scholarly journals ANALISIS DAN EVALUASI REKOMENDASI E-LEARNING BERBASIS OPEN SOURCE (STUDI KASUS: SMKN XYZ BANDUNG)

2016 ◽  
Vol 3 (1) ◽  
Author(s):  
Arief Samuel Gunawan ◽  
Herastia Maharani ◽  
Karen K Tatuh

SMKN XYZ is a vocational institution located in Bandung. In performing learning activities, SMKN XYZ implemented e-learning systems, namely Edmodo and school website, to complement and support daily learning activities. E-learning system is used as a solution when teachers could not attend the class. But in reality, it was found that both Edmodo and school website have relatively similar features and functions in use. Furthermore, it was found from interviews and questionnaire results that both existing applications were lacking of several necessary features such as chatting and math equation features. Therefore, an analysis and evaluation of e-learning system recommendation will be conducted in this research. There are 5 main requirements of SMKN XYZ regarding e-learning implementation, which were found from the interviews and questionnaire, namely learning material online sharing, online discussion, online assignment, online quiz and online announcement. Moodle is a web-based open source e-learning application. Using Moodle could support online learning activities and meet the 5 main requirements of SMKN XYZ, by providing features such as access to learning materials, assignment, quiz, discussion and other important informations, including chatting and math equation features which were not available in Edmodo and school website.

2016 ◽  
Vol 4 (1) ◽  
pp. 42-61 ◽  
Author(s):  
Shauna Beaudin ◽  
Yar Levy ◽  
James Parrish ◽  
Theon Danet

The demand for e-learning systems in both academic and non-academic organizations has increased the need to improve security against impersonation fraud. Although there are a number of studies focused on securing Web-based systems from Information Systems (IS) misuse, research has recognized the importance of identifying suitable levels of authenticating strength for various activities. In e-learning systems, it is evident that due to the variation in authentication strength among controls, a ‘one size fits all’ solution is not suitable for securing diverse e-learning activities against impersonation fraud. The focus of this exploratory study was to investigate what levels of authentication strength users perceive to be most suitable for activities in e-learning systems against impersonation fraud and aimed to assess if the ‘one size fits all’ approach that is mainly used is valid when it comes to securing e-learning activities from impersonation fraud. A sample of 1,070 e-learners was analyzed using descriptive statistics and exploratory factor analysis to uncover suitable levels of authentication strength to secure elearning activities against impersonation fraud. The findings determined that there is a specific set of e-learning activities that have high potential for impersonation and need a moderate to high level of authentication strength to reduce the threat.


Author(s):  
Maria Kordaki ◽  
Haris Siempos ◽  
Thanasis Daradoumis

This chapter addresses a number of serious ‘collaborative learning design’ problems faced by adults within the context of e-learning systems and outlines some innovative solutions. Specifically, thirty-three Computer Science students at the Hellenic Open University participated in an experiment aimed at designing collaborative learning courses for Computer Science concepts within MOODLE, a well known open source Learning Management System. The systematic study presented in this chapter argues and specifies that these Prospective Computer Science Professionals (PCSPs) have serious difficulties with the formation of both collaborative learning activities and collaboration procedures, and with realizing them within e-learning settings. The proposed solutions emphasize the design and development of a set of computer-based collaborative patterns reflecting diverse collaboration methods. These patterns are content free and could be used as scaffolding elements for the design of collaborative learning activities for online and blended courses. Specific examples of possible implementation of these patterns within well-known Web-based open source environments that support learning design are also presented.


2016 ◽  
Vol 78 (12-3) ◽  
Author(s):  
Ana Hadiana ◽  
Anitawati Mohd Lokman

Many open source web based e-Learning systems are offered to support learning environment over the internet. Academic institutions usually choose to implement systems that meet the needs and characteristics of students. However, only little guide exists to support them in choosing systems that meet the implicit needs of students, thus adoption of e-Learning system is unsustainable. This paper reports an attempt to discover these implicit needs and how it correlates to the design of e-Learning systems by the adoption of Kansei Engineering. The objective is to analyze and choose the desired open source e-Learning system based on students’ implicit needs. Five open source e-Learning system were used as specimen in a Kansei evaluation procedure, employing one hundred subjects from the target user group. The result suggests that Kansei Engineering can be used to determine open source e-Learning systems that meets the implicit needs of targeted users, and thus enable sustainability of the system implementation. 


