scholarly journals Game as a mediator in a first year architectural design education

Author(s):  
Emel Birer

First year architectural design education can be started with various methods which, through testing within different studio studies, can also give ideas as to how to start architectural education. This study will address the contributions, and results of starting first-year architecture education with game as a mediator.  When they start their architectural education, students will have their own unique experiences of form, and space gained since their childhood in their built environment. Therefore, in order to refine the students’ perceptions on their built environments at the beginning of the education process, it’s necessary to provide them with opportunities that will give them confidence in what they can do about form and space. The aim of this paper is to emphasize the importance of the first year in architectural design education, and to discuss the beginning methods, considerate student, tutor and educational factors together. Thus, the game selected to start the architectural education with the purpose of activating the gaming instinct of the student is the “City Game”. The findings of this study provide guidelines for tutors to set up a favorable learning environment from the city and that cooperative learning can be enjoyable by the game for the students.Keywords: design education, game, mediator, first year architectural education 

2003 ◽  
Vol 1 (1) ◽  
pp. 46-58 ◽  
Author(s):  
Jules Moloney ◽  
Rajaa Issa

Most CAAD software in use for architectural education relies heavily on abstract geometry manipulation to create architectural form. Building materials are usually applied as finishing textures to complement the visual effect of the geometry. This paper investigates the limitations of commonly used CAAD software in terms of encouraging an intuitive thinking about the physical characteristics of building materials in the context of the educational design studio. The importance of the link between representation and creativity is noted. In order to sample the current functionality of typical software used in architectural education a case study involving 80 first year architecture students is presented. These outcomes are discussed and the possibility for new or extended software features are suggested. The paper concludes with an argument for design software that redresses the balance between geometry and materials in architectural design education.


2020 ◽  
Vol 4 (1) ◽  
pp. 73
Author(s):  
Carmen García Sánchez

AbstractInnovative teaching and learning methodologies challenge conventional architectural design education for improved students´ creativity, knowledge, skills and competences. These new strategies can improve students´ engagement, motivation, and attainment, but they also demand a teaching team´s great effort and are linked to a set of difficulties. This article analyses and unfolds the keys of an innovative teaching project proposal conceived as a workshop, which promotes Nature´s interaction with the architecture of the future. The proposal has been devised and planned by me to be developed as a lecturer and postdoctoral researcher, at an Architecture Research and Educational Institution. The project, where the classroom is understood as an architectural laboratory in which the meeting between the subjects Architectural Design and Building Construction takes place, integrates a variety of innovative education methodologies: Gamification, Flipped Classroom, Learning Based on Challenges, Design Thinking and Collective Intelligence. Through it, architecture students are able to improve their creativity and achieve diverse knowledge, strengths and complementary skills. This offers resources for innovative teaching good practice and implementation, to facilitate innovation at the classroom level. It presents tools to overcome the challenges facing innovative learning models in Architecture education. Above all, it aims to foster innovation in architectural design education by empowering and inspiring teachers and other education staff to use innovative teaching methods while sharing best practices and experiences.ResumenLas metodologías innovadoras de educación y aprendizaje desafían la educación convencional del diseño arquitectónico para mejorar la creatividad, el conocimiento, las habilidades y las competencias de los estudiantes de arquitectura. Estas nuevas estrategias pueden mejorar el compromiso, la motivación y los resultados de los estudiantes, además de lograr la permanencia en el tiempo de lo aprendido. Sin embargo, exigen un gran esfuerzo por parte del equipo docente e implican un conjunto de dificultades. Este artículo analiza y revela las claves de una propuesta de proyecto de innovación educativa concebido como taller, que promueve la interacción con la Naturaleza de las arquitecturas del futuro. La misma ha sido ideada por mí para ser desarrollada como profesora e investigadora postdoctoral en una Institución de Educación e Investigación de la Arquitectura. El proyecto, donde el aula se entiende como un laboratorio arquitectónico lugar de encuentro entre las asignaturas de Diseño Arquitectónico y Construcción de Edificios, integra una variedad de metodologías educativas innovadoras: Gamificación, Aula Invertida, Aprendizaje Basado en Retos, Pensamiento de Diseño e Inteligencia Colectiva. A través de él los estudiantes de arquitectura son capaces de mejorar su creatividad y adquirir diversos conocimientos, fortalezas y habilidades complementarias. Este ofrece recursos para la buena práctica e implementación de la innovación educativa, para facilitar la innovación a nivel del aula. Presenta herramientas para superar los desafíos que enfrentan los modelos de aprendizaje innovadores en la educación de Arquitectura. Pero sobre todo fomenta la innovación en la educación del diseño arquitectónico al empoderar e inspirar a los profesores y otros miembros del personal educativo, para que utilicen métodos de enseñanza innovadora mientras comparten su mejor praxis y experiencia.


2016 ◽  
Vol 8 (2) ◽  
pp. 30 ◽  
Author(s):  
Edward Ayebeng Botchway

<p>Computer software has come to replace the manual form of designing in both architectural education and practice. The use of drawing boards had been employed in architectural education and practice for a long time. Since the first half of the twentieth century, computer hardware and corresponding software have seen dramatic change and development manufactured and tailored to meet the demand of changing technological and human needs. Architecture has had its fair share since the advent of computers and has seen major milestone changes in its integration into the profession. In the last century, architectural education in Ghana has also witnessed this revolution. From the year 2000 and thereon since Computer Aided Architectural Design (CAAD) was introduced in the Department of Architecture (DOA) in the Kwame Nkrumah University of Science and Technology (KNUST) there has been tremendous improvement in the CAAD tools used in architectural design education. There is therefore the need to evaluate the CAAD software used by the students and faculty. This paper looked at the existence and the mode in which CAAD software is applied in the department, the predominant software used by students and the mode of acquisition of the software. The findings proved that CAAD is taught as part of the curriculum in the DOA and has helped improve architectural design education over the years. However, the full potential and benefit of CAAD use has not been realized as a result of challenges faced by students and faculty in teaching, learning and acquisition of software.</p>


Author(s):  
Nirit Putievsky Pilosof ◽  
Yasha Jacob Grobman

Objective The study examines the integration of the Evidence-based Design (EBD) approach in healthcare architecture education in the context of an academic design studio. Background Previous research addressed the gap between scientific research and architectural practice and the lack of research on the use of the EBD approach in architectural education. Methods The research examines an undergraduate architectural studio to design a Maggie’s Centre for cancer care in Israel and evaluates the impact of the EBD approach on the design process and design outcomes. The research investigates the impact of the integration of three predesign tasks: (1) literature review of healing architecture research, (2) analysis and comparison of existing Maggie’s Centres, and (3) analysis of the context of the design project. Results The literature review of scientific research supported the conceptual design and development of the projects. The analysis of existing Maggie’s centers, which demonstrated the interpretation of the evidence by different architects, developed the students’ ability to evaluate EBD in practice critically, and the study of the projects’ local context led the students to define the relevance of the evidence to support their vision for the project. Conclusions The research demonstrates the advantages of practicing EBD at an early stage in healthcare architectural education to enhance awareness of the impact of architectural design on the users’ health and well-being and the potential to support creativity and innovative design. More studies in design studios are needed to assess the full impact of integrating EBD in architectural education.


Sign in / Sign up

Export Citation Format

Share Document