scholarly journals Design and Development of a Web-based Student Screening Module as Part of a Personalized Learning System

TEM Journal ◽  
2021 ◽  
pp. 1454-1460
Author(s):  
Pavel Zlatarov ◽  
Ekaterina Ivanova ◽  
Galina Ivanova ◽  
Julia Doncheva

Various researchers, institutions and companies have been increasingly working on and using e-learning systems in the past. However, with the recent developments, the demand for learning systems that can adapt to learners’ need and development level has risen considerably. A lot of learning from a distance requires new approaches in teaching, It is more important than ever for teachers to be able to accurately test students’ knowledge, determine the appropriate level of difficulty and adjust content accordingly. This paper describes the design, development and use of a web-based application used to prepare tests for students and determine their level as a module of an integrated personalized learning system. Results from a practical implementation of the system are also discussed.

2021 ◽  
Vol 4 (1) ◽  
pp. 1-12
Author(s):  
Faith Ngami Kivuva ◽  
Elizaphan Maina ◽  
Rhoda Gitonga

Most traditional e-learning system fails to provide the intelligence that a learner may require during their learning process. Different learners have different learning styles but the current e-learning systems are not able to provide personalized learning. In this paper, we discuss how intelligent agents can aid learners in their learning process. Three agents have been developed namely, learner agent, information agent, and tutor agents that will be integrated into a learning management system (Moodle). Learners are provided with a personalized recommendation based on the learning styles.


2021 ◽  
Vol 11 (1) ◽  
pp. 6637-6644
Author(s):  
H. El Fazazi ◽  
M. Elgarej ◽  
M. Qbadou ◽  
K. Mansouri

Adaptive e-learning systems are created to facilitate the learning process. These systems are able to suggest the student the most suitable pedagogical strategy and to extract the information and characteristics of the learners. A multi-agent system is a collection of organized and independent agents that communicate with each other to resolve a problem or complete a well-defined objective. These agents are always in communication and they can be homogeneous or heterogeneous and may or may not have common objectives. The application of the multi-agent approach in adaptive e-learning systems can enhance the learning process quality by customizing the contents to students’ needs. The agents in these systems collaborate to provide a personalized learning experience. In this paper, a design of an adaptative e-learning system based on a multi-agent approach and reinforcement learning is presented. The main objective of this system is the recommendation to the students of a learning path that meets their characteristics and preferences using the Q-learning algorithm. The proposed system is focused on three principal characteristics, the learning style according to the Felder-Silverman learning style model, the knowledge level, and the student's possible disabilities. Three types of disabilities were taken into account, namely hearing impairments, visual impairments, and dyslexia. The system will be able to provide the students with a sequence of learning objects that matches their profiles for a personalized learning experience.


Author(s):  
Marwa Halim ◽  
Suharjito Suharjito

This article will explain asynchronous learn- ing system using attractive discussion forums and video teaching materials features for user so that the devel- opment of both features will increase e-learning system usage by students and lecturers which can eventually im- prove the students’ absorption on the provided teaching materials, increase the active participation of students, improve self-learning ability, and to improve the quality of learning materials. The method used in this study by distributing questionnaires in online form to stakeholders users consisting of lecturers and students with the num- ber of respondents is 225 people and author use model ADDIE which focuses on Analysis, Design, Development, Implementation and Evaluation as development design. Results of this study is an application of web-based asynchronous learning which can be used by students and lecturers with the results of the application evaluation is based on a survey to students and lecturers. From this study, can be concluded that to support online learning with asynchronous method using the video learning feature in online lecture needs to be developed in order to support the science transformation process from lecturers to students. Attractive video teaching  materials  model for students has characteristics such as screen shots and presentation models.


2016 ◽  
Vol 4 (1) ◽  
pp. 42-61 ◽  
Author(s):  
Shauna Beaudin ◽  
Yar Levy ◽  
James Parrish ◽  
Theon Danet

The demand for e-learning systems in both academic and non-academic organizations has increased the need to improve security against impersonation fraud. Although there are a number of studies focused on securing Web-based systems from Information Systems (IS) misuse, research has recognized the importance of identifying suitable levels of authenticating strength for various activities. In e-learning systems, it is evident that due to the variation in authentication strength among controls, a ‘one size fits all’ solution is not suitable for securing diverse e-learning activities against impersonation fraud. The focus of this exploratory study was to investigate what levels of authentication strength users perceive to be most suitable for activities in e-learning systems against impersonation fraud and aimed to assess if the ‘one size fits all’ approach that is mainly used is valid when it comes to securing e-learning activities from impersonation fraud. A sample of 1,070 e-learners was analyzed using descriptive statistics and exploratory factor analysis to uncover suitable levels of authentication strength to secure elearning activities against impersonation fraud. The findings determined that there is a specific set of e-learning activities that have high potential for impersonation and need a moderate to high level of authentication strength to reduce the threat.