2021 ◽  
Vol 8 (2) ◽  
pp. 156
Author(s):  
Herlambang Brawijaya ◽  
Samudi Samudi ◽  
Slamet Widodo

Abstrak: Teknologi modern semakin pesat perkembangannya, sebagai masyarakat kita dapat merasakan hal positif dari perkembangan teknologi modern, salah satunya adalah internet. Memanfaatkan internet dengan hal positif dapat mempermudah kegiatan masyarakat, seperti dalam bidang pendidikan salah satunya adalah kegiatan belajar mengajar. Dengan adanya kegiatan belajar mengajar dapat menambah wawasan dan ilmu pengetahuan bagi masyarakat, akan tetapi terkadang pelajar bahkan pengajar yang melaksanakan kegiatan belajar mengajar tersebut terlalu terkekang oleh waktu dan peraturan yang berlaku pada tempat belajarnya. Hasil permasalahan yang penulis dapatkan pada kegiatan belajar mengajar konvensional adalah diharuskannya meluangkan waktu untuk pergi ke tempat belajar dan juga ditentukan durasi belajar mengajarnya bahkan diadakan peraturan yang terkadang membuat peserta sampai pengajar tidak nyaman dengan peraturan tersebut. Oleh karena itu penulis tertarik untuk menyelesaikan permasalahan tersebut dengan membuat sistem informasi pembelajaran (e-learning) dengan metode learner-led learning berbasis web yang dapat diakses dimanapun dan kapanpun tanpa mengeluarkan biaya dan tidak terkekang oleh waktu. Penelitian ini diharapkan dapat membantu dalam proses belajar mengajar dengan nyaman. Website ini juga menyediakan fasilitas seperti materi yang bersifat video dan artikel yang bertujuan bagi pelajar yang lebih nyaman belajar dengan video interaktif dan juga tersedia fasilitas sertifikat sebagai bukti bahwa pelajar telah berhasil dalam menyelesaikan soal dari materi yang dipelajarinya.   Kata kunci: pelajar, pembelajaran daring, pengajar, sistem pembelajaran, website   Abstract: Modern technology is growing rapidly, as a society we can feel positive things from the development of modern technology, one of which is the internet. Using the internet with positive things can facilitate community activities, such as in the field of education, one of which is teaching and learning activities. With teaching and learning activities, it can add insight and knowledge to the community, but sometimes students and even teachers who carry out teaching and learning activities are too constrained by time and the regulations that apply to the place of study. The results of the problems that the authors get in conventional teaching and learning activities are that they are required to take the time to go to the place of study and also determine the duration of teaching and learning and even make regulations that sometimes make participants until the teacher is not comfortable with these rules. Therefore, the authors are interested in solving these problems by creating a learning information system (e-learning) with a web-based learner-led learning method that can be accessed anywhere and anytime without incurring costs and not being constrained by time. This research is expected to help in the teaching and learning process comfortably. This website also provides facilities such as video materials and articles aimed at making students more comfortable learning with interactive videos and certificate facilities are also available as evidence that students have succeeded in solving problems from the material they have studied.   Keywords: e-learning, learning system, student; teacher, website


TEM Journal ◽  
2021 ◽  
pp. 1454-1460
Author(s):  
Pavel Zlatarov ◽  
Ekaterina Ivanova ◽  
Galina Ivanova ◽  
Julia Doncheva

Various researchers, institutions and companies have been increasingly working on and using e-learning systems in the past. However, with the recent developments, the demand for learning systems that can adapt to learners’ need and development level has risen considerably. A lot of learning from a distance requires new approaches in teaching, It is more important than ever for teachers to be able to accurately test students’ knowledge, determine the appropriate level of difficulty and adjust content accordingly. This paper describes the design, development and use of a web-based application used to prepare tests for students and determine their level as a module of an integrated personalized learning system. Results from a practical implementation of the system are also discussed.


