey of 11 lecturers to assess the contribution of the teaching strategies in the acquisition of each competence. The results show that practical lessons and group work should receive more importance in the teaching plans of the subject Financial Management according to the defined competences, the students’ preferences and the criterion of each lecturer for each teaching strategy. The results show the applicability of the participatory methodology proposed to formally agree on the design of teaching plans in higher education organizations between lecturers and students.


2021 ◽  
pp. 33-50
Author(s):  
Irma Amelia AYALA-RÍOS ◽  
Saúl GONZÁLEZ-CRUZ ◽  
Iván LÓPEZ-SÁNCHEZ

The economic impact on students caused by COVID-19 seriously affected the economy of families, as well as the teaching-learning process. Unfortunately, educational institutions from preschool to higher education, which is the subject of our analysis, were forced to close their facilities. The objective of this research is to determine the economic impact generated in higher education students as a consequence of COVID-19. Supported by a case study and with the help of an electronic survey, we intend to identify elements that will help us to know the degree of economic impact on higher education students. In order to achieve the research objective, we will work under the model of a case study that will allow us to clearly and objectively identify those factors that had a significant impact on the economy of students at the higher education level. The type of research included in the study is conclusive - descriptive. The research approach is qualitative, since a survey is used to review the information under study.


EDUPEDIA ◽  
2020 ◽  
Vol 4 (1) ◽  
pp. 38
Author(s):  
Angga Ari S

The researcher encountered several problems in understanding writing in SMPN 1 Siman. Such as, students think that writing is a boring activity. The students feel that English is difficult to learn. The objective of this research study is to find out the implementation of task-based language teaching strategies (TBLT) to enhance writing achievement at SMPN 1 Siman in the academic year of 2019/2020. The subject of this research was the students of eighth grade of SMPN 1 Siman in academic year of 2019/2020, which is consisted 24 students. This classroom action research was conducted in two cycles. The researcher used three research instruments. They were observation checklist, questionnaire, and test.Based on the result of this research, the implementation of TBLT to enhance students’ writing achievement at SMPN 1 Siman. The result of observation checklist showed that the students became active during teaching learning process. It was seen from the result of observation checklist cycle 1 was 72% in cycle 2 was 80%. The result of questionnaire showed that the students more get motivation with this strategy. It was seen from the resullt in cycle 1 was 66,7% and the cycle 22 was 75,1%. The test in cycle 1 showed that there were 68.8% who got low score under basic minimum standard was 75. Then in cycle 2, who reached the minimum score based from KKM was 77,8% the researcher conclude that the result from observation, questionnaiire, and thest in cycle 2 is better than cycle 1. It meant that the study had been succesful by using TBLT  strategy.Finnaly, the researcher give suggestion for English teachers, students, and further researcher can use TBLT (task-based language teaching) strategy as alternative strategy in teaching writing. The next researcher can develop this strategy by using various media to get the better result in teaching learning process.  Key Word: TBLT strategy, Writing


2020 ◽  
Vol 41 (46) ◽  
pp. 338-351
Author(s):  
Maria del P. GARCIA-CHITIVA ◽  

The demands of today's society require professionals capable of teamwork, who know how to work collaboratively. The so-called "transactive memory system" (TMS) allows understanding the cognitive functioning of individuals when they work in a team. Through a bibliometric analysis of 322 published articles indexed in the Scopus database between 1998 and 2018, we reveal the implications of TMS for higher education institutions. Our results showed the scarce study of the subject in the area of Education despite its potential relevance for higher education. We conclude this article by arguing the implications that TMS supposes for the way in which we normally approach the teaching-learning processes in higher education environments.


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