scholarly journals Building an architectural model linked to Nature: A new teaching and learning strategy = Construcción de un modelo arquitectónico vinculado a la Naturaleza: Una nueva estrategia de docencia y aprendizaje

2020 ◽  
Vol 4 (1) ◽  
pp. 73
Author(s):  
Carmen García Sánchez

AbstractInnovative teaching and learning methodologies challenge conventional architectural design education for improved students´ creativity, knowledge, skills and competences. These new strategies can improve students´ engagement, motivation, and attainment, but they also demand a teaching team´s great effort and are linked to a set of difficulties. This article analyses and unfolds the keys of an innovative teaching project proposal conceived as a workshop, which promotes Nature´s interaction with the architecture of the future. The proposal has been devised and planned by me to be developed as a lecturer and postdoctoral researcher, at an Architecture Research and Educational Institution. The project, where the classroom is understood as an architectural laboratory in which the meeting between the subjects Architectural Design and Building Construction takes place, integrates a variety of innovative education methodologies: Gamification, Flipped Classroom, Learning Based on Challenges, Design Thinking and Collective Intelligence. Through it, architecture students are able to improve their creativity and achieve diverse knowledge, strengths and complementary skills. This offers resources for innovative teaching good practice and implementation, to facilitate innovation at the classroom level. It presents tools to overcome the challenges facing innovative learning models in Architecture education. Above all, it aims to foster innovation in architectural design education by empowering and inspiring teachers and other education staff to use innovative teaching methods while sharing best practices and experiences.ResumenLas metodologías innovadoras de educación y aprendizaje desafían la educación convencional del diseño arquitectónico para mejorar la creatividad, el conocimiento, las habilidades y las competencias de los estudiantes de arquitectura. Estas nuevas estrategias pueden mejorar el compromiso, la motivación y los resultados de los estudiantes, además de lograr la permanencia en el tiempo de lo aprendido. Sin embargo, exigen un gran esfuerzo por parte del equipo docente e implican un conjunto de dificultades. Este artículo analiza y revela las claves de una propuesta de proyecto de innovación educativa concebido como taller, que promueve la interacción con la Naturaleza de las arquitecturas del futuro. La misma ha sido ideada por mí para ser desarrollada como profesora e investigadora postdoctoral en una Institución de Educación e Investigación de la Arquitectura. El proyecto, donde el aula se entiende como un laboratorio arquitectónico lugar de encuentro entre las asignaturas de Diseño Arquitectónico y Construcción de Edificios, integra una variedad de metodologías educativas innovadoras: Gamificación, Aula Invertida, Aprendizaje Basado en Retos, Pensamiento de Diseño e Inteligencia Colectiva. A través de él los estudiantes de arquitectura son capaces de mejorar su creatividad y adquirir diversos conocimientos, fortalezas y habilidades complementarias. Este ofrece recursos para la buena práctica e implementación de la innovación educativa, para facilitar la innovación a nivel del aula. Presenta herramientas para superar los desafíos que enfrentan los modelos de aprendizaje innovadores en la educación de Arquitectura. Pero sobre todo fomenta la innovación en la educación del diseño arquitectónico al empoderar e inspirar a los profesores y otros miembros del personal educativo, para que utilicen métodos de enseñanza innovadora mientras comparten su mejor praxis y experiencia.

Author(s):  
Emel Birer

First year architectural design education can be started with various methods which, through testing within different studio studies, can also give ideas as to how to start architectural education. This study will address the contributions, and results of starting first-year architecture education with game as a mediator.  When they start their architectural education, students will have their own unique experiences of form, and space gained since their childhood in their built environment. Therefore, in order to refine the students’ perceptions on their built environments at the beginning of the education process, it’s necessary to provide them with opportunities that will give them confidence in what they can do about form and space. The aim of this paper is to emphasize the importance of the first year in architectural design education, and to discuss the beginning methods, considerate student, tutor and educational factors together. Thus, the game selected to start the architectural education with the purpose of activating the gaming instinct of the student is the “City Game”. The findings of this study provide guidelines for tutors to set up a favorable learning environment from the city and that cooperative learning can be enjoyable by the game for the students.Keywords: design education, game, mediator, first year architectural education 


2007 ◽  
Vol 32 (2) ◽  
pp. 55-64
Author(s):  
Jamal Al-Qawasmi

The influence of digital media and information technology on architectural design education and practice is increasingly evident. There has been an astonishing shift in the way architecture is being taught and produced. Networked virtual design environments such as the virtual design studio (VDS) have been introduced in many architectural schools as new ways of teaching and learning design. Applying virtual design education in developing countries such as the Arab states brings with it various opportunities and challenges. As a new phenomenon, little research has been done to study the cultural implications of the new virtual design environments (VDE). This paper examines the new paradigm of teaching and learning design virtually and the possible cultural implications of its implementation in developing countries such as the Arab world.