2019 ◽  
Vol 53 (2) ◽  
pp. 189-200 ◽  
Author(s):  
Aisha Yaquob Alsobhi ◽  
Khaled Hamed Alyoubi

PurposeThrough harnessing the benefits of the internet, e-learning systems provide flexible learning opportunities that can be delivered at a fixed cost at a time and place to suit the user. As such, e-learning systems can allow students to learn at their own pace while also being suitable for both distance and classroom-based learning activities. Adaptive educational hypermedia systems are e-learning systems that employ artificial intelligence. They deliver personalised online learning interventions that extend electronic learning experiences beyond a mere computerised book through the use of intelligence that adapts the content presented to a user according to a range of factors including individual needs, learning styles and existing knowledge. The purpose of this paper is to describe a novel adaptive e-learning system called dyslexia adaptive e-learning management system (DAELMS). For the purpose of this paper, the term DAELMS will be employed to describe the overall e-learning system that incorporates the required functionality to adapt to students’ learning styles and dyslexia type.Design/methodology/approachThe DAELMS is a complex system that will require a significant amount of time and expertise in knowledge engineering and formatting (i.e. dyslexia type, learning styles, domain knowledge) to develop. One of the most effective methods of approaching this complex task is to formalise the development of a DAELMS that can be applied to different learning styles models and education domains. Four distinct phases of development are proposed for creating the DAELMS. In this paper, we will discuss Phase 3 which is the implementation and some adaption algorithms while in future papers will discuss the other phases.FindingsAn experimental study was conducted to validate the proposed generic methodology and the architecture of the DAELMS. The system has been evaluated by group of university students studying a Computer Science related majors. The evaluation results proves that when the system provide the user with learning materials matches their learning style or dyslexia type it enhances their learning outcomes.Originality/valueThe DAELMS correlates each given dyslexia type with its associated preferred learning style and subsequently adapts the learning material presented to the student. The DAELMS represents an adaptive e-learning system that incorporates several personalisation options including navigation, structure of curriculum, presentation, guidance and assistive technologies that are designed to ensure the learning experience is directly aligned with the user's dyslexia type and associated preferred learning style.


2010 ◽  
pp. 1709-1722
Author(s):  
Keita Matsuo ◽  
Leonard Barolli ◽  
Fatos Xhafa ◽  
Akio Koyama ◽  
Arjan Durresi

Due to the opportunities provided by the Internet, people are taking advantage of e-learning courses and during the last few years enormous research efforts have been dedicated to the development of e-learning systems. So far, many e-learning systems are proposed and used practically. However, in these systems the e-learningcompletion rate is low. One of the reasons is the low study desire and motivation. In our previous work, we implemented an e-learning system that is able to increase the learning efficiency by stimulating learners’ motivation. In this work, we designed and implemented new functionssuch as: interface changing function, new ranking function and learner’s learning situation checking function to improve the system performance.


Author(s):  
Phillip Olla

E-learning applications are becoming commonplace in most higher education institutions, and some institutions have implemented open source applications such as course management systems and electronic portfolios. These e-learning applications initiatives are the first step to moving away from proprietary software such as Blackboard and WEBCT toward open source. With open source, higher education institutions can easily and freely audit their systems. This chapter presents evaluation criteria that was used by a higher education institution to evaluate an open source e-learning system.


2011 ◽  
pp. 664-676
Author(s):  
Yugyung Lee ◽  
Markus Junginger ◽  
James Geller

The inability of current Internet-based learning systems to deal with different kinds of learners and the high cost of developing a new learning system are well-known problems in e-learning. To overcome these problems, we have designed a learning middleware suite, called the Collaborative and Sharable Learning (CoSL) system. CoSL is a tool set for building e-learning systems and for developing course materials for an e-learning environment. Given the geographic distribution of the components of a Web-based e-learning system, it is crucial to support fast communication between providers and consumers of e-learning course materials. In this paper, a high performance Publisher/Subscriber communication system has been designed for real-time communication between participants. CoSL allows us to build and manage global real-time learning systems in a distributed and heterogeneous environment.


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