2016 ◽  
Vol 3 (1) ◽  
Author(s):  
Arief Samuel Gunawan ◽  
Herastia Maharani ◽  
Karen K Tatuh

SMKN XYZ is a vocational institution located in Bandung. In performing learning activities, SMKN XYZ implemented e-learning systems, namely Edmodo and school website, to complement and support daily learning activities. E-learning system is used as a solution when teachers could not attend the class. But in reality, it was found that both Edmodo and school website have relatively similar features and functions in use. Furthermore, it was found from interviews and questionnaire results that both existing applications were lacking of several necessary features such as chatting and math equation features. Therefore, an analysis and evaluation of e-learning system recommendation will be conducted in this research. There are 5 main requirements of SMKN XYZ regarding e-learning implementation, which were found from the interviews and questionnaire, namely learning material online sharing, online discussion, online assignment, online quiz and online announcement. Moodle is a web-based open source e-learning application. Using Moodle could support online learning activities and meet the 5 main requirements of SMKN XYZ, by providing features such as access to learning materials, assignment, quiz, discussion and other important informations, including chatting and math equation features which were not available in Edmodo and school website.


2010 ◽  
pp. 1709-1722
Author(s):  
Keita Matsuo ◽  
Leonard Barolli ◽  
Fatos Xhafa ◽  
Akio Koyama ◽  
Arjan Durresi

Due to the opportunities provided by the Internet, people are taking advantage of e-learning courses and during the last few years enormous research efforts have been dedicated to the development of e-learning systems. So far, many e-learning systems are proposed and used practically. However, in these systems the e-learningcompletion rate is low. One of the reasons is the low study desire and motivation. In our previous work, we implemented an e-learning system that is able to increase the learning efficiency by stimulating learners’ motivation. In this work, we designed and implemented new functionssuch as: interface changing function, new ranking function and learner’s learning situation checking function to improve the system performance.


2011 ◽  
pp. 664-676
Author(s):  
Yugyung Lee ◽  
Markus Junginger ◽  
James Geller

The inability of current Internet-based learning systems to deal with different kinds of learners and the high cost of developing a new learning system are well-known problems in e-learning. To overcome these problems, we have designed a learning middleware suite, called the Collaborative and Sharable Learning (CoSL) system. CoSL is a tool set for building e-learning systems and for developing course materials for an e-learning environment. Given the geographic distribution of the components of a Web-based e-learning system, it is crucial to support fast communication between providers and consumers of e-learning course materials. In this paper, a high performance Publisher/Subscriber communication system has been designed for real-time communication between participants. CoSL allows us to build and manage global real-time learning systems in a distributed and heterogeneous environment.


2016 ◽  
Vol 78 (12-3) ◽  
Author(s):  
Ana Hadiana ◽  
Anitawati Mohd Lokman

Many open source web based e-Learning systems are offered to support learning environment over the internet. Academic institutions usually choose to implement systems that meet the needs and characteristics of students. However, only little guide exists to support them in choosing systems that meet the implicit needs of students, thus adoption of e-Learning system is unsustainable. This paper reports an attempt to discover these implicit needs and how it correlates to the design of e-Learning systems by the adoption of Kansei Engineering. The objective is to analyze and choose the desired open source e-Learning system based on students’ implicit needs. Five open source e-Learning system were used as specimen in a Kansei evaluation procedure, employing one hundred subjects from the target user group. The result suggests that Kansei Engineering can be used to determine open source e-Learning systems that meets the implicit needs of targeted users, and thus enable sustainability of the system implementation. 


2021 ◽  
Vol 6 (2) ◽  
pp. 111-123
Author(s):  
Ikhlas Zamzami ◽  

It is possible to learn more quickly and effectively with e-learning software development because it provides learners with convenient and flexible learning environments. This allows them to progress further in their careers. Reports on web-based e-learning systems for inservice education have frequently neglected to include the viewpoint of the instructor. In order to conduct quantitative research, a sample of 50 academic staff members was selected. The purpose of this study was to investigate various factors that influence the intention to use webbased e-learning, with the theoretical foundation being provided by university lecturers. According to the findings of the study, the intention to use web-based e-learning for in-service training is positively correlated with the motivation to use the Internet and the belief in one's own ability to use the Internet. In terms of intentions to use web-based e-learning in-service training, a statistically significant increase in computer anxiety had an impact. University lecturers embraced Web-based e-learning systems because they believed they would be beneficial and because they were eager to put them to use


Author(s):  
Hanaa Abdulraheem Yamani

The current paper aims to introduce a proposed framework for gamification in the e-learning system at Saudi Arabia universities, by reviewing and analyzing the concept of gamification and its components, and types of players, as well as conditions for designing successful gamification, and the technical capabilities of Saudi Arabia universities, and also by reviewing and analyzing many designing models for gamification and e-learning systems that were introduced by the other researchers. Then incorporate all of these previous considerations into the general stages of instructional design, which is represented in analysis, design, development, implementation, and evaluation. The paper also deals with a review of the difference between gamification, games, and game-based learning, in addition to the benefits for students from employing gamification in the e-learning system.


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