scholarly journals Improving Oral Production Skills in the Business English Class Through Creative Dubbing

ESP Today ◽  
2022 ◽  
Vol 10 (1) ◽  
pp. 99-122
Author(s):  
José Javier Ávila-Cabrera
Author(s):  
Martini Martini

As a part of dissertaion research entitled “Developing A Model Of Business English Teaching Material For Students Of Politeknik Negeri Padang”. This article tells about the needs of Business English in workplaces from the graduate students persperctive. The information gottten can be used as inputs is designing Business English curriculum which in based on Link and Match concept between the needs of workplaces and educational institutions. A survey was done by spreading online questionnaires by using Google drive to the graduates of accounting department, who work for some companies in Indonesia. By using descriptive analysis, finding of the research obtains an overview that four language skills (speaking, listening, reading, and writing) are very impportant in business communication. It menas that they must be taught in Business English class. Next, it is also obtained that grammar, vocabulary, pronounciation, and translation are also very important to be taughy. Besides, this study can determine some business topics that are needed for Business English class.


2021 ◽  
Vol 45 (3) ◽  
pp. 57-69
Author(s):  
Agnieszka Dzięcioł-Pędich ◽  
Agnieszka Dudzik

Nowadays, when face-to-face human interactions are restricted due to the COVID-19 pandemic, students have fewer opportunities to put their oral communicative abilities to the test. Under these circumstances, technology becomes an ally of both teachers and learners. While synchronous tools enable students to communicate with one another in real time, asynchronous tools allow them, among others, to record their utterances for review and self-evaluation. This paper aims to indicate which technological solutions could help teachers increase learners’ oral production in the ESP classroom (with particular emphasis on Medical and Business English) and which ones could help students improve their speaking skills independently.


Author(s):  
Yuxin Cui ◽  
Sheng Wang ◽  
Ran Zhao

Traditional English teaching model neglects student emotions, making many tired of learning. Machine learning supports end-to-end recognition of learning emotions, such that the recognition system can adaptively adjust the learning difficulty in English classroom. With the help of machine learning, this paper presents a method to extract the facial expression features of students in business English class, and establishes a student emotion recognition model, which consists of such modules as emotion mechanism, signal acquisition, analysis and recognition, emotion understanding, emotion expression, and wearable equipment. The results show that the proposed emotion recognition model monitors the real-time emotional states of each student during English learning; upon detecting frustration or boredom, machine learning will timely switch to the contents that interest the student or easier to learn, keeping the student active in learning. The research provides an end-to-end student emotion recognition system to assist with classroom teaching, and enhance the positive emotions of students in English learning.


Author(s):  
Moh. Kholilurrahman Jailani ◽  
Laela Hikmah Nurbatra

Technology has become more sophisticated and widely used in pedagogical process. One of sophisticated technologies that is recently known and became attractive towards the public attention is Virtual Reality. This system applied simulated object and artificial environment like the real-world version. A need analysis conducted by Jailani (2017)on the use of VR for Business English students indicated that the students were interested and enthusiastic to learn job interview.The objective in the current research is to develop Virtual Reality System for Job Interview in Business English class at University of Muhammadiyah Malang. In doing so, the present research applied seven procedures in Research and Development design which aimed to develop some features and contents that are applied on Job Interview application. The subjects of this research are students from Business English (BE) class, English Language Education Department of UMM academic year 2016/2017. Observation, questionnaire, and documentation were employed to collect the data. The data were then transcribed and analyzed to reach the research purpose.The result revealed that the application is in very valid category that reached 93.33% for product and design validation; while 93.75% for content validation. Moreover, additional features were developed on stuffs, scoring system, and button to make the users more interested in using VR. In addition, it was found that the students of Business English as users were motivated and attracted in conducting job interview simulation through Virtual Reality


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