Author(s):  
Foong Peng Veronica Ng

Literature on current architectural pedagogy have posited the issue that architectural education lacked change and questioned whether current studio teaching provides adequate design-thinking education and connection to the real world. The increasing importance on the relationship between architecture, community, and place sets a backdrop as a catalyst for improvement within the field, particularly in how this relationship frames the teaching and learning within the design studio. Using an architectural design studio module conducted in the Bachelor of Science (Honours) in Architecture programme at Taylor's University, this chapter discusses the principles for an alternative design studio pedagogy and the values it brings about. The author argues that design education underpinned by “people” and “place” engages students' increased interesting and motivation for learning, with the awareness and sensitivities to the real and scholarly setting, hence bridging the gap between reality and education.


Author(s):  
Sucharita Srirangam ◽  
TamilSalvi Mari ◽  
Sujatavani Gunasagaran ◽  
Foong Peng Veronica Ng

Architectural design study is subjective. In order to aid a new pedagogy that welcomes the diversity of design approaches, the research project funded by Taylor's University incorporates teacher-learner partnerships in curriculum design. Engaging students as partners (SaP) in teaching and learning is an emerging yet contested topic in higher education. The research aims to offer learner-led pedagogy through engaging the SaP. Initially the research offers a critical discourse on various perspectives on design studio teaching pedagogy involving tools, teachers, and procedures. Later moves onto a series of studio observations and interviews with students, made for two consecutive semesters at Taylor's and University Malaya. By keeping the learners at the core, SaP, the subjectivity of designers brought to main focus. The contribution of the paper is a learner-led new pedagogy, on e-learning, for the emerging young learners. The significance is to offer tools for exploring originality in design and therefore to empower the budding designers, the learners in architecture.


2021 ◽  
Vol 5 (1) ◽  
pp. 39
Author(s):  
Carmen García Sánchez

Este artículo analiza y revela las claves de una propuesta de proyecto de innovación educativa, ideada y planeada por mí para ser desarrollada, como profesora e investigadora postdoctoral, en la Escuela de Arquitectura integrada en la Royal Danish Academy of Fine Arts de Copenhague (KADK), en el Instituto de Arquitectura y Diseño (IAD). El proyecto, donde el aula se concibe como un laboratorio de arquitectura lugar de encuentro entre las asignaturas de Diseño Arquitectónico y Construcción de Edificios, integra una variedad de metodologías educativas innovadoras: Gamificación, Aula Invertida (Flipped Classroom), Aprendizaje Basado en Retos, Pensamiento de Diseño (Design Thinking), Inteligencia Colectiva, etc… A través de él, los estudiantes de arquitectura son capaces de mejorar su creatividad y adquirir diversos conocimientos, fortalezas y habilidades complementarias, entre ellas: La creación de un espacio privado, la reflexión sobre la idea de habitar; la exploración del diseño arquitectónico conectado con la naturaleza; nociones acerca de diseño sostenible y reciclaje; la progresión de su pensamiento crítico y creativo; el desarrollo de sus habilidades de comunicación gráfica, escrita y oral; la activación de su pensamiento independiente y original; y la mejora de sus habilidades de liderazgo y organización, co-diseño, gestión del tiempo, habilidades de resolución de conflictos/problemas y toma de decisiones. El artículo ofrece recursos para la buena práctica e implementación de la innovación educativa, y, por lo tanto, para facilitar la innovación a nivel del aula. Facilita herramientas para superar los desafíos que enfrentan los modelos de aprendizaje innovadores en la educación de Arquitectura. Pero sobre todo tiene como objetivo fomentar la innovación en la educación del diseño arquitectónico al empoderar e inspirar a los profesores y otros miembros del personal educativo para que utilicen métodos de enseñanza innovadora, mientras comparten su mejor praxis y experiencia con sus colegas.AbstractThis article analyzes and reveals the keys to an educational innovation project proposal, conceived and planned by me to be developed, as a professor and postdoctoral researcher, at the Integrated School of Architecture at the Royal Danish Academy of Fine Arts in Copenhagen (KADK) , at the Institute of Architecture and Design (IAD). The project, where the classroom is conceived as an architecture laboratory, a meeting place between the subjects of Architectural Design and Building Construction, integrates a variety of innovative educational methodologies: Gamification, Flipped Classroom, Challenge-Based Learning, Thinking of Design (Design Thinking), Collective Intelligence, etc ... Through it, architecture students are able to improve their creativity and acquire various knowledge, strengths and complementary skills, including: The creation of a private space, reflection on the idea of inhabiting; the exploration of architectural design connected with nature; notions about sustainable design and recycling; the progression of your critical and creative thinking; the development of your graphic, written and oral communication skills; the activation of your independent and original thinking; and improving your leadership and organization skills, co-design, time management, conflict / problem solving skills, and decision making. The article offers resources for good practice and implementation of educational innovation, and therefore to facilitate innovation at the classroom level. It provides tools to overcome the challenges faced by innovative learning models in Architecture education. But above all it aims to foster innovation in architectural design education by empowering and inspiring teachers and other educational staff to use innovative teaching methods, while sharing their best practice and experience with their colleagues


Author(s):  
Meral Omar ◽  
Shaimaa Kamel ◽  
Doaa Hassan ◽  
Sherif Abdelmohsen

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